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(svn r107) Small fix for compiling without networking

release/0.4.5
dominik 2004-08-22 11:47:02 +00:00
parent 0bd907e88d
commit a770903df7
1 changed files with 3 additions and 4 deletions

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@ -1579,13 +1579,13 @@ void NetworkReceive() {}
void NetworkSend() {} void NetworkSend() {}
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {} void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
void NetworkProcessCommands() {} void NetworkProcessCommands() {}
void NetworkStartSync() {} void NetworkStartSync(bool fcreset) {}
void NetworkCoreInit() { _network_available=false; }; void NetworkCoreInit() { _network_available=false; };
void NetworkCoreShutdown() {}; void NetworkCoreShutdown() {};
void NetworkCoreDisconnect() {}; void NetworkCoreDisconnect() {};
void NetworkCoreLoop(bool incomming) {}; void NetworkCoreLoop(bool incomming) {};
bool NetworkCoreConnectGame(byte* b, unsigned short port) {}; bool NetworkCoreConnectGame(byte* b, unsigned short port) {return false;};
bool NetworkCoreStartGame() {}; bool NetworkCoreStartGame() {return false;};
void NetworkLobbyShutdown() {}; void NetworkLobbyShutdown() {};
void NetworkLobbyInit() {}; void NetworkLobbyInit() {};
void NetworkGameListClear() {}; void NetworkGameListClear() {};
@ -1595,6 +1595,5 @@ void NetworkGameListFromInternet() {};
void NetworkGameFillDefaults() {}; void NetworkGameFillDefaults() {};
char * NetworkGameListItem(uint16 index) {return NULL;}; char * NetworkGameListItem(uint16 index) {return NULL;};
void NetworkGameChangeDate(uint16 newdate) {}; void NetworkGameChangeDate(uint16 newdate) {};
}
#endif #endif