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(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.

release/0.7
rubidium 2008-05-04 22:19:44 +00:00
parent 7a85e26268
commit a51e32376e
1 changed files with 1 additions and 1 deletions

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@ -68,6 +68,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
if ((mode & IG_DATE_RESET) == IG_DATE_RESET) { if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1)); SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
InitializeOldNames();
} }
InitializeEngines(); InitializeEngines();
@ -92,7 +93,6 @@ void InitializeGame(int mode, uint size_x, uint size_y)
InitializeIndustries(); InitializeIndustries();
InitializeBuildingCounts(); InitializeBuildingCounts();
InitializeOldNames();
InitializeVehiclesGuiList(); InitializeVehiclesGuiList();
InitializeTrains(); InitializeTrains();
InitializeNPF(); InitializeNPF();