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Fix #10511: Delay 'go to nearest depot' orders

Delay the nearest depot order search for a day if the vehicle can't find its destination, which happens when it has already attempted to do so and failed to find a valid destination.
pull/11548/head
SamuXarick 2023-12-07 12:23:41 +00:00
parent 502a52edd5
commit a1efb1f430
1 changed files with 4 additions and 0 deletions

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@ -1961,6 +1961,10 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
}
if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
/* If the vehicle can't find its destination, delay its next search.
* In case many vehicles are in this state, use the vehicle index to spread out pathfinder calls. */
if (v->dest_tile == 0 && TimerGameCalendar::date_fract != (v->index % Ticks::DAY_TICKS)) break;
/* We need to search for the nearest depot (hangar). */
ClosestDepot closestDepot = v->FindClosestDepot();