mirror of https://github.com/OpenTTD/OpenTTD
(svn r26518) -Change: make genworld messages on the dedicated server disable-able by using -dnet=0
parent
5ebf72d126
commit
aa5a570b0d
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@ -101,7 +101,7 @@ static void _GenerateWorld(void *)
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try {
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try {
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_generating_world = true;
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_generating_world = true;
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_modal_progress_work_mutex->BeginCritical();
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_modal_progress_work_mutex->BeginCritical();
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if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
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if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
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/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
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/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
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_random.SetSeed(_settings_game.game_creation.generation_seed);
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_random.SetSeed(_settings_game.game_creation.generation_seed);
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@ -198,7 +198,7 @@ static void _GenerateWorld(void *)
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ShowNewGRFError();
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ShowNewGRFError();
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if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
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if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
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DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
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DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
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if (_debug_desync_level > 0) {
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if (_debug_desync_level > 0) {
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