mirror of https://github.com/OpenTTD/OpenTTD
(svn r19088) -Fix: some typos/spelling errors in the base 'translation'
parent
0072503496
commit
aab7768a3e
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@ -229,7 +229,7 @@ STR_BUTTON_RENAME :{BLACK}Rename
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STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
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STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
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STR_TOOLTIP_SHADE :{BLACK}Shade window - Only show the titlebar
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STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
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STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
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STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
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STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
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@ -688,7 +688,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC
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STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Snow
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STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
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STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
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STR_SMALLMAP_CENTER :{BLACK}Centre the smallmap on the current position
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STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
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STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
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STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
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@ -1463,7 +1463,7 @@ STR_FACE_SIMPLE :{BLACK}Simple
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STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection.
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STR_FACE_LOAD :{BLACK}Load
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STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face
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STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
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STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
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STR_FACE_FACECODE :{BLACK}Player face no.
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STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number
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STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
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@ -1471,11 +1471,11 @@ STR_FACE_FACECODE_SET :{WHITE}New face
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STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
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STR_FACE_SAVE :{BLACK}Save
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STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face
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STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
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STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
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STR_FACE_EUROPEAN :{BLACK}European
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STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
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STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
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STR_FACE_AFRICAN :{BLACK}African
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STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
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STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
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STR_FACE_YES :Yes
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STR_FACE_NO :No
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STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring
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@ -1484,7 +1484,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Change h
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STR_FACE_EYEBROWS :Eyebrows:
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STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
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STR_FACE_EYECOLOUR :Eye colour:
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STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolour
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STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour
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STR_FACE_GLASSES :Glasses:
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STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
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STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
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@ -1533,7 +1533,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to
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STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
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STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
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STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
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STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Tileset: {WHITE}{STRING}
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STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
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STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
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STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
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STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
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@ -1809,7 +1809,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You hav
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STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
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STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
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STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
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STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
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STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
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STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
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STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
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STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
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@ -1922,13 +1922,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal S
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STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
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STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
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STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
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STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
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STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
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STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
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STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
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STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
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STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
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STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
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STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
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STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
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STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
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STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
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STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
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@ -1939,7 +1939,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
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# Bridge selection window
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STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
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STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
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STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
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STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
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STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
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STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
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STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
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@ -2114,7 +2114,7 @@ STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
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STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
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STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
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STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
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STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
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STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1}
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STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
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STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
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STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
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@ -2159,7 +2159,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track w
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STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot
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STR_LAI_ROAD_DESCRIPTION_ROAD :Road
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STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights
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STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
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STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
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STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
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STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
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@ -2536,7 +2536,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
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STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
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STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
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STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
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STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
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STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs
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STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
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STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
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STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
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@ -3218,7 +3218,7 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change t
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STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
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STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
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STR_ERROR_NO_AI :{WHITE}OpenTTD is build without AI support...
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STR_ERROR_NO_AI :{WHITE}OpenTTD is built without AI support...
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STR_ERROR_NO_AI_SUB :{WHITE}... no AIs are available!
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STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
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@ -3338,7 +3338,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} l
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STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
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STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
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# Leveling errors
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# Levelling errors
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STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
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STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
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STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
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