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Codechange: Rename MakeTownHouseBigger() for clarity

pull/11513/head
Tyler Trahan 2023-10-22 18:54:55 -04:00
parent 060672428d
commit a98fe9f317
1 changed files with 13 additions and 13 deletions

View File

@ -481,14 +481,14 @@ static void RemoveNearbyStations(Town *t, TileIndex tile, BuildingFlags flags)
} }
/** /**
* Helper function for house completion stages progression * Helper function for house construction stage progression.
* @param tile TileIndex of the house (or parts of it) to "grow" * @param tile TileIndex of the house (or parts of it) to construct.
*/ */
static void MakeSingleHouseBigger(TileIndex tile) static void AdvanceSingleHouseConstruction(TileIndex tile)
{ {
assert(IsTileType(tile, MP_HOUSE)); assert(IsTileType(tile, MP_HOUSE));
/* progress in construction stages */ /* Progress in construction stages */
IncHouseConstructionTick(tile); IncHouseConstructionTick(tile);
if (GetHouseConstructionTick(tile) != 0) return; if (GetHouseConstructionTick(tile) != 0) return;
@ -504,16 +504,16 @@ static void MakeSingleHouseBigger(TileIndex tile)
} }
/** /**
* Make the house advance in its construction stages until completion * Increase the construction stage of a house.
* @param tile TileIndex of house * @param tile The tile of the house under construction.
*/ */
static void MakeTownHouseBigger(TileIndex tile) static void AdvanceHouseConstruction(TileIndex tile)
{ {
uint flags = HouseSpec::Get(GetHouseType(tile))->building_flags; uint flags = HouseSpec::Get(GetHouseType(tile))->building_flags;
if (flags & BUILDING_HAS_1_TILE) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0)); if (flags & BUILDING_HAS_1_TILE) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 0, 0));
if (flags & BUILDING_2_TILES_Y) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1)); if (flags & BUILDING_2_TILES_Y) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 0, 1));
if (flags & BUILDING_2_TILES_X) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0)); if (flags & BUILDING_2_TILES_X) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 1, 0));
if (flags & BUILDING_HAS_4_TILES) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1)); if (flags & BUILDING_HAS_4_TILES) AdvanceSingleHouseConstruction(TILE_ADDXY(tile, 1, 1));
} }
/** /**
@ -531,8 +531,8 @@ static void TileLoop_Town(TileIndex tile)
if (house_id >= NEW_HOUSE_OFFSET && !NewHouseTileLoop(tile)) return; if (house_id >= NEW_HOUSE_OFFSET && !NewHouseTileLoop(tile)) return;
if (!IsHouseCompleted(tile)) { if (!IsHouseCompleted(tile)) {
/* Construction is not completed. See if we can go further in construction*/ /* Construction is not completed, so we advance a construction stage. */
MakeTownHouseBigger(tile); AdvanceHouseConstruction(tile);
return; return;
} }