mirror of https://github.com/OpenTTD/OpenTTD
(svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
-Codechange: DestroyVehicle is called by DeleteVehicle to remove all things where a vehicle depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.release/0.5
parent
b7fcce091e
commit
96e9fd333b
19
vehicle.c
19
vehicle.c
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@ -528,26 +528,21 @@ uint CountVehiclesInChain(const Vehicle* v)
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return count;
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}
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void DeleteVehicle(Vehicle *v)
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void DestroyVehicle(Vehicle *v)
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{
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Vehicle *u;
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bool has_artic_part = false;
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DeleteVehicleNews(v->index, INVALID_STRING_ID);
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do {
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u = v->next;
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has_artic_part = EngineHasArticPart(v);
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DeleteName(v->string_id);
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if (v->type == VEH_Road) ClearSlot(v);
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v->type = 0;
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UpdateVehiclePosHash(v, INVALID_COORD, 0);
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v->next_hash = INVALID_VEHICLE;
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if (v->orders != NULL) DeleteVehicleOrders(v);
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if (v->orders != NULL)
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DeleteVehicleOrders(v);
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v = u;
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} while (v != NULL && has_artic_part);
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/* Now remove any artic part. This will trigger an other
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* destroy vehicle, which on his turn can remove any
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* other artic parts. */
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if (EngineHasArticPart(v)) DeleteVehicle(v->next);
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}
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void DeleteVehicleChain(Vehicle *v)
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@ -255,7 +255,6 @@ Vehicle *GetLastVehicleInChain(Vehicle *v);
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Vehicle *GetPrevVehicleInChain(const Vehicle *v);
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Vehicle *GetFirstVehicleInChain(const Vehicle *v);
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uint CountVehiclesInChain(const Vehicle* v);
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void DeleteVehicle(Vehicle *v);
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void DeleteVehicleChain(Vehicle *v);
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void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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void CallVehicleTicks(void);
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@ -377,6 +376,14 @@ static inline bool IsValidVehicle(const Vehicle *v)
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return v->type != 0;
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}
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void DestroyVehicle(Vehicle *v);
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static inline void DeleteVehicle(Vehicle *v)
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{
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DestroyVehicle(v);
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v->type = 0;
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}
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#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
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#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
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