mirror of https://github.com/OpenTTD/OpenTTD
(svn r15683) -Fix (r15670): Removing town-owned bridges was no longer possible.
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@ -594,10 +594,11 @@ static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
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if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
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/* We can remove unowned road and if the town allows it */
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if (road_owner == OWNER_NONE || (road_owner == OWNER_TOWN && (_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value))) road_owner = _current_company;
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if (road_owner == OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return CheckTileOwnership(tile);
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if (road_owner == OWNER_NONE || road_owner == OWNER_TOWN) road_owner = _current_company;
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if (tram_owner == OWNER_NONE) tram_owner = _current_company;
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return (GetTileOwner(tile) == OWNER_NONE || CheckTileOwnership(tile)) && CheckOwnership(road_owner) && CheckOwnership(tram_owner);
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return CheckOwnership(road_owner) && CheckOwnership(tram_owner);
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}
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case TRANSPORT_RAIL:
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