mirror of https://github.com/OpenTTD/OpenTTD
Change: allow video-drivers to miss deadlines slightly
Before, every next frame was calculated from the current time. If for some reason the current frame was drifting a bit, the next would too, and the next more, etc etc. This meant we rarely hit the targets we would like, like 33.33fps. Instead, allow video-drivers to drift slightly, and schedule the next frame based on the time the last should have happened. Only if the drift gets too much, that deadlines are missed for longer period of times, schedule the next frame based on the current time. This makes the FPS a lot smoother, as sleeps aren't as exact as you might think.pull/8694/head
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c81c6e5eb7
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ae7a2b9f02
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@ -484,13 +484,21 @@ void VideoDriver_Allegro::MainLoop()
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}
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if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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if (_fast_forward && !_pause_mode) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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} else {
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next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
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if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
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}
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GameLoop();
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}
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if (cur_ticks >= next_draw_tick) {
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next_draw_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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next_draw_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - std::chrono::microseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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@ -674,13 +674,21 @@ void VideoDriver_Cocoa::GameLoop()
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}
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if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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if (_fast_forward && !_pause_mode) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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} else {
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next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
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if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
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}
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::GameLoop();
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}
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if (cur_ticks >= next_draw_tick) {
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next_draw_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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next_draw_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - std::chrono::microseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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@ -238,7 +238,7 @@ void VideoDriver_Dedicated::MainLoop()
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{
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auto cur_ticks = std::chrono::steady_clock::now();
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auto last_realtime_tick = cur_ticks;
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auto next_tick = cur_ticks;
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auto next_game_tick = cur_ticks;
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/* Signal handlers */
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#if defined(UNIX)
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@ -292,8 +292,14 @@ void VideoDriver_Dedicated::MainLoop()
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last_realtime_tick += delta;
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}
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if (cur_ticks >= next_tick || _ddc_fastforward) {
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next_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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if (cur_ticks >= next_game_tick || _ddc_fastforward) {
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if (_ddc_fastforward) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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} else {
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next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
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if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
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}
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GameLoop();
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InputLoop();
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@ -777,7 +777,13 @@ void VideoDriver_SDL::LoopOnce()
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}
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if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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if (_fast_forward && !_pause_mode) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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} else {
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next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
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if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
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}
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/* The gameloop is the part that can run asynchronously. The rest
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* except sleeping can't. */
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@ -787,7 +793,9 @@ void VideoDriver_SDL::LoopOnce()
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}
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if (cur_ticks >= next_draw_tick) {
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next_draw_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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next_draw_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - std::chrono::microseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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@ -730,7 +730,13 @@ void VideoDriver_SDL::MainLoop()
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}
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if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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if (_fast_forward && !_pause_mode) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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} else {
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next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
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if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
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}
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/* The gameloop is the part that can run asynchronously. The rest
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* except sleeping can't. */
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@ -740,7 +746,9 @@ void VideoDriver_SDL::MainLoop()
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}
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if (cur_ticks >= next_draw_tick) {
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next_draw_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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next_draw_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - std::chrono::microseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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@ -126,6 +126,8 @@ public:
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}
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protected:
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const uint ALLOWED_DRIFT = 5; ///< How many times videodriver can miss deadlines without it being overly compensated.
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/**
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* Get the resolution of the main screen.
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*/
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@ -1207,7 +1207,13 @@ void VideoDriver_Win32::MainLoop()
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}
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if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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if (_fast_forward && !_pause_mode) {
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next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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} else {
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next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
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if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
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}
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/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
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GdiFlush();
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@ -1220,7 +1226,9 @@ void VideoDriver_Win32::MainLoop()
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}
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if (cur_ticks >= next_draw_tick) {
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next_draw_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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next_draw_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - std::chrono::microseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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