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(svn r9664) -Documentation: Doxygen corrections,errors and omissions

release/0.6
belugas 2007-04-17 21:09:38 +00:00
parent bc86bc3801
commit addcae43fa
9 changed files with 78 additions and 14 deletions

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@ -169,7 +169,7 @@ int CDECL main(int argc, char* argv[])
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
* and append this up to the maximum length (either absolute or screenlength). If maxlength * and append this up to the maximum length (either absolute or screenlength). If maxlength
* is zero, we don't care about the screenlength but only about the physical length of the string * is zero, we don't care about the screenlength but only about the physical length of the string
* @param tb @Textbuf type to be changed * @param tb Textbuf type to be changed
* @return Return true on successfull change of Textbuf, or false otherwise * @return Return true on successfull change of Textbuf, or false otherwise
*/ */
bool InsertTextBufferClipboard(Textbuf *tb) bool InsertTextBufferClipboard(Textbuf *tb)

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@ -622,6 +622,7 @@ static void DeletePlayerStuff(PlayerID pi)
/** Change engine renewal parameters /** Change engine renewal parameters
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 bits 0-3 command * @param p1 bits 0-3 command
* - p1 = 0 - change auto renew bool * - p1 = 0 - change auto renew bool
* - p1 = 1 - change auto renew months * - p1 = 1 - change auto renew months
@ -755,6 +756,7 @@ int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Control the players: add, delete, etc. /** Control the players: add, delete, etc.
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 various functionality * @param p1 various functionality
* - p1 = 0 - create a new player, Which player (network) it will be is in p2 * - p1 = 0 - create a new player, Which player (network) it will be is in p2
* - p1 = 1 - create a new AI player * - p1 = 1 - create a new AI player

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@ -230,6 +230,7 @@ static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(tr
/** Build a single piece of rail /** Build a single piece of rail
* @param tile tile to build on * @param tile tile to build on
* @param flags operation to perform
* @param p1 railtype of being built piece (normal, mono, maglev) * @param p1 railtype of being built piece (normal, mono, maglev)
* @param p2 rail track to build * @param p2 rail track to build
*/ */
@ -332,6 +333,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Remove a single piece of track /** Remove a single piece of track
* @param tile tile to remove track from * @param tile tile to remove track from
* @param flags operation to perform
* @param p1 unused * @param p1 unused
* @param p2 rail orientation * @param p2 rail orientation
*/ */
@ -477,6 +479,7 @@ static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end
/** Build a stretch of railroad tracks. /** Build a stretch of railroad tracks.
* @param tile start tile of drag * @param tile start tile of drag
* @param flags operation to perform
* @param p1 end tile of drag * @param p1 end tile of drag
* @param p2 various bitstuffed elements * @param p2 various bitstuffed elements
* - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev) * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
@ -526,6 +529,13 @@ static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32
/** Build rail on a stretch of track. /** Build rail on a stretch of track.
* Stub for the unified rail builder/remover * Stub for the unified rail builder/remover
* @param tile start tile of drag
* @param flags operation to perform
* @param p1 end tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
* - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
* @see CmdRailTrackHelper * @see CmdRailTrackHelper
*/ */
int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@ -535,6 +545,13 @@ int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build rail on a stretch of track. /** Build rail on a stretch of track.
* Stub for the unified rail builder/remover * Stub for the unified rail builder/remover
* @param tile start tile of drag
* @param flags operation to perform
* @param p1 end tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
* - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
* - p2 = (bit 7) - 0 = build, 1 = remove tracks
* @see CmdRailTrackHelper * @see CmdRailTrackHelper
*/ */
int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@ -544,6 +561,7 @@ int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a train depot /** Build a train depot
* @param tile position of the train depot * @param tile position of the train depot
* @param flags operation to perform
* @param p1 rail type * @param p1 rail type
* @param p2 bit 0..1 entrance direction (DiagDirection) * @param p2 bit 0..1 entrance direction (DiagDirection)
* *
@ -609,6 +627,7 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* pre/exit/combo-signals, and what-else not. If the rail piece does not * pre/exit/combo-signals, and what-else not. If the rail piece does not
* have any signals, bit 4 (cycle signal-type) is ignored * have any signals, bit 4 (cycle signal-type) is ignored
* @param tile tile where to build the signals * @param tile tile where to build the signals
* @param flags operation to perform
* @param p1 various bitstuffed elements * @param p1 various bitstuffed elements
* - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum) * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
* - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
@ -703,6 +722,7 @@ int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build many signals by dragging; AutoSignals /** Build many signals by dragging; AutoSignals
* @param tile start tile of drag * @param tile start tile of drag
* @param flags operation to perform
* @param p1 end tile of drag * @param p1 end tile of drag
* @param p2 various bitstuffed elements * @param p2 various bitstuffed elements
* - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum) * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
@ -790,6 +810,15 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3
/** Build signals on a stretch of track. /** Build signals on a stretch of track.
* Stub for the unified signal builder/remover * Stub for the unified signal builder/remover
* @param tile start tile of drag
* @param flags operation to perform
* @param p1 end tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
* - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
* - p2 = (bit 4) - 0 = signals, 1 = semaphores
* - p2 = (bit 5) - 0 = build, 1 = remove signals
* - p2 = (bit 24-31) - user defined signals_density
* @see CmdSignalTrackHelper * @see CmdSignalTrackHelper
*/ */
int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@ -799,6 +828,7 @@ int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Remove signals /** Remove signals
* @param tile coordinates where signal is being deleted from * @param tile coordinates where signal is being deleted from
* @param flags operation to perform
* @param various bitstuffed elements, only track information is used * @param various bitstuffed elements, only track information is used
* - p1 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum) * - p1 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
* - p1 = (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) * - p1 = (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
@ -842,6 +872,15 @@ int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Remove signals on a stretch of track. /** Remove signals on a stretch of track.
* Stub for the unified signal builder/remover * Stub for the unified signal builder/remover
* @param tile start tile of drag
* @param flags operation to perform
* @param p1 end tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
* - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
* - p2 = (bit 4) - 0 = signals, 1 = semaphores
* - p2 = (bit 5) - 0 = build, 1 = remove signals
* - p2 = (bit 24-31) - user defined signals_density
* @see CmdSignalTrackHelper * @see CmdSignalTrackHelper
*/ */
int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@ -908,6 +947,7 @@ extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exe
/** Convert one rail type to the other. You can convert normal rail to /** Convert one rail type to the other. You can convert normal rail to
* monorail/maglev easily or vice-versa. * monorail/maglev easily or vice-versa.
* @param tile end tile of rail conversion drag * @param tile end tile of rail conversion drag
* @param flags operation to perform
* @param p1 start tile of drag * @param p1 start tile of drag
* @param p2 new railtype to convert to * @param p2 new railtype to convert to
*/ */
@ -1177,9 +1217,6 @@ static void DrawTrackDetails(const TileInfo* ti)
* Draw ground sprite and track bits * Draw ground sprite and track bits
* @param ti TileInfo * @param ti TileInfo
* @param track TrackBits to draw * @param track TrackBits to draw
* @param earth Draw as earth
* @param snow Draw as snow
* @param flat Always draw foundation
*/ */
static void DrawTrackBits(TileInfo* ti, TrackBits track) static void DrawTrackBits(TileInfo* ti, TrackBits track)
{ {

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@ -90,6 +90,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_roa
/** Delete a piece of road. /** Delete a piece of road.
* @param tile tile where to remove road from * @param tile tile where to remove road from
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to remove (RoadBits) * @param p1 bit 0..3 road pieces to remove (RoadBits)
* @param p2 unused * @param p2 unused
*/ */
@ -251,6 +252,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
/** Build a piece of road. /** Build a piece of road.
* @param tile tile where to build road * @param tile tile where to build road
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to build (RoadBits) * @param p1 bit 0..3 road pieces to build (RoadBits)
* @param p2 the town that is building the road (0 if not applicable) * @param p2 the town that is building the road (0 if not applicable)
*/ */
@ -402,6 +404,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
/** Build a long piece of road. /** Build a long piece of road.
* @param end_tile end tile of drag * @param end_tile end tile of drag
* @param flags operation to perform
* @param p1 start tile of drag * @param p1 start tile of drag
* @param p2 various bitstuffed elements * @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
@ -458,6 +461,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/** Remove a long piece of road. /** Remove a long piece of road.
* @param end_tile end tile of drag * @param end_tile end tile of drag
* @param flags operation to perform
* @param p1 start tile of drag * @param p1 start tile of drag
* @param p2 various bitstuffed elements * @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
@ -512,6 +516,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a road depot. /** Build a road depot.
* @param tile tile where to build the depot * @param tile tile where to build the depot
* @param flags operation to perform
* @param p1 bit 0..1 entrance direction (DiagDirection) * @param p1 bit 0..1 entrance direction (DiagDirection)
* @param p2 unused * @param p2 unused
* *
@ -659,7 +664,6 @@ const byte _road_sloped_sprites[14] = {
/** /**
* Draw ground sprite and road pieces * Draw ground sprite and road pieces
* @param ti TileInfo * @param ti TileInfo
* @param road RoadBits to draw
*/ */
static void DrawRoadBits(TileInfo* ti) static void DrawRoadBits(TileInfo* ti)
{ {

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@ -122,6 +122,7 @@ static int32 EstimateRoadVehCost(EngineID engine_type)
/** Build a road vehicle. /** Build a road vehicle.
* @param tile tile of depot where road vehicle is built * @param tile tile of depot where road vehicle is built
* @param flags operation to perform
* @param p1 bus/truck type being built (engine) * @param p1 bus/truck type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
*/ */
@ -227,6 +228,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Start/Stop a road vehicle. /** Start/Stop a road vehicle.
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 road vehicle ID to start/stop * @param p1 road vehicle ID to start/stop
* @param p2 unused * @param p2 unused
*/ */
@ -278,6 +280,7 @@ void ClearSlot(Vehicle *v)
/** Sell a road vehicle. /** Sell a road vehicle.
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 vehicle ID to be sold * @param p1 vehicle ID to be sold
* @param p2 unused * @param p2 unused
*/ */
@ -375,6 +378,7 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
/** Send a road vehicle to the depot. /** Send a road vehicle to the depot.
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 vehicle ID to send to the depot * @param p1 vehicle ID to send to the depot
* @param p2 various bitmasked elements * @param p2 various bitmasked elements
* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
@ -447,6 +451,7 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Turn a roadvehicle around. /** Turn a roadvehicle around.
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 vehicle ID to turn * @param p1 vehicle ID to turn
* @param p2 unused * @param p2 unused
*/ */
@ -1066,10 +1071,10 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra
/** /**
* Returns direction to for a road vehicle to take or * Returns direction to for a road vehicle to take or
* INVALID_TRACKDIR if the direction is currently blocked * INVALID_TRACKDIR if the direction is currently blocked
* @param v the vehicle to do the pathfinding for * @param v the Vehicle to do the pathfinding for
* @param tile the where to start the pathfinding * @param tile the where to start the pathfinding
* @param enterdir the direction the vehicle enters the tile from * @param enterdir the direction the vehicle enters the tile from
* @return the trackdir to take * @return the Trackdir to take
*/ */
static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir) static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
{ {
@ -1841,6 +1846,7 @@ void RoadVehiclesYearlyLoop()
/** Refit a road vehicle to the specified cargo type /** Refit a road vehicle to the specified cargo type
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 Vehicle ID of the vehicle to refit * @param p1 Vehicle ID of the vehicle to refit
* @param p2 Bitstuffed elements * @param p2 Bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to * - p2 = (bit 0-7) - the new cargo type to refit to

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@ -412,7 +412,7 @@ static int lookup_oneofmany(const char *many, const char *one, int onelen)
/** Find the set-integer value MANYofMANY type in a string /** Find the set-integer value MANYofMANY type in a string
* @param many full domain of values the MANYofMANY setting can have * @param many full domain of values the MANYofMANY setting can have
* @param str the current string value of the setting, each individual * @param str the current string value of the setting, each individual
* of seperated by a whitespace\tab or | character * of seperated by a whitespace,tab or | character
* @return the 'fully' set integer, or -1 if a set is not found */ * @return the 'fully' set integer, or -1 if a set is not found */
static uint32 lookup_manyofmany(const char *many, const char *str) static uint32 lookup_manyofmany(const char *many, const char *str)
{ {
@ -682,7 +682,8 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
* @param ini pointer to IniFile structure that holds administrative information * @param ini pointer to IniFile structure that holds administrative information
* @param sd pointer to SettingDesc structure whose internally pointed variables will * @param sd pointer to SettingDesc structure whose internally pointed variables will
* be given values * be given values
* @param grpname the group of the IniFile to search in for the new values */ * @param grpname the group of the IniFile to search in for the new values
* @param object pointer to the object been loaded */
static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object) static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
{ {
IniGroup *group; IniGroup *group;
@ -752,6 +753,7 @@ static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *g
* @param sd read-only SettingDesc structure which contains the unmodified, * @param sd read-only SettingDesc structure which contains the unmodified,
* loaded values of the configuration file and various information about it * loaded values of the configuration file and various information about it
* @param grpname holds the name of the group (eg. [network]) where these will be saved * @param grpname holds the name of the group (eg. [network]) where these will be saved
* @param object pointer to the object been saved
* The function works as follows: for each item in the SettingDesc structure we * The function works as follows: for each item in the SettingDesc structure we
* have a look if the value has changed since we started the game (the original * have a look if the value has changed since we started the game (the original
* values are reloaded when saving). If settings indeed have changed, we get * values are reloaded when saving). If settings indeed have changed, we get
@ -865,7 +867,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
* The list parameter can be a NULL pointer, in this case nothing will be * The list parameter can be a NULL pointer, in this case nothing will be
* saved and a callback function should be defined that will take over the * saved and a callback function should be defined that will take over the
* list-handling and store the data itself somewhere. * list-handling and store the data itself somewhere.
* @param IniFile handle to the ini file with the source data * @param ini IniFile handle to the ini file with the source data
* @param grpname character string identifying the section-header of the ini * @param grpname character string identifying the section-header of the ini
* file that will be parsed * file that will be parsed
* @param list pointer to an string(pointer) array that will store the parsed * @param list pointer to an string(pointer) array that will store the parsed
@ -1728,6 +1730,8 @@ static const SettingDesc *GetSettingDescription(uint index)
} }
/** Network-safe changing of patch-settings (server-only). /** Network-safe changing of patch-settings (server-only).
* @param tile unused
* @param flags operation to perform
* @param p1 the index of the patch in the SettingDesc array which identifies it * @param p1 the index of the patch in the SettingDesc array which identifies it
* @param p2 the new value for the patch * @param p2 the new value for the patch
* The new value is properly clamped to its minimum/maximum when setting * The new value is properly clamped to its minimum/maximum when setting
@ -1878,6 +1882,7 @@ static void LoadSettings(const SettingDesc *osd, void *object)
} }
/** Loadhandler for a list of global variables /** Loadhandler for a list of global variables
* @param sdg pointer for the global variable list SettingDescGlobVarList
* @note this is actually a stub for LoadSettings with the * @note this is actually a stub for LoadSettings with the
* object pointer set to NULL */ * object pointer set to NULL */
static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg) static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
@ -1886,7 +1891,7 @@ static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
} }
/** Save and load handler for patches/settings /** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information * @param sd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or * @param object can be either NULL in which case we load global variables or
* a pointer to a struct which is getting saved */ * a pointer to a struct which is getting saved */
static void SaveSettings(const SettingDesc *sd, void *object) static void SaveSettings(const SettingDesc *sd, void *object)

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@ -225,6 +225,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
/** Change the side of the road vehicles drive on (server only). /** Change the side of the road vehicles drive on (server only).
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 the side of the road; 0 = left side and 1 = right side * @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused * @param p2 unused
*/ */

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@ -396,7 +396,7 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
/** /**
* Return the color a tile would be displayed with in the small map in mode "Vehicles". * Return the color a tile would be displayed with in the small map in mode "Vehicles".
* *
* @param t The tile of which we would like to get the color. * @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Vehicles" * @return The color of tile in the small map in mode "Vehicles"
*/ */
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
@ -426,7 +426,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
/** /**
* Return the color a tile would be displayed with in the small map in mode "Routes". * Return the color a tile would be displayed with in the small map in mode "Routes".
* *
* @param t The tile of which we would like to get the color. * @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Routes" * @return The color of tile in the small map in mode "Routes"
*/ */
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
@ -502,7 +502,7 @@ static uint32 _owner_colors[OWNER_END + 1];
/** /**
* Return the color a tile would be displayed with in the small map in mode "Owner". * Return the color a tile would be displayed with in the small map in mode "Owner".
* *
* @param t The tile of which we would like to get the color. * @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Owner" * @return The color of tile in the small map in mode "Owner"
*/ */
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)

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@ -789,6 +789,7 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, const St
/** Build railroad station /** Build railroad station
* @param tile_org starting position of station dragging/placement * @param tile_org starting position of station dragging/placement
* @param flags operation to perform
* @param p1 various bitstuffed elements * @param p1 various bitstuffed elements
* - p1 = (bit 0) - orientation (Axis) * - p1 = (bit 0) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks * - p1 = (bit 8-15) - number of tracks
@ -1023,6 +1024,7 @@ restart:
/** Remove a single tile from a railroad station. /** Remove a single tile from a railroad station.
* This allows for custom-built station with holes and weird layouts * This allows for custom-built station with holes and weird layouts
* @param tile tile of station piece to remove * @param tile tile of station piece to remove
* @param flags operation to perform
* @param p1 unused * @param p1 unused
* @param p2 unused * @param p2 unused
*/ */
@ -1174,6 +1176,8 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st)
/** Build a bus or truck stop /** Build a bus or truck stop
* @param tile tile to build the stop at * @param tile tile to build the stop at
* @param flags operation to perform
* @param flags operation to perform
* @param p1 entrance direction (DiagDirection) * @param p1 entrance direction (DiagDirection)
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops * @param p2 bit 0: 0 for Bus stops, 1 for truck stops
* bit 1: 0 for normal, 1 for drive-through * bit 1: 0 for normal, 1 for drive-through
@ -1341,6 +1345,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
/** Remove a bus or truck stop /** Remove a bus or truck stop
* @param tile tile to remove the stop from * @param tile tile to remove the stop from
* @param flags operation to perform
* @param p1 not used * @param p1 not used
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops * @param p2 bit 0: 0 for Bus stops, 1 for truck stops
*/ */
@ -1466,6 +1471,7 @@ static const byte * const _airport_sections[] = {
/** Place an Airport. /** Place an Airport.
* @param tile tile where airport will be built * @param tile tile where airport will be built
* @param flags operation to perform
* @param p1 airport type, @see airport.h * @param p1 airport type, @see airport.h
* @param p2 unused * @param p2 unused
*/ */
@ -1641,6 +1647,7 @@ static int32 RemoveAirport(Station *st, uint32 flags)
/** Build a buoy. /** Build a buoy.
* @param tile tile where to place the bouy * @param tile tile where to place the bouy
* @param flags operation to perform
* @param p1 unused * @param p1 unused
* @param p2 unused * @param p2 unused
*/ */
@ -1749,6 +1756,7 @@ static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
/** Build a dock/haven. /** Build a dock/haven.
* @param tile tile where dock will be built * @param tile tile where dock will be built
* @param flags operation to perform
* @param p1 unused * @param p1 unused
* @param p2 unused * @param p2 unused
*/ */
@ -2381,6 +2389,7 @@ static void UpdateStationWaiting(Station *st, CargoID type, uint amount)
/** Rename a station /** Rename a station
* @param tile unused * @param tile unused
* @param flags operation to perform
* @param p1 station ID that is to be renamed * @param p1 station ID that is to be renamed
* @param p2 unused * @param p2 unused
*/ */