mirror of https://github.com/OpenTTD/OpenTTD
(svn r21640) -Change/Feature-ish: allow disabling the shading when drawing text
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@ -286,9 +286,9 @@ static void SetColourRemap(TextColour colour)
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/* Black strings have no shading ever; the shading is black, so it
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/* Black strings have no shading ever; the shading is black, so it
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* would be invisible at best, but it actually makes it illegible. */
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* would be invisible at best, but it actually makes it illegible. */
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bool no_shade = colour == TC_BLACK;
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bool no_shade = colour & TC_NO_SHADE || colour == TC_BLACK;
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bool raw_colour = colour & TC_IS_PALETTE_COLOUR;
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bool raw_colour = colour & TC_IS_PALETTE_COLOUR;
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colour &= ~TC_IS_PALETTE_COLOUR;
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colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
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_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[_use_palette][colour];
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_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[_use_palette][colour];
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_string_colourremap[2] = no_shade ? 0 : (_use_palette == PAL_DOS ? 1 : 215);
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_string_colourremap[2] = no_shade ? 0 : (_use_palette == PAL_DOS ? 1 : 215);
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@ -225,6 +225,7 @@ enum TextColour {
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TC_INVALID = 0xFF,
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TC_INVALID = 0xFF,
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TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
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TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
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TC_NO_SHADE = 0x200, ///< Do not add shading to this text colour.
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};
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};
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DECLARE_ENUM_AS_BIT_SET(TextColour)
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DECLARE_ENUM_AS_BIT_SET(TextColour)
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