mirror of https://github.com/OpenTTD/OpenTTD
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)release/0.4.5
parent
c1e464f1ea
commit
9a6870fcfd
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@ -61,7 +61,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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case 7:
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case 7:
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if (!_network_available) {
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if (!_network_available) {
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ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else ShowNetworkGameWindow();
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} else {
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ShowNetworkGameWindow();
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ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
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}
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break;
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break;
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case 8: ShowGameOptions(); break;
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case 8: ShowGameOptions(); break;
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case 9: ShowGameDifficulty(); break;
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case 9: ShowGameDifficulty(); break;
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@ -1169,7 +1169,7 @@ TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, o
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############ network gui strings
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############ network gui strings
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TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not working yet!
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TEMP_STRING_NO_NETWORK :{WHITE}Network interface is not fully working yet!{}Some options work, but others like lobby, etc. don't. Just so you know.
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STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
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STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
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@ -1187,8 +1187,8 @@ STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identi
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STR_NETWORK_SELECT_CONNECTION :{BLACK}Select connection type:
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STR_NETWORK_SELECT_CONNECTION :{BLACK}Select connection type:
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STR_NETWORK_CONNECTION_TYPE_TIP :{BLACK}Chose between an internet game or a local area nework game
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STR_NETWORK_CONNECTION_TYPE_TIP :{BLACK}Chose between an internet game or a local area nework game
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STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING}
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STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING}
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STR_NETWORK_LAN :{BLACK}LAN
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STR_NETWORK_LAN :LAN
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STR_NETWORK_INTERNET :{BLACK}Internet
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STR_NETWORK_INTERNET :Internet
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STR_NETWORK_GAME_NAME :{BLACK}Name
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STR_NETWORK_GAME_NAME :{BLACK}Name
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STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
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STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
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@ -1213,15 +1213,16 @@ STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
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STR_NETWORK_NUMBER_OF_PLAYERS :{BLACK}Number of players:
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STR_NETWORK_NUMBER_OF_PLAYERS :{BLACK}Number of players:
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STR_NETWORK_NUMBER_OF_PLAYERS_TIP :{BLACK}Chose a maximum number of players. Not all slots need to be filled.
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STR_NETWORK_NUMBER_OF_PLAYERS_TIP :{BLACK}Chose a maximum number of players. Not all slots need to be filled.
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STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
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STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
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STR_NETWORK_2_PLAYERS :{BLACK}2 players
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STR_NETWORK_2_PLAYERS :2 players
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STR_NETWORK_3_PLAYERS :{BLACK}3 players
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STR_NETWORK_3_PLAYERS :3 players
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STR_NETWORK_4_PLAYERS :{BLACK}4 players
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STR_NETWORK_4_PLAYERS :4 players
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STR_NETWORK_5_PLAYERS :{BLACK}5 players
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STR_NETWORK_5_PLAYERS :5 players
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STR_NETWORK_6_PLAYERS :{BLACK}6 players
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STR_NETWORK_6_PLAYERS :6 players
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STR_NETWORK_7_PLAYERS :{BLACK}7 players
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STR_NETWORK_7_PLAYERS :7 players
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STR_NETWORK_8_PLAYERS :{BLACK}8 players
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STR_NETWORK_8_PLAYERS :8 players
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STR_NETWORK_START_GAME :{BLACK}Start Game
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STR_NETWORK_START_GAME :{BLACK}Start Game
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STR_NETWORK_LOAD_GAME :{BLACK}Load Game
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STR_NETWORK_LOAD_SCENARIO :{BLACK}Load Scenario
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STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
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STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
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@ -1238,6 +1239,9 @@ STR_NETWORK_READY :{BLACK}Ready
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STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
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STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
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STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game
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STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network game
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STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
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STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
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STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed.
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STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost.
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STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame.
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############ end network gui strings
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############ end network gui strings
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@ -457,6 +457,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
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TileHighlightData *thd = _thd_ptr;
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TileHighlightData *thd = _thd_ptr;
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TileIndex tile = thd->redsq;
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TileIndex tile = thd->redsq;
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thd->redsq = 0;
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thd->redsq = 0;
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_switch_mode_errorstr = INVALID_STRING_ID;
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if (tile != 0)
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if (tile != 0)
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile);
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break;
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break;
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90
network.c
90
network.c
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@ -221,17 +221,17 @@ static size_t _transmit_file_size;
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static FILE *_recv_file;
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static FILE *_recv_file;
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typedef struct NetworkGameInfo {
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typedef struct NetworkGameInfo {
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char server_name[40]; // name of the game
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char server_name[40]; // name of the game
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char server_revision[8]; // server game version
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char server_revision[8]; // server game version
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byte server_lang; // langid
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byte server_lang; // langid
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byte players_max; // max players allowed on server
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byte players_max; // max players allowed on server
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byte players_on; // current count of players on server
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byte players_on; // current count of players on server
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uint16 game_date; // current date
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uint16 game_date; // current date
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char game_password[10]; // should fit ... 14 chars
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char game_password[10]; // should fit ... 10 chars
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char map_name[40]; // map which is played ["random" for a randomized map]
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char map_name[40]; // map which is played ["random" for a randomized map]
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uint map_width; // map width / 8
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uint map_width; // map width / 8
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uint map_height; // map height / 8
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uint map_height; // map height / 8
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byte map_set; // graphical set
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byte map_set; // graphical set
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} NetworkGameInfo;
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} NetworkGameInfo;
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typedef struct NetworkGameList {
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typedef struct NetworkGameList {
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@ -278,6 +278,36 @@ snooze(milliseconds*1000);
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// ****************************** //
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// * Network Error Handlers * //
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// ****************************** //
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static void NetworkHandleSaveGameError() {
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_networking_sync = false;
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_networking_queuing = true;
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
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}
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static void NetworkHandleConnectionLost() {
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_networking_sync = false;
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_networking_queuing = true;
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
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}
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static void NetworkHandleDeSync() {
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printf("fatal error: network sync error at frame %i\n",_frame_counter);
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{
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int i;
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for (i=15; i>=0; i--) printf("frame %i: [0]=%i, [1]=%i\n",_frame_counter-(i+1),_my_seed_list[i][0],_my_seed_list[i][1]);
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for (i=0; i<8; i++) printf("frame %i: [0]=%i, [1]=%i\n",_frame_counter+i,_future_seed[i].seed[0],_future_seed[i].seed[1]);
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}
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_networking_sync = false;
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_networking_queuing = true;
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = STR_NETWORK_ERR_DESYNC;
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}
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// ****************************** //
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// ****************************** //
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// * TCP Packets and Handlers * //
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// * TCP Packets and Handlers * //
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// ****************************** //
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// ****************************** //
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@ -326,8 +356,7 @@ void NetworkProcessCommands()
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while (_num_future_seed) {
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while (_num_future_seed) {
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assert(_future_seed[0].frame >= _frame_counter);
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assert(_future_seed[0].frame >= _frame_counter);
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if (_future_seed[0].frame != _frame_counter) break;
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if (_future_seed[0].frame != _frame_counter) break;
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if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2)
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if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2) NetworkHandleDeSync();
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error("!network sync error");
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memcpy_overlapping(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds));
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memcpy_overlapping(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds));
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}
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}
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}
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}
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@ -494,8 +523,7 @@ static void HandleSyncPacket(SyncPacket *sp)
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// we are ahead of the server check if the seed is in our list.
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// we are ahead of the server check if the seed is in our list.
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if (_frame_counter_srv + 16 > _frame_counter) {
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if (_frame_counter_srv + 16 > _frame_counter) {
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// the random seed exists in our array check it.
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// the random seed exists in our array check it.
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if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1])
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if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1]) NetworkHandleDeSync();
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error("!network is desynched\n");
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}
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}
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} else {
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} else {
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// the server's frame has not been executed yet. store the server's seed in a list.
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// the server's frame has not been executed yet. store the server's seed in a list.
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@ -537,17 +565,14 @@ static void HandleFilePacket(FilePacketHdr *fp)
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// attempt loading the game.
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// attempt loading the game.
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_game_mode = GM_NORMAL;
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_game_mode = GM_NORMAL;
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if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) error("network load failed");
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if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) {
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NetworkCoreDisconnect();
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NetworkHandleSaveGameError();
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return;
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}
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// sync to server.
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// sync to server.
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_networking_queuing = false;
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_networking_queuing = false;
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NetworkStartSync(false);
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NetworkStartSync(false);
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/*
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_networking_sync = true;
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_frame_counter = 0; // start executing at frame 0.
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_sync_seed_1 = _sync_seed_2 = 0;
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_num_future_seed = 0;
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memset(_my_seed_list, 0, sizeof(_my_seed_list)); */
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if (_network_playas == 0) {
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if (_network_playas == 0) {
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// send a command to make a new player
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// send a command to make a new player
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@ -977,7 +1002,7 @@ void NetworkReceive()
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#else
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#else
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n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
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n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
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#endif
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#endif
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if (n == -1) error("select failed");
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if (n == -1) NetworkHandleConnectionLost();
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// accept clients..
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// accept clients..
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if (_networking_server && FD_ISSET(_listensocket, &read_fd))
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if (_networking_server && FD_ISSET(_listensocket, &read_fd))
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@ -1258,7 +1283,7 @@ void NetworkUDPBroadCast(bool client, struct UDPPacket packet) {
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bcptr[3]=255;
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bcptr[3]=255;
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out_addr.sin_addr.s_addr = bcaddr;
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out_addr.sin_addr.s_addr = bcaddr;
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res=sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr));
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res=sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr));
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if (res==-1) error("udp: broadcast error: %i",GET_LAST_ERROR());
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if (res==-1) DEBUG(misc,1)("udp: broadcast error: %i",GET_LAST_ERROR());
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i++;
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i++;
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}
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}
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@ -1446,22 +1471,27 @@ bool NetworkCoreConnectGame(byte* b, unsigned short port)
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if (strcmp((char *) b,"auto")==0) {
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if (strcmp((char *) b,"auto")==0) {
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// do autodetect
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// do autodetect
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NetworkUDPSearchGame(&b, &port);
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NetworkUDPSearchGame(&b, &port);
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}
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}
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if (port==0) {
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if (port==0) {
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// autodetection failed
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// autodetection failed
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if (_networking_override) NetworkLobbyShutdown();
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if (_networking_override) NetworkLobbyShutdown();
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ShowErrorMessage(-1, STR_NETWORK_ERR_NOSERVER, 0, 0);
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ShowErrorMessage(-1, STR_NETWORK_ERR_NOSERVER, 0, 0);
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_switch_mode_errorstr = STR_NETWORK_ERR_NOSERVER;
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return false;
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return false;
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}
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}
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NetworkInitialize();
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NetworkInitialize();
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_networking = NetworkConnect(b, port);
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_networking = NetworkConnect(b, port);
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if (_networking) {
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if (_networking) {
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NetworkLobbyShutdown();
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NetworkLobbyShutdown();
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} else {
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} else {
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if (_networking_override) NetworkLobbyShutdown();
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if (_networking_override)
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NetworkLobbyShutdown();
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ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0);
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ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0);
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}
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_switch_mode_errorstr = STR_NETWORK_ERR_NOCONNECTION;
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}
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return _networking;
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return _networking;
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}
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}
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170
network_gui.c
170
network_gui.c
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@ -27,13 +27,23 @@ static const StringID _connection_types_dropdown[] = {
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INVALID_STRING_ID
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INVALID_STRING_ID
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};
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};
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/* Should be _network_game->players_max but since network is not yet really done
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* we'll just use some dummy here
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* network.c -->> static NetworkGameInfo _network_game;
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*/
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static byte _players_max;
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/* Should be ??????????? (something) but since network is not yet really done
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* we'll just use some dummy here
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*/
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static byte _network_connection;
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static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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{
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{
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switch(e->event) {
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switch(e->event) {
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case WE_PAINT: {
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case WE_PAINT: {
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SET_DPARAM16(0, 0x00);
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SET_DPARAM16(0, 0x00);
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SET_DPARAM16(2, STR_NETWORK_LAN + _opt_mod_ptr->road_side);
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SET_DPARAM16(2, STR_NETWORK_LAN + _network_connection);
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DrawWindowWidgets(w);
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DrawWindowWidgets(w);
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DrawEditBox(w, 6);
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DrawEditBox(w, 6);
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@ -45,27 +55,20 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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DrawString(238, 82, STR_NETWORK_PLAYERS, 2);
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DrawString(238, 82, STR_NETWORK_PLAYERS, 2);
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DrawString(288, 82, STR_NETWORK_MAP_SIZE, 2);
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DrawString(288, 82, STR_NETWORK_MAP_SIZE, 2);
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break;
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} break;
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}
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case WE_CLICK:
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case WE_CLICK:
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_selected_field = e->click.widget;
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_selected_field = e->click.widget;
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switch(e->click.widget) {
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switch(e->click.widget) {
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case 0: case 15: /* Close 'X' | Cancel button */
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case 0: // close X
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case 15: // cancel button
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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NetworkLobbyShutdown();
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NetworkLobbyShutdown();
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break;
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break;
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case 3: // find server automaticaly
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case 3: { /* Find server automaticaly */
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{
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byte *b = "auto";
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byte *b = "auto";
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NetworkCoreConnectGame(b,_network_server_port);
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NetworkCoreConnectGame(b, _network_server_port);
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}
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} break;
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break;
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case 4: { /* Connect via direct ip */
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case 4: // connect via direct ip
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{
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StringID str;
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StringID str;
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str = AllocateName((byte*)_decode_parameters, 0);
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str = AllocateName((byte*)_decode_parameters, 0);
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@ -77,27 +80,32 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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w->window_class,
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w->window_class,
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w->window_number);
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w->window_number);
|
||||||
DeleteName(str);
|
DeleteName(str);
|
||||||
}
|
} break;
|
||||||
break;
|
case 5: /* Start server */
|
||||||
|
|
||||||
case 5: // start server
|
|
||||||
ShowNetworkStartServerWindow();
|
ShowNetworkStartServerWindow();
|
||||||
break;
|
break;
|
||||||
|
case 7: case 8: /* Connection type */
|
||||||
case 8:
|
ShowDropDownMenu(w, _connection_types_dropdown, _network_connection, 8, 0); // do it for widget 8
|
||||||
ShowDropDownMenu(w, _connection_types_dropdown, _opt_mod_ptr->currency, e->click.widget, 0);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
||||||
|
_network_connection = e->dropdown.index;
|
||||||
|
|
||||||
|
SetWindowDirty(w);
|
||||||
|
break;
|
||||||
|
|
||||||
case WE_MOUSELOOP:
|
case WE_MOUSELOOP:
|
||||||
if(_selected_field != 6)
|
if (_selected_field == 6)
|
||||||
break;
|
HandleEditBox(w, 6);
|
||||||
HandleEditBox(w, 6);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WE_KEYPRESS:
|
case WE_KEYPRESS:
|
||||||
if(_selected_field != 6)
|
if(_selected_field != 6)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
switch (HandleEditBoxKey(w, 6, e)) {
|
switch (HandleEditBoxKey(w, 6, e)) {
|
||||||
case 1:
|
case 1:
|
||||||
HandleButtonClick(w, 9);
|
HandleButtonClick(w, 9);
|
||||||
|
@ -116,32 +124,31 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
static const Widget _network_game_window_widgets[] = {
|
static const Widget _network_game_window_widgets[] = {
|
||||||
{ WWT_PUSHTXTBTN, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
{ WWT_PUSHTXTBTN, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||||
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_MULTIPLAYER},
|
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
|
||||||
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0},
|
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0, STR_NULL},
|
||||||
|
|
||||||
{ WWT_PUSHTXTBTN, BTC, 20, 130, 22, 33, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
|
{ WWT_PUSHTXTBTN, BTC, 20, 130, 22, 33, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
|
||||||
{ WWT_PUSHTXTBTN, BTC, 145, 255, 22, 33, STR_NETWORK_DIRECT_CONNECT, STR_NETWORK_DIRECT_CONNECT_TIP},
|
{ WWT_PUSHTXTBTN, BTC, 145, 255, 22, 33, STR_NETWORK_DIRECT_CONNECT, STR_NETWORK_DIRECT_CONNECT_TIP},
|
||||||
{ WWT_PUSHTXTBTN, BTC, 270, 380, 22, 33, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
|
{ WWT_PUSHTXTBTN, BTC, 270, 380, 22, 33, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
|
||||||
|
|
||||||
{ WWT_IMGBTN, BGC, 250, 394, 42, 53, 0x0, STR_NETWORK_ENTER_NAME_TIP},
|
{ WWT_IMGBTN, BGC, 250, 394, 42, 53, 0x0, STR_NETWORK_ENTER_NAME_TIP},
|
||||||
|
|
||||||
{ WWT_6, BGC, 250, 393, 62, 73, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TYPE_TIP},
|
{ WWT_6, BGC, 250, 393, 62, 73, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TYPE_TIP},
|
||||||
{ WWT_CLOSEBOX, BGC, 382, 392, 63, 72, STR_0225, STR_NETWORK_CONNECTION_TYPE_TIP},
|
{ WWT_CLOSEBOX, BGC, 382, 392, 63, 72, STR_0225, STR_NETWORK_CONNECTION_TYPE_TIP},
|
||||||
|
|
||||||
{ WWT_SCROLLBAR, BGC, 382, 392, 81, 175, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
{ WWT_SCROLLBAR, BGC, 382, 392, 81, 175, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||||
|
|
||||||
{ WWT_IMGBTN, BTC, 10, 231, 81, 92, 0x0, STR_NETWORK_GAME_NAME_TIP },
|
{ WWT_IMGBTN, BTC, 10, 231, 81, 92, 0x0, STR_NETWORK_GAME_NAME_TIP },
|
||||||
{ WWT_IMGBTN, BTC, 232, 281, 81, 92, 0x0, STR_NETWORK_PLAYERS_TIP },
|
{ WWT_IMGBTN, BTC, 232, 281, 81, 92, 0x0, STR_NETWORK_PLAYERS_TIP },
|
||||||
{ WWT_IMGBTN, BTC, 282, 331, 81, 92, 0x0, STR_NETWORK_MAP_SIZE_TIP },
|
{ WWT_IMGBTN, BTC, 282, 331, 81, 92, 0x0, STR_NETWORK_MAP_SIZE_TIP },
|
||||||
{ WWT_IMGBTN, BTC, 332, 381, 81, 92, 0x0, STR_NETWORK_INFO_ICONS_TIP },
|
{ WWT_IMGBTN, BTC, 332, 381, 81, 92, 0x0, STR_NETWORK_INFO_ICONS_TIP },
|
||||||
|
|
||||||
{ WWT_MATRIX, BGC, 10, 381, 93, 175, 0x601, STR_NETWORK_CLICK_GAME_TO_SELECT},
|
{ WWT_MATRIX, BGC, 10, 381, 93, 175, 0x601, STR_NETWORK_CLICK_GAME_TO_SELECT},
|
||||||
|
|
||||||
{ WWT_PUSHTXTBTN, BTC, 145, 255, 180, 191, STR_012E_CANCEL, STR_NULL},
|
{ WWT_PUSHTXTBTN, BTC, 145, 255, 180, 191, STR_012E_CANCEL, STR_NULL},
|
||||||
{ WWT_PUSHTXTBTN, BTC, 270, 392, 180, 191, STR_NETWORK_JOIN_GAME, STR_NULL},
|
{ WWT_PUSHTXTBTN, BTC, 270, 392, 180, 191, STR_NETWORK_JOIN_GAME, STR_NULL},
|
||||||
|
{ WWT_LAST},
|
||||||
{ WWT_LAST},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static const WindowDesc _network_game_window_desc = {
|
static const WindowDesc _network_game_window_desc = {
|
||||||
|
@ -168,7 +175,6 @@ void ShowNetworkGameWindow()
|
||||||
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
|
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
|
||||||
WP(w,querystr_d).maxwidth = 240;
|
WP(w,querystr_d).maxwidth = 240;
|
||||||
WP(w,querystr_d).buf = _edit_str_buf;
|
WP(w,querystr_d).buf = _edit_str_buf;
|
||||||
// ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static const StringID _players_dropdown[] = {
|
static const StringID _players_dropdown[] = {
|
||||||
|
@ -182,13 +188,12 @@ static const StringID _players_dropdown[] = {
|
||||||
INVALID_STRING_ID
|
INVALID_STRING_ID
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
|
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
|
||||||
{
|
{
|
||||||
switch(e->event) {
|
switch(e->event) {
|
||||||
case WE_PAINT: {
|
case WE_PAINT: {
|
||||||
|
|
||||||
SET_DPARAM16(7, STR_NETWORK_2_PLAYERS + _opt_mod_ptr->road_side);
|
SET_DPARAM16(7, STR_NETWORK_2_PLAYERS + _players_max);
|
||||||
DrawWindowWidgets(w);
|
DrawWindowWidgets(w);
|
||||||
|
|
||||||
GfxFillRect(11, 63, 237, 168, 0xD7);
|
GfxFillRect(11, 63, 237, 168, 0xD7);
|
||||||
|
@ -202,39 +207,45 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
|
||||||
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
|
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
|
||||||
DrawString(260, 63, STR_NETWORK_NUMBER_OF_PLAYERS, 2);
|
DrawString(260, 63, STR_NETWORK_NUMBER_OF_PLAYERS, 2);
|
||||||
|
|
||||||
break;
|
} break;
|
||||||
}
|
|
||||||
|
|
||||||
case WE_CLICK:
|
case WE_CLICK:
|
||||||
_selected_field = e->click.widget;
|
_selected_field = e->click.widget;
|
||||||
switch(e->click.widget) {
|
switch(e->click.widget) {
|
||||||
|
case 0: case 12: /* Close 'X' | Cancel button */
|
||||||
case 0: // close X
|
|
||||||
case 10: // cancel button
|
|
||||||
ShowNetworkGameWindow();
|
ShowNetworkGameWindow();
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 7: case 8: /* Number of Players */
|
||||||
ShowDropDownMenu(w, _players_dropdown, _opt_mod_ptr->currency, e->click.widget, 0);
|
ShowDropDownMenu(w, _players_dropdown, _players_max, 8, 0); // do it for widget 8
|
||||||
return;
|
return;
|
||||||
case 9: // start game
|
case 9: /* Start game */
|
||||||
NetworkCoreStartGame();
|
NetworkCoreStartGame();
|
||||||
ShowNetworkLobbyWindow();
|
//ShowNetworkLobbyWindow();
|
||||||
DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME);
|
DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME);
|
||||||
break;
|
break;
|
||||||
|
case 10: /* Load game */
|
||||||
|
NetworkCoreStartGame();
|
||||||
|
//ShowNetworkLobbyWindow();
|
||||||
|
ShowSaveLoadDialog(SLD_LOAD_GAME);
|
||||||
|
break;
|
||||||
|
case 11: /* Load scenario */
|
||||||
|
NetworkCoreStartGame();
|
||||||
|
//ShowNetworkLobbyWindow();
|
||||||
|
ShowSaveLoadDialog(SLD_LOAD_SCENARIO);;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
||||||
|
_players_max = e->dropdown.index;
|
||||||
|
|
||||||
|
SetWindowDirty(w);
|
||||||
|
break;
|
||||||
|
|
||||||
case WE_MOUSELOOP:
|
case WE_MOUSELOOP:
|
||||||
if(_selected_field == 3)
|
if(_selected_field == 3 || _selected_field == 4)
|
||||||
{
|
HandleEditBox(w, _selected_field);
|
||||||
HandleEditBox(w, 3);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if(_selected_field == 4)
|
|
||||||
{
|
|
||||||
HandleEditBox(w, 4);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WE_KEYPRESS:
|
case WE_KEYPRESS:
|
||||||
|
@ -251,22 +262,23 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
static const Widget _network_start_server_window_widgets[] = {
|
static const Widget _network_start_server_window_widgets[] = {
|
||||||
{ WWT_PUSHTXTBTN, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
{ WWT_CLOSEBOX, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||||
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_START_GAME_WINDOW },
|
{ WWT_CAPTION, BGC, 10, 399, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
|
||||||
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0},
|
{ WWT_IMGBTN, BGC, 0, 399, 14, 199, 0x0, STR_NULL},
|
||||||
|
|
||||||
{ WWT_IMGBTN, BGC, 80, 190, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
|
{ WWT_IMGBTN, BGC, 80, 190, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
|
||||||
{ WWT_IMGBTN, BGC, 280, 390, 22, 33, 0x0, STR_NETWORK_PASSWORD_TIP},
|
{ WWT_IMGBTN, BGC, 280, 390, 22, 33, 0x0, STR_NETWORK_PASSWORD_TIP},
|
||||||
|
|
||||||
{ WWT_IMGBTN, BGC, 10, 240, 62, 170, 0x0, STR_NETWORK_SELECT_MAP_TIP},
|
{ WWT_IMGBTN, BGC, 10, 240, 62, 170, 0x0, STR_NETWORK_SELECT_MAP_TIP},
|
||||||
{ WWT_SCROLLBAR, BGC, 241, 251, 62, 170, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
{ WWT_SCROLLBAR, BGC, 241, 251, 62, 170, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||||
|
|
||||||
{ WWT_6, BGC, 260, 390, 81, 92, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
|
{ WWT_6, BGC, 260, 390, 81, 92, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
|
||||||
{ WWT_CLOSEBOX, BGC, 378, 388, 82, 91, STR_0225, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
|
{ WWT_CLOSEBOX, BGC, 379, 389, 82, 91, STR_0225, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
|
||||||
|
|
||||||
{ WWT_PUSHTXTBTN, BTC, 80, 180, 180, 191, STR_NETWORK_START_GAME, STR_NULL},
|
|
||||||
{ WWT_PUSHTXTBTN, BTC, 220, 320, 180, 191, STR_012E_CANCEL, STR_NULL},
|
|
||||||
|
|
||||||
|
{ WWT_PUSHTXTBTN, BTC, 10, 100, 180, 191, STR_NETWORK_START_GAME, STR_NULL},
|
||||||
|
{ WWT_PUSHTXTBTN, BTC, 110, 200, 180, 191, STR_NETWORK_LOAD_GAME, STR_NULL},
|
||||||
|
{ WWT_PUSHTXTBTN, BTC, 210, 300, 180, 191, STR_NETWORK_LOAD_SCENARIO, STR_NULL},
|
||||||
|
{ WWT_PUSHTXTBTN, BTC, 310, 390, 180, 191, STR_012E_CANCEL, STR_NULL},
|
||||||
{ WWT_LAST},
|
{ WWT_LAST},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -278,7 +290,6 @@ static const WindowDesc _network_start_server_window_desc = {
|
||||||
NetworkStartServerWindowWndProc,
|
NetworkStartServerWindowWndProc,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
static void ShowNetworkStartServerWindow()
|
static void ShowNetworkStartServerWindow()
|
||||||
{
|
{
|
||||||
Window *w;
|
Window *w;
|
||||||
|
@ -286,7 +297,6 @@ static void ShowNetworkStartServerWindow()
|
||||||
|
|
||||||
w = AllocateWindowDesc(&_network_start_server_window_desc);
|
w = AllocateWindowDesc(&_network_start_server_window_desc);
|
||||||
strcpy(_edit_str_buf, "");
|
strcpy(_edit_str_buf, "");
|
||||||
|
|
||||||
|
|
||||||
WP(w,querystr_d).caret = 1;
|
WP(w,querystr_d).caret = 1;
|
||||||
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
|
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
|
||||||
|
|
4
ttd.c
4
ttd.c
|
@ -489,6 +489,7 @@ int ttd_main(int argc, char* argv[])
|
||||||
|
|
||||||
_game_mode = GM_MENU;
|
_game_mode = GM_MENU;
|
||||||
_switch_mode = SM_MENU;
|
_switch_mode = SM_MENU;
|
||||||
|
_switch_mode_errorstr = INVALID_STRING_ID;
|
||||||
|
|
||||||
MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
|
MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
|
||||||
while ((i = MyGetOpt(&mgo)) != -1) {
|
while ((i = MyGetOpt(&mgo)) != -1) {
|
||||||
|
@ -860,6 +861,9 @@ normal_load:
|
||||||
MarkWholeScreenDirty();
|
MarkWholeScreenDirty();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_switch_mode_errorstr!=INVALID_STRING_ID)
|
||||||
|
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
|
||||||
|
|
||||||
_in_state_game_loop = false;
|
_in_state_game_loop = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -282,6 +282,7 @@ typedef struct {
|
||||||
|
|
||||||
// Used when switching from the intro menu.
|
// Used when switching from the intro menu.
|
||||||
VARDEF byte _switch_mode;
|
VARDEF byte _switch_mode;
|
||||||
|
VARDEF StringID _switch_mode_errorstr;
|
||||||
VARDEF bool _exit_game;
|
VARDEF bool _exit_game;
|
||||||
VARDEF SmallFiosItem _file_to_saveload;
|
VARDEF SmallFiosItem _file_to_saveload;
|
||||||
VARDEF byte _make_screenshot;
|
VARDEF byte _make_screenshot;
|
||||||
|
|
Loading…
Reference in New Issue