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(svn r21776) -Codechange: Give a more appropriate name to the road connection function.

-Document: Add doxygen comments to the function.
release/1.1
terkhen 2011-01-14 11:55:40 +00:00
parent e8e535f58c
commit 998246430a
2 changed files with 10 additions and 4 deletions

View File

@ -135,7 +135,12 @@ static const RoadTypeInfo _road_type_infos[] = {
}, },
}; };
static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction) /**
* If required, connects a new structure to an existing road or tram by building the missing roadbit.
* @param tile Tile containing the structure to connect.
* @param direction Direction to check.
*/
void ConnectRoadToStructure(TileIndex tile, DiagDirection direction)
{ {
tile += TileOffsByDiagDir(direction); tile += TileOffsByDiagDir(direction);
/* if there is a roadpiece just outside of the station entrance, build a connecting route */ /* if there is a roadpiece just outside of the station entrance, build a connecting route */
@ -153,7 +158,7 @@ void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
DiagDirection dir = (DiagDirection)GB(p1, 0, 2); DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
SndPlayTileFx(SND_1F_SPLAT, tile); SndPlayTileFx(SND_1F_SPLAT, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
BuildRoadOutsideStation(tile, dir); ConnectRoadToStructure(tile, dir);
} }
/** /**
@ -179,9 +184,9 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8)); TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
TILE_AREA_LOOP(cur_tile, roadstop_area) { TILE_AREA_LOOP(cur_tile, roadstop_area) {
BuildRoadOutsideStation(cur_tile, dir); ConnectRoadToStructure(cur_tile, dir);
/* For a drive-through road stop build connecting road for other entrance. */ /* For a drive-through road stop build connecting road for other entrance. */
if (HasBit(p2, 1)) BuildRoadOutsideStation(cur_tile, ReverseDiagDir(dir)); if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));
} }
} }

View File

@ -16,5 +16,6 @@
struct Window *ShowBuildRoadToolbar(RoadType roadtype); struct Window *ShowBuildRoadToolbar(RoadType roadtype);
struct Window *ShowBuildRoadScenToolbar(); struct Window *ShowBuildRoadScenToolbar();
void ConnectRoadToStructure(TileIndex tile, DiagDirection direction);
#endif /* ROAD_GUI_H */ #endif /* ROAD_GUI_H */