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Codechange: use SLE_STRUCT(LIST) for GameScript chunks

pull/9371/head
Patric Stout 2021-06-14 13:32:12 +02:00 committed by Patric Stout
parent aa02bf27f6
commit af3aba7a88
1 changed files with 32 additions and 29 deletions

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@ -111,28 +111,36 @@ static void Save_GSDT()
extern GameStrings *_current_data; extern GameStrings *_current_data;
static std::string _game_saveload_string; static std::string _game_saveload_string;
static uint _game_saveload_strings; static uint32 _game_saveload_strings;
static const SaveLoad _game_language_header[] = { class SlGameLanguageString : public DefaultSaveLoadHandler<SlGameLanguageString, LanguageStrings> {
SLEG_SSTR(_game_saveload_string, SLE_STR), public:
SLEG_VAR(_game_saveload_strings, SLE_UINT32), inline static const SaveLoad description[] = {
};
static const SaveLoad _game_language_string[] = {
SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL), SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
}; };
static void SaveReal_GSTR(const LanguageStrings *ls) void Save(LanguageStrings *ls) const override
{ {
_game_saveload_string = ls->language.c_str(); for (const auto &string : ls->lines) {
_game_saveload_strings = (uint)ls->lines.size(); _game_saveload_string = string;
SlObject(nullptr, this->GetDescription());
}
}
SlObject(nullptr, _game_language_header); void Load(LanguageStrings *ls) const override
for (const auto &i : ls->lines) { {
_game_saveload_string = i.c_str(); for (uint32 i = 0; i < _game_saveload_strings; i++) {
SlObject(nullptr, _game_language_string); SlObject(nullptr, this->GetDescription());
ls->lines.emplace_back(_game_saveload_string);
} }
} }
};
static const SaveLoad _game_language_desc[] = {
SLE_SSTR(LanguageStrings, language, SLE_STR),
SLEG_VAR(_game_saveload_strings, SLE_UINT32),
SLEG_STRUCTLIST(SlGameLanguageString),
};
static void Load_GSTR() static void Load_GSTR()
{ {
@ -140,15 +148,8 @@ static void Load_GSTR()
_current_data = new GameStrings(); _current_data = new GameStrings();
while (SlIterateArray() != -1) { while (SlIterateArray() != -1) {
_game_saveload_string.clear(); LanguageStrings ls;
SlObject(nullptr, _game_language_header); SlObject(&ls, _game_language_desc);
LanguageStrings ls(_game_saveload_string);
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(nullptr, _game_language_string);
ls.lines.emplace_back(_game_saveload_string);
}
_current_data->raw_strings.push_back(std::move(ls)); _current_data->raw_strings.push_back(std::move(ls));
} }
@ -169,7 +170,9 @@ static void Save_GSTR()
for (uint i = 0; i < _current_data->raw_strings.size(); i++) { for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i); SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_GSTR, &_current_data->raw_strings[i]); LanguageStrings *ls = &_current_data->raw_strings[i];
_game_saveload_strings = (uint32)ls->lines.size();
SlObject(ls, _game_language_desc);
} }
} }