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(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)

This commit is contained in:
bjarni
2005-01-27 21:00:05 +00:00
parent 1ae9e7b448
commit 99338d278d
6 changed files with 33 additions and 0 deletions

View File

@@ -906,5 +906,29 @@ const ChunkHandler _engine_chunk_handlers[] = {
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
};
/*
* returns true if an engine is valid, and it is of the specified type, and buildable by the current player, false otherwise
*
* engine = index of the engine to check
* type = the type the engine should be of (VEH_xxx)
*/
bool IsEngineBuildable(int engine, byte type) {
Engine *e;
// check if it's an engine that is in the engine array
if (0 > engine || engine >= TOTAL_NUM_ENGINES ) return false;
e = DEREF_ENGINE(engine);
// check if it's an engine of specified type
if (e->type != type) return false;
// check if it's available
if (!HASBIT(e->player_avail, _current_player)) return false;
return true;
}