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Fix: Excessively fast ships on aqueducts fail to move at correct speed

This commit is contained in:
Jonathan G Rennison
2024-08-07 19:07:54 +01:00
parent 19cf605765
commit b0c7e3e63c

View File

@@ -849,7 +849,7 @@ static void ShipController(Ship *v)
v->y_pos = gp.y;
v->UpdatePosition();
if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
return;
continue;
}
/* Ship is back on the bridge head, we need to consume its path