mirror of https://github.com/OpenTTD/OpenTTD
(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik)
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a0fda5b969
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a0a225ab02
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@ -222,10 +222,12 @@ static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, in
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left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
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top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
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int screen_x = (left + right) / 2 - vp->virtual_left;
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int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
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int panning = (screen_x * PANNING_LEVELS * 2) / width - PANNING_LEVELS;
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StartSound(
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sound,
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screen_x / max(1, vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
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panning,
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(msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
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);
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return;
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