mirror of https://github.com/OpenTTD/OpenTTD
Cleanup: [NPF] Remove unused parameters.
parent
bb9b8eb464
commit
96c5e5e73a
|
@ -1154,7 +1154,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
|
||||||
|
|
||||||
/*** Ships ***/
|
/*** Ships ***/
|
||||||
|
|
||||||
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
|
Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found)
|
||||||
{
|
{
|
||||||
NPFFindStationOrTileData fstd;
|
NPFFindStationOrTileData fstd;
|
||||||
Trackdir trackdir = v->GetVehicleTrackdir();
|
Trackdir trackdir = v->GetVehicleTrackdir();
|
||||||
|
@ -1163,7 +1163,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
|
||||||
NPFFillWithOrderData(&fstd, v);
|
NPFFillWithOrderData(&fstd, v);
|
||||||
|
|
||||||
AyStarUserData user = { v->owner, TRANSPORT_WATER, INVALID_RAILTYPES, ROADTYPES_NONE };
|
AyStarUserData user = { v->owner, TRANSPORT_WATER, INVALID_RAILTYPES, ROADTYPES_NONE };
|
||||||
NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user);
|
NPFFoundTargetData ftd = NPFRouteToStationOrTile(v->tile, trackdir, true, &fstd, &user);
|
||||||
|
|
||||||
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
|
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
|
||||||
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
|
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
|
||||||
|
@ -1256,7 +1256,7 @@ bool NPFTrainCheckReverse(const Train *v)
|
||||||
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
|
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
|
||||||
}
|
}
|
||||||
|
|
||||||
Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
|
Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
|
||||||
{
|
{
|
||||||
NPFFindStationOrTileData fstd;
|
NPFFindStationOrTileData fstd;
|
||||||
NPFFillWithOrderData(&fstd, v, reserve_track);
|
NPFFillWithOrderData(&fstd, v, reserve_track);
|
||||||
|
|
|
@ -41,13 +41,11 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
|
||||||
/**
|
/**
|
||||||
* Finds the best path for given ship using NPF.
|
* Finds the best path for given ship using NPF.
|
||||||
* @param v the ship that needs to find a path
|
* @param v the ship that needs to find a path
|
||||||
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
|
|
||||||
* @param enterdir diagonal direction which the ship will enter this new tile from
|
|
||||||
* @param tracks available tracks on the new tile (to choose from)
|
* @param tracks available tracks on the new tile (to choose from)
|
||||||
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
|
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
|
||||||
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
|
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
|
||||||
*/
|
*/
|
||||||
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
|
Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns true if it is better to reverse the ship before leaving depot using NPF.
|
* Returns true if it is better to reverse the ship before leaving depot using NPF.
|
||||||
|
@ -87,14 +85,12 @@ bool NPFTrainCheckReverse(const Train *v);
|
||||||
/**
|
/**
|
||||||
* Finds the best path for given train using NPF.
|
* Finds the best path for given train using NPF.
|
||||||
* @param v the train that needs to find a path
|
* @param v the train that needs to find a path
|
||||||
* @param tile the tile to find the path from (should be next tile the train is about to enter)
|
|
||||||
* @param enterdir diagonal direction which the RV will enter this new tile from
|
|
||||||
* @param tracks available trackdirs on the new tile (to choose from)
|
* @param tracks available trackdirs on the new tile (to choose from)
|
||||||
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
|
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
|
||||||
* @param reserve_track indicates whether YAPF should try to reserve the found path
|
* @param reserve_track indicates whether YAPF should try to reserve the found path
|
||||||
* @param target [out] the target tile of the reservation, free is set to true if path was reserved
|
* @param target [out] the target tile of the reservation, free is set to true if path was reserved
|
||||||
* @return the best track for next turn
|
* @return the best track for next turn
|
||||||
*/
|
*/
|
||||||
Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
|
Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
|
||||||
|
|
||||||
#endif /* NPF_FUNC_H */
|
#endif /* NPF_FUNC_H */
|
||||||
|
|
|
@ -491,7 +491,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
|
||||||
|
|
||||||
switch (_settings_game.pf.pathfinder_for_ships) {
|
switch (_settings_game.pf.pathfinder_for_ships) {
|
||||||
case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
|
case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
|
||||||
case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
|
case VPF_NPF: track = NPFShipChooseTrack(v, tracks, path_found); break;
|
||||||
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
|
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
|
||||||
default: NOT_REACHED();
|
default: NOT_REACHED();
|
||||||
}
|
}
|
||||||
|
|
|
@ -2313,7 +2313,7 @@ static const byte _initial_tile_subcoord[6][4][3] = {
|
||||||
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
|
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
|
||||||
{
|
{
|
||||||
switch (_settings_game.pf.pathfinder_for_trains) {
|
switch (_settings_game.pf.pathfinder_for_trains) {
|
||||||
case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
|
case VPF_NPF: return NPFTrainChooseTrack(v, tracks, path_found, do_track_reservation, dest);
|
||||||
case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
|
case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
|
||||||
|
|
||||||
default: NOT_REACHED();
|
default: NOT_REACHED();
|
||||||
|
|
Loading…
Reference in New Issue