mirror of https://github.com/OpenTTD/OpenTTD
(svn r12755) -Fix (r12706): aborting map generation was not properly handled
parent
02cdf01507
commit
a2884f0a3c
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@ -86,6 +86,7 @@ bool IsGenerateWorldThreaded()
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*/
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*/
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static void * CDECL _GenerateWorld(void *arg)
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static void * CDECL _GenerateWorld(void *arg)
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{
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{
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try {
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_generating_world = true;
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_generating_world = true;
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if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
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if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
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/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
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/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
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@ -164,7 +165,10 @@ static void * CDECL _GenerateWorld(void *arg)
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if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
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if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
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if (_patches.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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if (_patches.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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} catch (...) {
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_generating_world = false;
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throw;
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}
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return NULL;
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return NULL;
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}
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}
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