mirror of https://github.com/OpenTTD/OpenTTD
removed "newvalue" in post_cb, and added "_settings_game" to define where difficulty is from
(also corrected misspeslling "difficulity" to "difficulty")pull/12974/head
parent
80f46d141d
commit
9cdd217e53
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@ -114,7 +114,7 @@ def = 100
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min = 10
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min = 10
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max = 6000000
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max = 6000000
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pre_cb = [](auto &new_value) { new_value = (new_value + 10 / 2) / 10 * 10; return true; }
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pre_cb = [](auto &new_value) { new_value = (new_value + 10 / 2) / 10 * 10; return true; }
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post_cb = [](auto &new_value) { difficulity.max_loan = ((new_value/100)* 300000) * GetCurrency().rate; return true;}
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post_cb = [](auto) { _settings_game.difficulty.max_loan = ((_settings_game.difficulty.max_loan_percentage/100)* 300000) * GetCurrency().rate;}
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interval = 10
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interval = 10
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str = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN
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str = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN
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strhelp = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT
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strhelp = STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT
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