mirror of https://github.com/OpenTTD/OpenTTD
(svn r27756) -Codechange: Add StringTab enum
parent
f4da8ece0c
commit
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@ -14,9 +14,6 @@
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#include "../core/smallvec_type.hpp"
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/** The tab we place our strings in. */
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static const uint GAME_TEXT_TAB = 18;
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const char *GetGameStringPtr(uint id);
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void RegisterGameTranslation(class Squirrel *engine);
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void ReconsiderGameScriptLanguage();
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@ -22,9 +22,6 @@ static const uint8 CASE_GENDER_LEN = 16; ///< The (maximum) length of a case/gen
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static const uint8 MAX_NUM_GENDERS = 8; ///< Maximum number of supported genders.
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static const uint8 MAX_NUM_CASES = 16; ///< Maximum number of supported cases.
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static const uint TAB_COUNT_BITS = 5; ///< The number of bits used for the amount of tabs.
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static const uint TAB_COUNT = 1 << TAB_COUNT_BITS; ///< The amount of tabs.
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/** Header of a language file. */
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struct LanguagePackHeader {
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static const uint32 IDENT = 0x474E414C; ///< Identifier for OpenTTD language files, big endian for "LANG"
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@ -34,7 +31,7 @@ struct LanguagePackHeader {
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char name[32]; ///< the international name of this language
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char own_name[32]; ///< the localized name of this language
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char isocode[16]; ///< the ISO code for the language (not country code)
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uint16 offsets[TAB_COUNT]; ///< the offsets
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uint16 offsets[TEXT_TAB_END]; ///< the offsets
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/** Thousand separator used for anything not currencies */
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char digit_group_separator[8];
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@ -35,8 +35,6 @@
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#include "safeguards.h"
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#define GRFTAB 28
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/**
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* Explains the newgrf shift bit positioning.
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* the grf base will not be used in order to find the string, but rather for
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@ -695,7 +693,7 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool ne
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grfmsg(3, "Added 0x%X: grfid %08X string 0x%X lang 0x%X string '%s'", id, grfid, stringid, newtext->langid, newtext->text);
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return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs
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return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs
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}
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/**
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@ -705,7 +703,7 @@ StringID GetGRFStringID(uint32 grfid, uint16 stringid)
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{
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for (uint id = 0; id < _num_grf_texts; id++) {
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if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
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return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs
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return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs
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}
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}
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@ -502,11 +502,11 @@ static void Check_PLYR()
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/* We do not load old custom names */
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if (IsSavegameVersionBefore(84)) {
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if (GetStringTab(cprops->name_1) == 15) {
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if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
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cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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}
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if (GetStringTab(cprops->president_name_1) == 15) {
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if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
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cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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}
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}
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@ -61,7 +61,7 @@ char *_old_name_array = NULL;
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char *CopyFromOldName(StringID id)
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{
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/* Is this name an (old) custom name? */
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if (GetStringTab(id) != 15) return NULL;
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if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL;
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if (IsSavegameVersionBefore(37)) {
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/* Allow for expansion when converted to UTF-8. */
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@ -286,7 +286,7 @@ static void Load_TOWN()
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SlObject(&t->received[i], _town_received_desc);
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}
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if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != 15) {
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if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
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SlErrorCorrupt("Invalid town name generator");
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}
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@ -34,15 +34,16 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S
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{
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uint index = GetStringIndex(internal_string_id);
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switch (GetStringTab(internal_string_id)) {
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case 26: case 28: case 29: case 30: // NewGRF strings.
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return ERR_NEWGRF_SUPPLIED_ERROR;
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case TEXT_TAB_NEWGRF1:
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case TEXT_TAB_NEWGRF2:
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case TEXT_TAB_NEWGRF3:
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return ERR_NEWGRF_SUPPLIED_ERROR; // NewGRF strings.
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/* DO NOT SWAP case 14 and 4 because that will break StringToError due
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* to the index dependency that relies on FALL THROUGHs. */
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case 14: if (index < 0xE4) break; // Player name
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case 4: if (index < 0xC0) break; // Town name
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case 15: // Custom name
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case 31: // Dynamic strings
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case TEXT_TAB_SPECIAL:
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if (index < 0xE4) break; // Player name
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/* FALL THROUGH */
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case TEXT_TAB_TOWN:
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if (index < 0xC0) break; // Town name
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/* These strings are 'random' and have no meaning.
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* They actually shouldn't even be returned as error messages. */
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return ERR_UNKNOWN;
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@ -187,20 +187,20 @@ struct LanguagePack : public LanguagePackHeader {
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static char **_langpack_offs;
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static LanguagePack *_langpack;
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static uint _langtab_num[TAB_COUNT]; ///< Offset into langpack offs
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static uint _langtab_start[TAB_COUNT]; ///< Offset into langpack offs
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static uint _langtab_num[TEXT_TAB_END]; ///< Offset into langpack offs
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static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs
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static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it)
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const char *GetStringPtr(StringID string)
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{
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switch (GetStringTab(string)) {
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case GAME_TEXT_TAB: return GetGameStringPtr(GetStringIndex(string));
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case TEXT_TAB_GAMESCRIPT: return GetGameStringPtr(GetStringIndex(string));
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/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
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case 26: NOT_REACHED();
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case 28: return GetGRFStringPtr(GetStringIndex(string));
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case 29: return GetGRFStringPtr(GetStringIndex(string) + 0x0800);
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case 30: return GetGRFStringPtr(GetStringIndex(string) + 0x1000);
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case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
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case TEXT_TAB_NEWGRF1: return GetGRFStringPtr(GetStringIndex(string));
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case TEXT_TAB_NEWGRF2: return GetGRFStringPtr(GetStringIndex(string) + 0x0800);
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case TEXT_TAB_NEWGRF3: return GetGRFStringPtr(GetStringIndex(string) + 0x1000);
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default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)];
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}
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}
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@ -220,42 +220,45 @@ char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, co
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if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);
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uint index = GetStringIndex(string);
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uint tab = GetStringTab(string);
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StringTab tab = GetStringTab(string);
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switch (tab) {
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case 4:
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case TEXT_TAB_TOWN:
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if (index >= 0xC0 && !game_script) {
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return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last);
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}
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break;
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case 14:
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case TEXT_TAB_SPECIAL:
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if (index >= 0xE4 && !game_script) {
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return GetSpecialNameString(buffr, index - 0xE4, args, last);
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}
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break;
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case 15:
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case TEXT_TAB_OLD_CUSTOM:
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/* Old table for custom names. This is no longer used */
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if (!game_script) {
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error("Incorrect conversion of custom name string.");
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}
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break;
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case GAME_TEXT_TAB:
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case TEXT_TAB_GAMESCRIPT:
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return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true);
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case 26:
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case TEXT_TAB_OLD_NEWGRF:
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NOT_REACHED();
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case 28:
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case TEXT_TAB_NEWGRF1:
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return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index);
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case 29:
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case TEXT_TAB_NEWGRF2:
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return FormatString(buffr, GetGRFStringPtr(index + 0x0800), args, last, case_index);
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case 30:
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case TEXT_TAB_NEWGRF3:
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return FormatString(buffr, GetGRFStringPtr(index + 0x1000), args, last, case_index);
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default:
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break;
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}
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if (index >= _langtab_num[tab]) {
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@ -886,7 +889,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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buff = strecat(buff, "(invalid sub-StringID)", last);
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break;
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}
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param = MakeStringID(GAME_TEXT_TAB, param);
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param = MakeStringID(TEXT_TAB_GAMESCRIPT, param);
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}
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sub_args.SetParam(i++, param);
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@ -901,7 +904,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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/* If we didn't error out, we can actually print the string. */
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if (*str != '\0') {
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str = p;
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buff = GetStringWithArgs(buff, MakeStringID(GAME_TEXT_TAB, stringid), &sub_args, last, true);
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buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT, stringid), &sub_args, last, true);
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}
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for (int i = 0; i < 20; i++) {
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@ -1017,7 +1020,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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case SCC_STRING: {// {STRING}
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StringID str = args->GetInt32(SCC_STRING);
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if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break;
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if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break;
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/* WARNING. It's prohibited for the included string to consume any arguments.
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* For included strings that consume argument, you should use STRING1, STRING2 etc.
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* To debug stuff you can set argv to NULL and it will tell you */
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@ -1036,7 +1039,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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case SCC_STRING7: { // {STRING1..7}
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/* Strings that consume arguments */
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StringID str = args->GetInt32(b);
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if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break;
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if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break;
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uint size = b - SCC_STRING1 + 1;
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if (game_script && size > args->GetDataLeft()) {
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buff = strecat(buff, "(too many parameters)", last);
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@ -1736,13 +1739,13 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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}
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#if TTD_ENDIAN == TTD_BIG_ENDIAN
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for (uint i = 0; i < TAB_COUNT; i++) {
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for (uint i = 0; i < TEXT_TAB_END; i++) {
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lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
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}
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#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
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uint count = 0;
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for (uint i = 0; i < TAB_COUNT; i++) {
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for (uint i = 0; i < TEXT_TAB_END; i++) {
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uint16 num = lang_pack->offsets[i];
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if (num > TAB_SIZE) {
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free(lang_pack);
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@ -2051,12 +2054,12 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
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/* virtual */ const char *NextString()
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{
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if (this->i >= TAB_COUNT) return NULL;
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if (this->i >= TEXT_TAB_END) return NULL;
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const char *ret = _langpack_offs[_langtab_start[this->i] + this->j];
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this->j++;
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while (this->i < TAB_COUNT && this->j >= _langtab_num[this->i]) {
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while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) {
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this->i++;
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this->j = 0;
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}
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@ -22,9 +22,9 @@
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* @param str String identifier
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* @return StringTab from \a str
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*/
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static inline uint GetStringTab(StringID str)
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static inline StringTab GetStringTab(StringID str)
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{
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return GB(str, TAB_SIZE_BITS, 5);
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return (StringTab)GB(str, TAB_SIZE_BITS, 5);
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}
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/**
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@ -43,8 +43,9 @@ static inline uint GetStringIndex(StringID str)
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* @param index StringIndex
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* @return StringID composed from \a tab and \a index
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*/
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static inline StringID MakeStringID(uint tab, uint index)
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static inline StringID MakeStringID(StringTab tab, uint index)
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{
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assert(tab < TEXT_TAB_END);
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assert(index < TAB_SIZE);
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return tab << TAB_SIZE_BITS | index;
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}
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@ -26,6 +26,24 @@ enum TextDirection {
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TD_RTL, ///< Text is written right-to-left by default
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};
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/** StringTabs to group StringIDs */
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enum StringTab {
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/* Tabs 0..1 for regular strings */
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TEXT_TAB_TOWN = 4,
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TEXT_TAB_INDUSTRY = 9,
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TEXT_TAB_STATION = 12,
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TEXT_TAB_SPECIAL = 14,
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TEXT_TAB_OLD_CUSTOM = 15,
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TEXT_TAB_VEHICLE = 16,
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/* Tab 17 for regular strings */
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TEXT_TAB_GAMESCRIPT = 18,
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TEXT_TAB_OLD_NEWGRF = 26,
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TEXT_TAB_NEWGRF1 = 28,
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TEXT_TAB_NEWGRF2 = 29,
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TEXT_TAB_NEWGRF3 = 30,
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TEXT_TAB_END = 32
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};
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/** Number of bits for the StringIndex within a StringTab */
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static const uint TAB_SIZE_BITS = 11;
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/** Number of strings per StringTab */
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