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Add: Currency: Vietnamese Dong

pull/14474/head
Mizuki Nguyen 2025-07-22 16:13:58 +07:00
parent 6d95cea73a
commit a3d3b58f21
4 changed files with 5 additions and 2 deletions

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@ -73,6 +73,7 @@ static const std::array<CurrencySpec, CURRENCY_END> origin_currency_specs = {{
{ 1, "", TimerGameCalendar::Year{2014}, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats { 1, "", TimerGameCalendar::Year{2014}, "", NBSP "Ls", "LVL", 1, STR_GAME_OPTIONS_CURRENCY_LVL }, ///< latvian lats
{ 400, "", TimerGameCalendar::Year{2002}, "", "$00", "PTE", 1, STR_GAME_OPTIONS_CURRENCY_PTE }, ///< portuguese escudo { 400, "", TimerGameCalendar::Year{2002}, "", "$00", "PTE", 1, STR_GAME_OPTIONS_CURRENCY_PTE }, ///< portuguese escudo
{ 50, "", CF_NOEURO, "", NBSP "\u20B4", "UAH", 1, STR_GAME_OPTIONS_CURRENCY_UAH }, ///< ukrainian hryvnia { 50, "", CF_NOEURO, "", NBSP "\u20B4", "UAH", 1, STR_GAME_OPTIONS_CURRENCY_UAH }, ///< ukrainian hryvnia
{35000, "", CF_NOEURO, "", NBSP "\u20AB", "VND", 1, STR_GAME_OPTIONS_CURRENCY_VND }, ///< Vietnamese Dong
}}; }};
/** Array of currencies used by the system */ /** Array of currencies used by the system */

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@ -69,6 +69,7 @@ enum Currencies : uint8_t {
CURRENCY_LVL, ///< Latvian Lats CURRENCY_LVL, ///< Latvian Lats
CURRENCY_PTE, ///< Portuguese Escudo CURRENCY_PTE, ///< Portuguese Escudo
CURRENCY_UAH, ///< Ukrainian Hryvnia CURRENCY_UAH, ///< Ukrainian Hryvnia
CURRENCY_VND, ///< Vietnamese Dong
CURRENCY_END, ///< always the last item CURRENCY_END, ///< always the last item
}; };

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@ -984,7 +984,7 @@ STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :Currency units
STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({RAW_STRING}) STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({RAW_STRING})
###length 45 ###length 46
STR_GAME_OPTIONS_CURRENCY_GBP :British Pound STR_GAME_OPTIONS_CURRENCY_GBP :British Pound
STR_GAME_OPTIONS_CURRENCY_USD :American Dollar STR_GAME_OPTIONS_CURRENCY_USD :American Dollar
STR_GAME_OPTIONS_CURRENCY_EUR :Euro STR_GAME_OPTIONS_CURRENCY_EUR :Euro
@ -1030,6 +1030,7 @@ STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringg
STR_GAME_OPTIONS_CURRENCY_LVL :Latvian Lats STR_GAME_OPTIONS_CURRENCY_LVL :Latvian Lats
STR_GAME_OPTIONS_CURRENCY_PTE :Portuguese Escudo STR_GAME_OPTIONS_CURRENCY_PTE :Portuguese Escudo
STR_GAME_OPTIONS_CURRENCY_UAH :Ukrainian Hryvnia STR_GAME_OPTIONS_CURRENCY_UAH :Ukrainian Hryvnia
STR_GAME_OPTIONS_CURRENCY_VND :Vietnamese Dong
STR_GAME_OPTIONS_AUTOSAVE_FRAME :Autosave STR_GAME_OPTIONS_AUTOSAVE_FRAME :Autosave
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :Select interval between automatic game saves STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :Select interval between automatic game saves

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@ -12,7 +12,7 @@ static std::pair<StringParameter, StringParameter> SettingsValueVelocityUnit(con
uint8_t _old_units; ///< Old units from old savegames uint8_t _old_units; ///< Old units from old savegames
static constexpr std::initializer_list<std::string_view> _locale_currencies{"GBP"sv, "USD"sv, "EUR"sv, "JPY"sv, "ATS"sv, "BEF"sv, "CHF"sv, "CZK"sv, "DEM"sv, "DKK"sv, "ESP"sv, "FIM"sv, "FRF"sv, "GRD"sv, "HUF"sv, "ISK"sv, "ITL"sv, "NLG"sv, "NOK"sv, "PLN"sv, "RON"sv, "RUR"sv, "SIT"sv, "SEK"sv, "TRY"sv, "SKK"sv, "BRL"sv, "EEK"sv, "LTL"sv, "KRW"sv, "ZAR"sv, "custom"sv, "GEL"sv, "IRR"sv, "RUB"sv, "MXN"sv, "NTD"sv, "CNY"sv, "HKD"sv, "INR"sv, "IDR"sv, "MYR"sv, "LVL"sv, "PTE"sv, "UAH"sv}; static constexpr std::initializer_list<std::string_view> _locale_currencies{"GBP"sv, "USD"sv, "EUR"sv, "JPY"sv, "ATS"sv, "BEF"sv, "CHF"sv, "CZK"sv, "DEM"sv, "DKK"sv, "ESP"sv, "FIM"sv, "FRF"sv, "GRD"sv, "HUF"sv, "ISK"sv, "ITL"sv, "NLG"sv, "NOK"sv, "PLN"sv, "RON"sv, "RUR"sv, "SIT"sv, "SEK"sv, "TRY"sv, "SKK"sv, "BRL"sv, "EEK"sv, "LTL"sv, "KRW"sv, "ZAR"sv, "custom"sv, "GEL"sv, "IRR"sv, "RUB"sv, "MXN"sv, "NTD"sv, "CNY"sv, "HKD"sv, "INR"sv, "IDR"sv, "MYR"sv, "LVL"sv, "PTE"sv, "UAH"sv, "VND"sv};
static constexpr std::initializer_list<std::string_view> _locale_units{"imperial"sv, "metric"sv, "si"sv, "gameunits"sv, "knots"sv}; static constexpr std::initializer_list<std::string_view> _locale_units{"imperial"sv, "metric"sv, "si"sv, "gameunits"sv, "knots"sv};
static_assert(_locale_currencies.size() == CURRENCY_END); static_assert(_locale_currencies.size() == CURRENCY_END);