mirror of https://github.com/OpenTTD/OpenTTD
Merge fe855b8474
into a7625b8ae0
commit
a905555929
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@ -88,6 +88,7 @@ class ReplaceVehicleWindow : public Window {
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byte sort_criteria; ///< Criteria of sorting vehicles.
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byte sort_criteria; ///< Criteria of sorting vehicles.
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bool descending_sort_order; ///< Order of sorting vehicles.
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bool descending_sort_order; ///< Order of sorting vehicles.
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bool show_hidden_engines; ///< Whether to show the hidden engines.
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bool show_hidden_engines; ///< Whether to show the hidden engines.
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uint num_hidden_engines; ///< Number of currently hidden engines.
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RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all.
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RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all.
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RoadType sel_roadtype; ///< Type of road selected. #INVALID_ROADTYPE to show all.
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RoadType sel_roadtype; ///< Type of road selected. #INVALID_ROADTYPE to show all.
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Scrollbar *vscroll[2];
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Scrollbar *vscroll[2];
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@ -146,9 +147,9 @@ class ReplaceVehicleWindow : public Window {
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byte side = draw_left ? 0 : 1;
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byte side = draw_left ? 0 : 1;
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GUIEngineList list;
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GUIEngineList list;
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this->num_hidden_engines = 0;
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for (const Engine *e : Engine::IterateType(type)) {
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for (const Engine *e : Engine::IterateType(type)) {
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if (!draw_left && !this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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EngineID eid = e->index;
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switch (type) {
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switch (type) {
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case VEH_TRAIN:
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case VEH_TRAIN:
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@ -173,6 +174,10 @@ class ReplaceVehicleWindow : public Window {
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if (num_engines == 0 && EngineReplacementForCompany(Company::Get(_local_company), eid, this->sel_group) == INVALID_ENGINE) continue;
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if (num_engines == 0 && EngineReplacementForCompany(Company::Get(_local_company), eid, this->sel_group) == INVALID_ENGINE) continue;
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} else {
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} else {
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if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
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if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
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if (e->IsVariantHidden(_local_company)) {
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this->num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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}
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}
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list.emplace_back(eid, e->info.variant_id, (side == 0) ? EngineDisplayFlags::None : e->display_flags, 0);
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list.emplace_back(eid, e->info.variant_id, (side == 0) ? EngineDisplayFlags::None : e->display_flags, 0);
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@ -454,6 +459,10 @@ public:
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case WID_RV_ROAD_TYPE_DROPDOWN:
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case WID_RV_ROAD_TYPE_DROPDOWN:
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SetDParam(0, this->sel_roadtype == INVALID_ROADTYPE ? STR_REPLACE_ALL_ROADTYPE : GetRoadTypeInfo(this->sel_roadtype)->strings.replace_text);
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SetDParam(0, this->sel_roadtype == INVALID_ROADTYPE ? STR_REPLACE_ALL_ROADTYPE : GetRoadTypeInfo(this->sel_roadtype)->strings.replace_text);
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break;
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break;
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case WID_RV_SHOW_HIDDEN_ENGINES:
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SetDParam(0, this->num_hidden_engines);
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break;
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}
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}
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}
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}
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@ -497,7 +506,14 @@ public:
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void OnPaint() override
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void OnPaint() override
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{
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{
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if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists();
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if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) {
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auto old_num_hidden_engines = this->num_hidden_engines;
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this->GenerateLists();
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if (old_num_hidden_engines != this->num_hidden_engines) {
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this->ReInit();
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return;
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}
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}
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Company *c = Company::Get(_local_company);
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Company *c = Company::Get(_local_company);
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@ -1128,6 +1128,7 @@ struct BuildVehicleWindow : Window {
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bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
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bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
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byte sort_criteria; ///< Current sort criterium.
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byte sort_criteria; ///< Current sort criterium.
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bool show_hidden_engines; ///< State of the 'show hidden engines' button.
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bool show_hidden_engines; ///< State of the 'show hidden engines' button.
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uint num_hidden_engines; ///< Number of currently hidden engines.
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bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
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bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
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EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
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EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
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EngineID rename_engine; ///< Engine being renamed.
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EngineID rename_engine; ///< Engine being renamed.
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@ -1189,7 +1190,10 @@ struct BuildVehicleWindow : Window {
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this->descending_sort_order = _engine_sort_last_order[type];
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this->descending_sort_order = _engine_sort_last_order[type];
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this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
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this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
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this->SetCargoFilterArray();
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this->UpdateFilterByTile();
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this->UpdateFilterByTile();
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this->eng_list.ForceRebuild();
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this->GenerateBuildList(); // Needs to be before FinishInitNested to calculate num_hidden_engines for SetStringParameters
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this->CreateNestedTree();
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this->CreateNestedTree();
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@ -1227,9 +1231,6 @@ struct BuildVehicleWindow : Window {
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this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
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this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
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this->eng_list.ForceRebuild();
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this->GenerateBuildList(); // generate the list, since we need it in the next line
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/* Select the first unshaded engine in the list as default when opening the window */
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/* Select the first unshaded engine in the list as default when opening the window */
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EngineID engine = INVALID_ENGINE;
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EngineID engine = INVALID_ENGINE;
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auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
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auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
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@ -1318,20 +1319,16 @@ struct BuildVehicleWindow : Window {
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this->te.FillDefaultCapacities(e);
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this->te.FillDefaultCapacities(e);
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}
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}
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void OnInit() override
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/** Filter the engine list against the currently selected cargo filter and return the EngineID of currently selected engine. */
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{
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EngineID FilterEngineList()
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this->SetCargoFilterArray();
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}
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/** Filter the engine list against the currently selected cargo filter */
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void FilterEngineList()
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{
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{
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this->eng_list.Filter(this->cargo_filter_criteria);
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this->eng_list.Filter(this->cargo_filter_criteria);
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if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
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if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
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this->SelectEngine(INVALID_ENGINE);
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return INVALID_ENGINE;
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} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
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} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
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this->SelectEngine(this->eng_list[0].engine_id);
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return this->eng_list[0].engine_id;
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}
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}
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return INVALID_ENGINE;
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}
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}
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/** Filter a single engine */
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/** Filter a single engine */
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@ -1360,11 +1357,12 @@ struct BuildVehicleWindow : Window {
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}
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}
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/* Figure out what train EngineIDs to put in the list */
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/* Figure out what train EngineIDs to put in the list */
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void GenerateBuildTrainList(GUIEngineList &list)
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EngineID GenerateBuildTrainList(GUIEngineList &list)
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{
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{
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std::vector<EngineID> variants;
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std::vector<EngineID> variants;
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EngineID sel_id = INVALID_ENGINE;
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EngineID sel_id = INVALID_ENGINE;
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size_t num_engines = 0;
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size_t num_engines = 0;
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this->num_hidden_engines = 0;
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list.clear();
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list.clear();
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@ -1373,7 +1371,6 @@ struct BuildVehicleWindow : Window {
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* when engines become obsolete and are removed */
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* when engines become obsolete and are removed */
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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EngineID eid = e->index;
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const RailVehicleInfo *rvi = &e->u.rail;
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const RailVehicleInfo *rvi = &e->u.rail;
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@ -1386,6 +1383,12 @@ struct BuildVehicleWindow : Window {
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/* Filter by name or NewGRF extra text */
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e)) continue;
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if (!FilterByText(e)) continue;
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/* Note: needs to be the last check to calculate the number correctly */
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if (e->IsVariantHidden(_local_company)) {
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this->num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
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if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
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@ -1409,8 +1412,6 @@ struct BuildVehicleWindow : Window {
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}
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}
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}
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}
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this->SelectEngine(sel_id);
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/* invalidate cached values for name sorter - engine names could change */
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/* invalidate cached values for name sorter - engine names could change */
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_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
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_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
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@ -1424,17 +1425,17 @@ struct BuildVehicleWindow : Window {
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/* and finally sort wagons */
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/* and finally sort wagons */
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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return sel_id;
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}
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}
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/* Figure out what road vehicle EngineIDs to put in the list */
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/* Figure out what road vehicle EngineIDs to put in the list */
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void GenerateBuildRoadVehList()
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void GenerateBuildRoadVehList()
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{
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{
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EngineID sel_id = INVALID_ENGINE;
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this->eng_list.clear();
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this->eng_list.clear();
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this->num_hidden_engines = 0;
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for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
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if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
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if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
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if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
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@ -1442,40 +1443,44 @@ struct BuildVehicleWindow : Window {
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/* Filter by name or NewGRF extra text */
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e)) continue;
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if (!FilterByText(e)) continue;
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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/* Note: needs to be the last check to calculate the number correctly */
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if (e->IsVariantHidden(_local_company)) {
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this->num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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if (eid == this->sel_engine) sel_id = eid;
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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}
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}
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this->SelectEngine(sel_id);
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}
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}
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/* Figure out what ship EngineIDs to put in the list */
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/* Figure out what ship EngineIDs to put in the list */
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void GenerateBuildShipList()
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void GenerateBuildShipList()
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{
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{
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EngineID sel_id = INVALID_ENGINE;
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this->eng_list.clear();
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this->eng_list.clear();
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this->num_hidden_engines = 0;
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for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
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for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
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if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
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/* Filter by name or NewGRF extra text */
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e)) continue;
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if (!FilterByText(e)) continue;
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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/* Note: needs to be the last check to calculate the number correctly */
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if (e->IsVariantHidden(_local_company)) {
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this->num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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if (eid == this->sel_engine) sel_id = eid;
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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}
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}
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this->SelectEngine(sel_id);
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}
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}
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/* Figure out what aircraft EngineIDs to put in the list */
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/* Figure out what aircraft EngineIDs to put in the list */
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void GenerateBuildAircraftList()
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void GenerateBuildAircraftList()
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{
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{
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EngineID sel_id = INVALID_ENGINE;
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this->eng_list.clear();
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this->eng_list.clear();
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this->num_hidden_engines = 0;
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const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
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const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
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@ -1484,7 +1489,6 @@ struct BuildVehicleWindow : Window {
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* when planes become obsolete and are removed */
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* when planes become obsolete and are removed */
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for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
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for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
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if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
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/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
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/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
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@ -1493,18 +1497,20 @@ struct BuildVehicleWindow : Window {
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/* Filter by name or NewGRF extra text */
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e)) continue;
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if (!FilterByText(e)) continue;
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/* Note: needs to be the last check to calculate the number correctly */
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if (e->IsVariantHidden(_local_company)) {
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this->num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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if (eid == this->sel_engine) sel_id = eid;
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}
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}
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|
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this->SelectEngine(sel_id);
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|
||||||
}
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}
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|
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/* Generate the list of vehicles */
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/* Generate the list of vehicles */
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void GenerateBuildList()
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EngineID GenerateBuildList()
|
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{
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{
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if (!this->eng_list.NeedRebuild()) return;
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if (!this->eng_list.NeedRebuild()) return this->sel_engine;
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|
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/* Update filter type in case the road/railtype of the depot got converted */
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/* Update filter type in case the road/railtype of the depot got converted */
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this->UpdateFilterByTile();
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this->UpdateFilterByTile();
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@ -1512,15 +1518,16 @@ struct BuildVehicleWindow : Window {
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||||||
this->eng_list.clear();
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this->eng_list.clear();
|
||||||
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|
||||||
GUIEngineList list;
|
GUIEngineList list;
|
||||||
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EngineID sel_id = INVALID_ENGINE;
|
||||||
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|
||||||
switch (this->vehicle_type) {
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switch (this->vehicle_type) {
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default: NOT_REACHED();
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default: NOT_REACHED();
|
||||||
case VEH_TRAIN:
|
case VEH_TRAIN:
|
||||||
this->GenerateBuildTrainList(list);
|
sel_id = this->GenerateBuildTrainList(list);
|
||||||
AddChildren(list, INVALID_ENGINE, 0);
|
AddChildren(list, INVALID_ENGINE, 0);
|
||||||
this->eng_list.shrink_to_fit();
|
this->eng_list.shrink_to_fit();
|
||||||
this->eng_list.RebuildDone();
|
this->eng_list.RebuildDone();
|
||||||
return;
|
return sel_id;
|
||||||
case VEH_ROAD:
|
case VEH_ROAD:
|
||||||
this->GenerateBuildRoadVehList();
|
this->GenerateBuildRoadVehList();
|
||||||
break;
|
break;
|
||||||
|
@ -1532,7 +1539,7 @@ struct BuildVehicleWindow : Window {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->FilterEngineList();
|
sel_id = this->FilterEngineList();
|
||||||
|
|
||||||
/* ensure primary engine of variant group is in list after filtering */
|
/* ensure primary engine of variant group is in list after filtering */
|
||||||
std::vector<EngineID> variants;
|
std::vector<EngineID> variants;
|
||||||
|
@ -1558,6 +1565,8 @@ struct BuildVehicleWindow : Window {
|
||||||
AddChildren(list, INVALID_ENGINE, 0);
|
AddChildren(list, INVALID_ENGINE, 0);
|
||||||
this->eng_list.shrink_to_fit();
|
this->eng_list.shrink_to_fit();
|
||||||
this->eng_list.RebuildDone();
|
this->eng_list.RebuildDone();
|
||||||
|
|
||||||
|
return sel_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
DropDownList BuildCargoDropDownList() const
|
DropDownList BuildCargoDropDownList() const
|
||||||
|
@ -1737,6 +1746,10 @@ struct BuildVehicleWindow : Window {
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case WID_BV_SHOW_HIDDEN_ENGINES:
|
||||||
|
SetDParam(0, this->num_hidden_engines);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1804,8 +1817,16 @@ struct BuildVehicleWindow : Window {
|
||||||
|
|
||||||
void OnPaint() override
|
void OnPaint() override
|
||||||
{
|
{
|
||||||
this->GenerateBuildList();
|
uint old_num_hidden_engines = this->num_hidden_engines;
|
||||||
this->vscroll->SetCount(this->eng_list.size());
|
EngineID sel_id = this->GenerateBuildList();
|
||||||
|
if (sel_id != this->sel_engine) this->SelectEngine(sel_id);
|
||||||
|
if (old_num_hidden_engines != this->num_hidden_engines) {
|
||||||
|
this->ReInit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->vscroll->SetCount(
|
||||||
|
this->eng_list.size());
|
||||||
|
|
||||||
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
|
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
|
||||||
|
|
||||||
|
|
|
@ -293,10 +293,10 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish
|
||||||
|
|
||||||
# Show engines button
|
# Show engines button
|
||||||
###length VEHICLE_TYPES
|
###length VEHICLE_TYPES
|
||||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
|
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden ({NUM})
|
||||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
|
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden ({NUM})
|
||||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
|
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden ({NUM})
|
||||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
|
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden ({NUM})
|
||||||
|
|
||||||
###length VEHICLE_TYPES
|
###length VEHICLE_TYPES
|
||||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
|
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
|
||||||
|
|
Loading…
Reference in New Issue