mirror of https://github.com/OpenTTD/OpenTTD
(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
parent
1c7a2cca23
commit
aad988c99a
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@ -583,6 +583,7 @@ bool NewHouseTileLoop(TileIndex tile)
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}
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}
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SetHouseProcessingTime(tile, hs->processing_time);
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SetHouseProcessingTime(tile, hs->processing_time);
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MarkTileDirtyByTile(tile);
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return true;
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return true;
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}
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}
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@ -618,7 +619,11 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
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break;
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break;
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case HOUSE_TRIGGER_TILE_LOOP_TOP:
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case HOUSE_TRIGGER_TILE_LOOP_TOP:
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if (!first) break;
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if (!first) {
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/* The top tile is marked dirty by the usual TileLoop */
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MarkTileDirtyByTile(tile);
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break;
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}
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/* Random value of first tile already set. */
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/* Random value of first tile already set. */
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if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
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