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(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
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@@ -637,7 +637,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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MarkTileDirtyByTile(tile);
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}
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return cost;
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} else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) {
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} else if (IsWaterUnderBridge(tile) && !IsTileOwner(tile, OWNER_WATER)) {
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/* delete canal under bridge */
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// check for vehicles under bridge
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@@ -710,7 +710,11 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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DoClearSquare(c);
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} else {
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if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
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MakeWater(c);
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if (IsTileOwner(c, OWNER_WATER)) {
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MakeWater(c);
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} else {
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MakeCanal(c, GetTileOwner(c));
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}
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} else {
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MakeShore(c);
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}
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@@ -1030,7 +1034,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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} else {
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if (ti->tileh == SLOPE_FLAT) {
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DrawGroundSprite(SPR_FLAT_WATER_TILE);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
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} else {
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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}
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