mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Font cache sizes can now be reset independently.
Instead of choosing either "Normal/Small/Large" or "Monospace", use a BitSet to allow any combination.pull/13303/head
parent
1cd0391926
commit
9b55a040ac
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@ -2365,7 +2365,7 @@ static bool ConFont(std::span<std::string_view> argv)
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FontCacheSubSetting *setting = GetFontCacheSubSetting(fs);
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/* Make sure all non sprite fonts are loaded. */
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if (!setting->font.empty() && !fc->HasParent()) {
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InitFontCache(fs == FS_MONO);
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InitFontCache(fs);
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fc = FontCache::Get(fs);
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}
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IConsolePrint(CC_DEFAULT, "{} font:", FontSizeToName(fs));
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@ -126,10 +126,10 @@ void SetFont(FontSize fontsize, const std::string &font, uint size)
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CheckForMissingGlyphs();
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_fcsettings = std::move(backup);
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} else {
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InitFontCache(true);
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InitFontCache(fontsize);
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}
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LoadStringWidthTable(fontsize == FS_MONO);
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LoadStringWidthTable(fontsize);
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UpdateAllVirtCoords();
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ReInitAllWindows(true);
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@ -215,13 +215,11 @@ std::string GetFontCacheFontName(FontSize fs)
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* (Re)initialize the font cache related things, i.e. load the non-sprite fonts.
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* @param monospace Whether to initialise the monospace or regular fonts.
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*/
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void InitFontCache(bool monospace)
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void InitFontCache(FontSizes fontsizes)
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{
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FontCache::InitializeFontCaches();
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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if (monospace != (fs == FS_MONO)) continue;
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for (FontSize fs : fontsizes) {
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FontCache *fc = FontCache::Get(fs);
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if (fc->HasParent()) delete fc;
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@ -162,9 +162,9 @@ inline void InitializeUnicodeGlyphMap()
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}
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}
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inline void ClearFontCache()
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inline void ClearFontCache(FontSizes fontsizes)
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{
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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for (FontSize fs : fontsizes) {
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FontCache::Get(fs)->ClearFontCache();
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}
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}
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@ -226,7 +226,7 @@ inline FontCacheSubSetting *GetFontCacheSubSetting(FontSize fs)
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uint GetFontCacheFontSize(FontSize fs);
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std::string GetFontCacheFontName(FontSize fs);
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void InitFontCache(bool monospace);
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void InitFontCache(FontSizes fontsizes);
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void UninitFontCache();
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bool GetFontAAState();
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@ -330,7 +330,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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SetCurrentRailTypeLabelList();
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SetCurrentRoadTypeLabelList();
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InitializeBuildingCounts();
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LoadStringWidthTable();
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LoadStringWidthTable(FONTSIZES_REQUIRED);
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/* Re-init the windowing system */
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ResetWindowSystem();
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10
src/gfx.cpp
10
src/gfx.cpp
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@ -1243,11 +1243,11 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
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* Initialize _stringwidth_table cache
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* @param monospace Whether to load the monospace cache or the normal fonts.
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*/
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void LoadStringWidthTable(bool monospace)
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void LoadStringWidthTable(FontSizes fontsizes)
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{
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ClearFontCache();
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ClearFontCache(fontsizes);
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for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
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for (FontSize fs : fontsizes) {
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for (uint i = 0; i != 224; i++) {
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_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
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}
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@ -1812,8 +1812,8 @@ bool AdjustGUIZoom(bool automatic)
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if (old_font_zoom != _font_zoom) {
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GfxClearFontSpriteCache();
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}
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ClearFontCache();
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LoadStringWidthTable();
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ClearFontCache(FONTSIZES_ALL);
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LoadStringWidthTable(FONTSIZES_REQUIRED);
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SetupWidgetDimensions();
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UpdateAllVirtCoords();
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@ -149,7 +149,7 @@ int GetStringHeight(StringID str, int maxw);
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int GetStringLineCount(std::string_view str, int maxw);
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Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
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Dimension GetStringMultiLineBoundingBox(std::string_view str, const Dimension &suggestion, FontSize fontsize = FS_NORMAL);
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void LoadStringWidthTable(bool monospace = false);
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void LoadStringWidthTable(FontSizes fontsizes);
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void DrawDirtyBlocks();
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void AddDirtyBlock(int left, int top, int right, int bottom);
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@ -258,6 +258,11 @@ enum FontSize : uint8_t {
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};
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DECLARE_INCREMENT_DECREMENT_OPERATORS(FontSize)
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using FontSizes = EnumBitSet<FontSize, uint8_t>;
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constexpr FontSizes FONTSIZES_ALL{FS_NORMAL, FS_SMALL, FS_LARGE, FS_MONO};
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constexpr FontSizes FONTSIZES_REQUIRED{FS_NORMAL, FS_SMALL, FS_LARGE};
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inline std::string_view FontSizeToName(FontSize fs)
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{
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static const std::string_view SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
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@ -245,7 +245,7 @@ static void RealChangeBlitter(std::string_view repl_blitter)
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/* Clear caches that might have sprites for another blitter. */
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VideoDriver::GetInstance()->ClearSystemSprites();
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ClearFontCache();
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ClearFontCache(FONTSIZES_ALL);
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GfxClearSpriteCache();
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ReInitAllWindows(false);
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}
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@ -326,7 +326,7 @@ void CheckBlitter()
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{
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if (!SwitchNewGRFBlitter()) return;
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ClearFontCache();
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ClearFontCache(FONTSIZES_ALL);
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GfxClearSpriteCache();
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ReInitAllWindows(false);
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}
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@ -338,7 +338,7 @@ void GfxLoadSprites()
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SwitchNewGRFBlitter();
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VideoDriver::GetInstance()->ClearSystemSprites();
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ClearFontCache();
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ClearFontCache(FONTSIZES_ALL);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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@ -700,7 +700,7 @@ int openttd_main(std::span<std::string_view> arguments)
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InitializeLanguagePacks();
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/* Initialize the font cache */
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InitFontCache(false);
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InitFontCache(FONTSIZES_REQUIRED);
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/* This must be done early, since functions use the SetWindowDirty* calls */
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InitWindowSystem();
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@ -182,6 +182,6 @@ bool SetFallbackFont(FontCacheSettings *settings, const std::string &language_is
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if (best_font == nullptr) return false;
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callback->SetFontNames(settings, best_font, &best_index);
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InitFontCache(callback->Monospace());
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InitFontCache(callback->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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return true;
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}
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@ -796,7 +796,7 @@ bool AfterLoadGame()
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/* Load the sprites */
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GfxLoadSprites();
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LoadStringWidthTable();
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LoadStringWidthTable(FONTSIZES_REQUIRED);
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/* Copy temporary data to Engine pool */
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CopyTempEngineData();
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@ -3421,7 +3421,7 @@ void ReloadNewGRFData()
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{
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/* reload grf data */
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GfxLoadSprites();
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LoadStringWidthTable();
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LoadStringWidthTable(FONTSIZES_REQUIRED);
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RecomputePrices();
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/* reload vehicles */
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ResetVehicleHash();
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@ -1036,9 +1036,8 @@ struct GameOptionsWindow : Window {
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this->SetWidgetDisabledState(WID_GO_GUI_FONT_AA, _fcsettings.prefer_sprite);
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this->SetDirty();
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InitFontCache(false);
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InitFontCache(true);
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ClearFontCache();
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InitFontCache(FONTSIZES_ALL);
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ClearFontCache(FONTSIZES_ALL);
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CheckForMissingGlyphs();
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SetupWidgetDimensions();
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UpdateAllVirtCoords();
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@ -1051,7 +1050,7 @@ struct GameOptionsWindow : Window {
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this->SetWidgetLoweredState(WID_GO_GUI_FONT_AA, _fcsettings.global_aa);
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MarkWholeScreenDirty();
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ClearFontCache();
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ClearFontCache(FONTSIZES_ALL);
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break;
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#endif /* HAS_TRUETYPE_FONT */
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@ -2257,7 +2257,7 @@ std::string_view GetCurrentLanguageIsoCode()
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*/
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bool MissingGlyphSearcher::FindMissingGlyphs()
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{
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InitFontCache(this->Monospace());
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InitFontCache(this->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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this->Reset();
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for (auto text = this->NextString(); text.has_value(); text = this->NextString()) {
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@ -2384,7 +2384,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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/* Our fallback font does miss characters too, so keep the
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* user chosen font as that is more likely to be any good than
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* the wild guess we made */
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InitFontCache(searcher->Monospace());
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InitFontCache(searcher->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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}
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}
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#endif
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@ -2401,12 +2401,12 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_WARNING);
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/* Reset the font width */
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LoadStringWidthTable(searcher->Monospace());
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LoadStringWidthTable(searcher->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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return;
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}
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/* Update the font with cache */
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LoadStringWidthTable(searcher->Monospace());
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LoadStringWidthTable(searcher->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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#if !(defined(WITH_ICU_I18N) && defined(WITH_HARFBUZZ)) && !defined(WITH_UNISCRIBE) && !defined(WITH_COCOA)
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/*
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