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(svn r125) Add: [ 1014684 ] Czech town names (supr)
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@@ -830,6 +830,7 @@ STR_TOWNNAME_SWEDISH :Swedish
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STR_TOWNNAME_DUTCH :Dutch
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STR_TOWNNAME_FINNISH :Finnish
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STR_TOWNNAME_POLISH :Polish
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STR_TOWNNAME_CZECH :Czech
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STR_TOWNNAME_SLOVAKISH :Slovakish
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STR_TOWNNAME_HUNGARIAN :Hungarian
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STR_TOWNNAME_AUSTRIAN :Austrian
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95
namegen.c
95
namegen.c
@@ -1691,6 +1691,100 @@ static byte MakePolishTownName(byte *buf, uint32 seed)
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return 0;
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}
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#define NUM_CZECH_1 82
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static const char czech_1[] =
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MK("As")
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MK("Benesov")
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MK("Beroun")
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MK("Bezdruzice")
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MK("Blansko")
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MK("Breclav")
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MK("Brno")
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MK("Brunt<EFBFBD>l")
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MK("Cesk<EFBFBD> L<>pa")
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MK("Cesk<EFBFBD> Budejovice")
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MK("Cesk<EFBFBD> Krumlov")
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MK("Dec<EFBFBD>n")
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MK("Domazlice")
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MK("Dub<EFBFBD>")
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MK("Fr<EFBFBD>dek-M<>stek")
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MK("Havl<EFBFBD>ckuv Brod")
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MK("Hodon<EFBFBD>n")
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MK("Hradec Kr<4B>lov<6F>")
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MK("Humpolec")
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MK("Cheb")
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MK("Chomutov")
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MK("Chrudim")
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MK("Jablonec nad Nisou")
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MK("Jesen<EFBFBD>k")
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MK("Jic<EFBFBD>n")
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MK("Jihlava")
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MK("Jindrichuv Hradec")
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MK("Karlovy Vary")
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MK("Karvin<EFBFBD>")
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MK("Kladno")
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MK("Klatovy")
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MK("Kol<EFBFBD>n")
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MK("Kosmonosy")
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MK("Kromer<EFBFBD>z")
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MK("Kutn<EFBFBD> Hora")
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MK("Liberec")
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MK("Litomerice")
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MK("Louny")
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MK("Manet<EFBFBD>n")
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MK("Meln<EFBFBD>k")
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MK("Mlad<EFBFBD> Boleslav")
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MK("Most")
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MK("N<EFBFBD>chod")
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MK("Nov<EFBFBD> Jic<69>n")
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MK("Nymburk")
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MK("Olomouc")
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MK("Opava")
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MK("Or<EFBFBD>cov")
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MK("Ostrava")
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MK("Pardubice")
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MK("Pelhrimov")
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MK("Polzice")
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MK("P<EFBFBD>sek")
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MK("Plzen")
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MK("Praha")
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MK("Prachatice")
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MK("Prerov")
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MK("Pr<EFBFBD>bram")
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MK("Prostejov")
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MK("Rakovn<EFBFBD>k")
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MK("Rokycany")
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MK("Rudn<EFBFBD>")
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MK("Rychnov nad Kneznou")
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MK("Semily")
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MK("Sokolov")
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MK("Strakonice")
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MK("Stredokluky")
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MK("Sumperk")
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MK("Svitavy")
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MK("T<EFBFBD>bor")
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MK("Tachov")
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MK("Teplice")
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MK("Treb<EFBFBD>c")
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MK("Trutnov")
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MK("Uhersk<EFBFBD> Hradiste")
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MK("<EFBFBD>st<EFBFBD> nad Labem")
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MK("<EFBFBD>st<EFBFBD> nad Orlic<69>")
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MK("Vset<EFBFBD>n")
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MK("Vyskov")
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MK("Zd<EFBFBD>r nad S<>zavou")
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MK("Zl<EFBFBD>n")
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MK("Znojmo")
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;
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static byte MakeCzechTownName(byte *buf, uint32 seed)
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{
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AppendPart(&buf, GETNUM(0, NUM_CZECH_1), czech_1);
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return 0;
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}
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#define NUM_SLOVAKISH_1 87
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static const char slovakish_1[] =
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MK("Bratislava")
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@@ -1978,6 +2072,7 @@ TownNameGenerator * const _town_name_generators[] = {
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MakeDutchTownName,
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MakeFinnishTownName,
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MakePolishTownName,
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MakeCzechTownName,
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MakeSlovakishTownName,
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MakeHungarianTownName,
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MakeAustrianTownName
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@@ -781,7 +781,7 @@ static const SettingDesc gameopt_settings[] = {
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{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff) },
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{"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR" },
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{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" },
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{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|hungarian" },
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{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian" },
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{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" },
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{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" },
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{"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, road_side), "left|right" },
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