mirror of https://github.com/OpenTTD/OpenTTD
(svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible.
parent
5e6e4417a5
commit
a5807f4a77
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@ -75,9 +75,6 @@ struct AIListWindow : public Window {
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this->DrawWidgets();
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/* Draw a list of all available AIs. */
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AIInfoList::const_iterator it = this->ai_info_list->begin();
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int i = 1;
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for (; i < this->vscroll.pos; i++) it++;
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int y = this->widget[AIL_WIDGET_LIST].top;
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/* First AI in the list is hardcoded to random */
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if (this->vscroll.pos == 0) {
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@ -85,10 +82,13 @@ struct AIListWindow : public Window {
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y += 14;
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}
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AIInfo *selected_info = NULL;
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for (; i < this->vscroll.pos + this->vscroll.cap && it != this->ai_info_list->end(); i++, it++) {
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AIInfoList::const_iterator it = this->ai_info_list->begin();
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for (int i = 1; it != this->ai_info_list->end(); i++, it++) {
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if (this->selected == i - 1) selected_info = (*it).second;
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DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
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y += 14;
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if (IsInsideBS(i, this->vscroll.pos, this->vscroll.cap)) {
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DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
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y += 14;
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}
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}
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/* Some info about the currently selected AI. */
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