mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Store EncodedString for text effects.
This replaces capturing and storing string parameters.pull/13159/head
parent
0ca00721b5
commit
a2afaaeda4
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@ -565,8 +565,7 @@ void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
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cost = -cost;
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msg = STR_INCOME_FLOAT_INCOME;
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}
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SetDParam(0, cost);
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AddTextEffect(msg, pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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AddTextEffect(GetEncodedString(msg, cost), pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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}
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/**
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@ -581,17 +580,15 @@ void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income
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{
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Point pt = RemapCoords(x, y, z);
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SetDParam(0, transfer);
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if (income == 0) {
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AddTextEffect(STR_FEEDER, pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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AddTextEffect(GetEncodedString(STR_FEEDER, transfer), pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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} else {
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StringID msg = STR_FEEDER_COST;
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if (income < 0) {
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income = -income;
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msg = STR_FEEDER_INCOME;
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}
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SetDParam(1, income);
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AddTextEffect(msg, pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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AddTextEffect(GetEncodedString(msg, transfer, income), pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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}
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}
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@ -610,8 +607,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8_t percent, StringID s
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assert(string != STR_NULL);
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SetDParam(0, percent);
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return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC);
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return AddTextEffect(GetEncodedString(string, percent), pt.x, pt.y, 0, TE_STATIC);
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}
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/**
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@ -623,8 +619,7 @@ void UpdateFillingPercent(TextEffectID te_id, uint8_t percent, StringID string)
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{
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assert(string != STR_NULL);
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SetDParam(0, percent);
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UpdateTextEffect(te_id, string);
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UpdateTextEffect(te_id, GetEncodedString(string, percent));
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}
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/**
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@ -21,28 +21,29 @@
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/** Container for all information about a text effect */
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struct TextEffect : public ViewportSign {
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std::vector<StringParameterData> params; ///< Backup of string parameters
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StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
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TextEffectMode mode; ///< Type of text effect.
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uint8_t duration; ///< How long the text effect should stay, in ticks (applies only when mode == TE_RISING)
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TextEffectMode mode; ///< Type of text effect
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EncodedString msg; ///< Encoded message for text effect.
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/** Reset the text effect */
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void Reset()
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{
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this->MarkDirty();
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this->width_normal = 0;
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this->string_id = INVALID_STRING_ID;
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this->mode = TE_INVALID;
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}
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inline bool IsValid() const { return this->mode != TE_INVALID; }
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};
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static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
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static std::vector<TextEffect> _text_effects; ///< Text effects are stored there
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/* Text Effects */
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TextEffectID AddTextEffect(StringID msg, int center, int y, uint8_t duration, TextEffectMode mode)
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TextEffectID AddTextEffect(EncodedString &&msg, int center, int y, uint8_t duration, TextEffectMode mode)
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{
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if (_game_mode == GM_MENU) return INVALID_TE_ID;
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auto it = std::ranges::find(_text_effects, INVALID_STRING_ID, &TextEffect::string_id);
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auto it = std::ranges::find_if(_text_effects, [](const TextEffect &te) { return !te.IsValid(); });
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if (it == std::end(_text_effects)) {
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/* _text_effects.size() is the maximum ID + 1 that has been allocated. We should not allocate INVALID_TE_ID or beyond. */
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if (_text_effects.size() >= INVALID_TE_ID) return INVALID_TE_ID;
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@ -52,35 +53,33 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8_t duration, Te
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TextEffect &te = *it;
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/* Start defining this object */
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te.string_id = msg;
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te.msg = std::move(msg);
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te.duration = duration;
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CopyOutDParam(te.params, 2);
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te.mode = mode;
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/* Make sure we only dirty the new area */
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te.width_normal = 0;
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te.UpdatePosition(center, y, GetString(te.string_id));
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te.UpdatePosition(center, y, te.msg.GetDecodedString());
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return static_cast<TextEffectID>(it - std::begin(_text_effects));
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}
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void UpdateTextEffect(TextEffectID te_id, StringID msg)
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void UpdateTextEffect(TextEffectID te_id, EncodedString &&msg)
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{
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/* Update details */
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TextEffect &te = _text_effects[te_id];
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if (msg == te.string_id && !HaveDParamChanged(te.params)) return;
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te.string_id = msg;
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CopyOutDParam(te.params, 2);
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if (msg == te.msg) return;
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te.msg = std::move(msg);
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te.UpdatePosition(te.center, te.top, GetString(te.string_id));
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te.UpdatePosition(te.center, te.top, te.msg.GetDecodedString());
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}
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void UpdateAllTextEffectVirtCoords()
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{
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for (auto &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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CopyInDParam(te.params);
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te.UpdatePosition(te.center, te.top, GetString(te.string_id));
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if (!te.IsValid()) continue;
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te.UpdatePosition(te.center, te.top, te.msg.GetDecodedString());
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}
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}
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@ -94,7 +93,7 @@ IntervalTimer<TimerWindow> move_all_text_effects_interval = {std::chrono::millis
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if (_pause_mode && _game_mode != GM_EDITOR && _settings_game.construction.command_pause_level <= CMDPL_NO_CONSTRUCTION) return;
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for (TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (!te.IsValid()) continue;
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if (te.mode != TE_RISING) continue;
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if (te.duration < count) {
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@ -125,14 +124,13 @@ void DrawTextEffects(DrawPixelInfo *dpi)
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if (dpi->zoom >= ZOOM_LVL_TEXT_EFFECT) flags.Set(ViewportStringFlag::Small);
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for (const TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (!te.IsValid()) continue;
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if (te.mode == TE_RISING || _settings_client.gui.loading_indicators) {
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std::string *str = ViewportAddString(dpi, &te, flags, INVALID_COLOUR);
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if (str == nullptr) continue;
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CopyInDParam(te.params);
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*str = GetString(te.string_id);
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*str = te.msg.GetDecodedString();
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}
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}
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}
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@ -18,6 +18,7 @@
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* Text effect modes.
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*/
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enum TextEffectMode : uint8_t {
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TE_INVALID, ///< Text effect is invalid.
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TE_RISING, ///< Make the text effect slowly go upwards
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TE_STATIC, ///< Keep the text effect static
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};
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@ -26,10 +27,10 @@ using TextEffectID = uint16_t;
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static const TextEffectID INVALID_TE_ID = UINT16_MAX;
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint8_t duration, TextEffectMode mode);
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TextEffectID AddTextEffect(EncodedString &&msg, int x, int y, uint8_t duration, TextEffectMode mode);
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void InitTextEffects();
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void DrawTextEffects(DrawPixelInfo *dpi);
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void UpdateTextEffect(TextEffectID effect_id, StringID msg);
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void UpdateTextEffect(TextEffectID effect_id, EncodedString &&msg);
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void RemoveTextEffect(TextEffectID effect_id);
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void UpdateAllTextEffectVirtCoords();
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@ -2981,7 +2981,7 @@ void CcStartStopVehicle(Commands, const CommandCost &result, VehicleID veh_id, b
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StringID msg = (v->vehstatus & VS_STOPPED) ? STR_VEHICLE_COMMAND_STOPPED : STR_VEHICLE_COMMAND_STARTED;
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Point pt = RemapCoords(v->x_pos, v->y_pos, v->z_pos);
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AddTextEffect(msg, pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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AddTextEffect(GetEncodedString(msg), pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
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}
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/**
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