mirror of https://github.com/OpenTTD/OpenTTD
Codefix: Reorder comments of HasPowerOnRoad/Rail and IsCompatibleRail. (#12813)
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d3c7b1015c
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@ -315,9 +315,9 @@ inline const RailTypeInfo *GetRailTypeInfo(RailType railtype)
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* Checks if an engine of the given RailType can drive on a tile with a given
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* Checks if an engine of the given RailType can drive on a tile with a given
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* RailType. This would normally just be an equality check, but for electric
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* RailType. This would normally just be an equality check, but for electric
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* rails (which also support non-electric engines).
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* rails (which also support non-electric engines).
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* @return Whether the engine can drive on this tile.
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* @param enginetype The RailType of the engine we are considering.
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* @param enginetype The RailType of the engine we are considering.
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* @param tiletype The RailType of the tile we are considering.
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* @param tiletype The RailType of the tile we are considering.
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* @return Whether the engine can drive on this tile.
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*/
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*/
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inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
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inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
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{
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{
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@ -328,9 +328,9 @@ inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
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* Checks if an engine of the given RailType got power on a tile with a given
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* Checks if an engine of the given RailType got power on a tile with a given
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* RailType. This would normally just be an equality check, but for electric
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* RailType. This would normally just be an equality check, but for electric
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* rails (which also support non-electric engines).
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* rails (which also support non-electric engines).
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* @return Whether the engine got power on this tile.
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* @param enginetype The RailType of the engine we are considering.
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* @param enginetype The RailType of the engine we are considering.
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* @param tiletype The RailType of the tile we are considering.
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* @param tiletype The RailType of the tile we are considering.
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* @return Whether the engine got power on this tile.
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*/
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*/
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inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
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inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
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{
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{
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@ -235,9 +235,9 @@ inline const RoadTypeInfo *GetRoadTypeInfo(RoadType roadtype)
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* Checks if an engine of the given RoadType got power on a tile with a given
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* Checks if an engine of the given RoadType got power on a tile with a given
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* RoadType. This would normally just be an equality check, but for electrified
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* RoadType. This would normally just be an equality check, but for electrified
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* roads (which also support non-electric vehicles).
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* roads (which also support non-electric vehicles).
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* @return Whether the engine got power on this tile.
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* @param enginetype The RoadType of the engine we are considering.
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* @param enginetype The RoadType of the engine we are considering.
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* @param tiletype The RoadType of the tile we are considering.
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* @param tiletype The RoadType of the tile we are considering.
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* @return Whether the engine got power on this tile.
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*/
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*/
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inline bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
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inline bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
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{
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{
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