mirror of https://github.com/OpenTTD/OpenTTD
(svn r4258) -Codechange: Add and make use of map accessors dealing with road ground types (including roadworks).
parent
13812b08ec
commit
961b44e697
114
road_cmd.c
114
road_cmd.c
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@ -701,22 +701,14 @@ const byte _road_sloped_sprites[14] = {
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* Draw ground sprite and road pieces
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* Draw ground sprite and road pieces
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* @param ti TileInfo
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* @param ti TileInfo
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* @param road RoadBits to draw
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* @param road RoadBits to draw
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* @param ground_type Ground type
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* @param snow Draw snow
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* @param flat Draw foundation
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*/
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*/
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static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool snow, bool flat)
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static void DrawRoadBits(TileInfo* ti, RoadBits road)
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{
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{
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const DrawRoadTileStruct *drts;
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const DrawRoadTileStruct *drts;
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PalSpriteID image = 0;
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PalSpriteID image = 0;
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if (ti->tileh != 0) {
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if (ti->tileh != 0) {
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int foundation;
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int foundation = GetRoadFoundation(ti->tileh, road);
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if (flat) {
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foundation = ti->tileh;
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} else {
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foundation = GetRoadFoundation(ti->tileh, road);
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}
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if (foundation != 0) DrawFoundation(ti, foundation);
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if (foundation != 0) DrawFoundation(ti, foundation);
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@ -727,11 +719,11 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool sno
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if (image == 0) image = _road_tile_sprites_1[road];
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if (image == 0) image = _road_tile_sprites_1[road];
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if (ground_type == 0) image |= PALETTE_TO_BARE_LAND;
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if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND;
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if (snow) {
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if (IsOnSnow(ti->tile)) {
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image += 19;
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image += 19;
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} else if (ground_type > 1 && ground_type != 6) {
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} else if (HasPavement(ti->tile)) {
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// Pavement tiles.
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// Pavement tiles.
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image -= 19;
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image -= 19;
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}
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}
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@ -741,14 +733,14 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool sno
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// Return if full detail is disabled, or we are zoomed fully out.
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// Return if full detail is disabled, or we are zoomed fully out.
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if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
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if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
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if (ground_type >= 6) {
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if (HasRoadWorks(ti->tile)) {
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// Road works
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// Road works
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DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
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DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
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return;
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return;
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}
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}
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// Draw extra details.
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// Draw extra details.
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for (drts = _road_display_table[ground_type][road]; drts->image != 0; drts++) {
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for (drts = _road_display_table[GetGroundType(ti->tile)][road]; drts->image != 0; drts++) {
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int x = ti->x | drts->subcoord_x;
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int x = ti->x | drts->subcoord_x;
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int y = ti->y | drts->subcoord_y;
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int y = ti->y | drts->subcoord_y;
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byte z = ti->z;
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byte z = ti->z;
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@ -760,11 +752,10 @@ static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool sno
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static void DrawTile_Road(TileInfo *ti)
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static void DrawTile_Road(TileInfo *ti)
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{
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{
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PalSpriteID image;
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PalSpriteID image;
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uint16 m2;
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switch (GetRoadType(ti->tile)) {
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switch (GetRoadType(ti->tile)) {
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case ROAD_NORMAL:
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case ROAD_NORMAL:
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DrawRoadBits(ti, GetRoadBits(ti->tile), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false);
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DrawRoadBits(ti, GetRoadBits(ti->tile));
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break;
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break;
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case ROAD_CROSSING: {
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case ROAD_CROSSING: {
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@ -776,12 +767,11 @@ static void DrawTile_Road(TileInfo *ti)
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if (IsCrossingBarred(ti->tile)) image += 2;
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if (IsCrossingBarred(ti->tile)) image += 2;
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if ( _m[ti->tile].m4 & 0x80) {
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if (IsOnSnow(ti->tile)) {
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image += 8;
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image += 8;
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} else {
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} else {
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m2 = GB(_m[ti->tile].m4, 4, 3);
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if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND;
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if (m2 == 0) image |= PALETTE_TO_BARE_LAND;
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if (HasPavement(ti->tile)) image += 4;
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if (m2 > 1) image += 4;
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}
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}
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DrawGroundSprite(image);
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DrawGroundSprite(image);
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@ -887,20 +877,20 @@ static void AnimateTile_Road(TileIndex tile)
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if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
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if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
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}
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}
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static const byte _town_road_types[5][2] = {
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static const RoadGroundType _town_road_types[5][2] = {
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{1,1},
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{RGT_GRASS,RGT_GRASS},
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{2,2},
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{RGT_PAVED,RGT_PAVED},
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{2,2},
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{RGT_PAVED,RGT_PAVED},
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{5,5},
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{RGT_ALLEY,RGT_ALLEY},
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{3,2},
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{RGT_LIGHT,RGT_PAVED},
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};
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};
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static const byte _town_road_types_2[5][2] = {
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static const RoadGroundType _town_road_types_2[5][2] = {
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{1,1},
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{RGT_GRASS,RGT_GRASS},
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{2,2},
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{RGT_PAVED,RGT_PAVED},
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{3,2},
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{RGT_LIGHT,RGT_PAVED},
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{3,2},
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{RGT_LIGHT,RGT_PAVED},
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{3,2},
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{RGT_LIGHT,RGT_PAVED},
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};
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};
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@ -911,15 +901,15 @@ static void TileLoop_Road(TileIndex tile)
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switch (_opt.landscape) {
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switch (_opt.landscape) {
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case LT_HILLY:
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case LT_HILLY:
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if ((_m[tile].m4 & 0x80) != (GetTileZ(tile) > _opt.snow_line ? 0x80 : 0x00)) {
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if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) {
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_m[tile].m4 ^= 0x80;
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ToggleSnow(tile);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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break;
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break;
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case LT_DESERT:
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case LT_DESERT:
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if (GetTropicZone(tile) == TROPICZONE_DESERT && !(_m[tile].m4 & 0x80)) {
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if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
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_m[tile].m4 |= 0x80;
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ToggleDesert(tile);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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break;
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break;
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@ -927,7 +917,7 @@ static void TileLoop_Road(TileIndex tile)
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if (GetRoadType(tile) == ROAD_DEPOT) return;
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if (GetRoadType(tile) == ROAD_DEPOT) return;
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if (GB(_m[tile].m4, 4, 3) < 6) {
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if (!HasRoadWorks(tile)) {
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t = ClosestTownFromTile(tile, (uint)-1);
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t = ClosestTownFromTile(tile, (uint)-1);
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grp = 0;
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grp = 0;
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@ -937,9 +927,9 @@ static void TileLoop_Road(TileIndex tile)
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// Show an animation to indicate road work
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// Show an animation to indicate road work
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if (t->road_build_months != 0 &&
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if (t->road_build_months != 0 &&
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!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
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!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
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(_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) {
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GetRoadType(tile) == ROAD_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
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if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
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if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
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SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7));
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StartRoadWorks(tile);
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SndPlayTileFx(SND_21_JACKHAMMER, tile);
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SndPlayTileFx(SND_21_JACKHAMMER, tile);
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CreateEffectVehicleAbove(
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CreateEffectVehicleAbove(
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@ -954,35 +944,28 @@ static void TileLoop_Road(TileIndex tile)
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}
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}
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{
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{
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const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
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/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
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byte b = GB(_m[tile].m4, 4, 3);
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const RoadGroundType *target_rgt = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
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RoadGroundType rgt = GetGroundType(tile);
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if (b == p[0]) return;
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/* We have our desired type, do nothing */
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if (rgt == target_rgt[0]) return;
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if (b == p[1]) {
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/* We have the pre-type of the desired type, switch to the desired type */
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b = p[0];
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if (rgt == target_rgt[1]) {
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} else if (b == 0) {
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rgt = target_rgt[0];
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b = p[1];
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/* We have barren land, install the pre-type */
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} else if (rgt == RGT_BARREN) {
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rgt = target_rgt[1];
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/* We're totally off limits, remove any installation and make barren land */
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} else {
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} else {
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b = 0;
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rgt = RGT_BARREN;
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}
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}
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SB(_m[tile].m4, 4, 3, b);
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SetGroundType(tile, rgt);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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} else {
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} else if (IncreaseRoadWorksCounter(tile)) {
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// Handle road work
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TerminateRoadWorks(tile);
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//XXX undocumented
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byte b = _m[tile].m4;
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//roadworks take place only
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//keep roadworks running for 16 loops
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//lower 4 bits of map3_hi store the counter now
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if ((b & 0xF) != 0xF) {
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_m[tile].m4 = b + 1;
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return;
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}
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//roadworks finished
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_m[tile].m4 = (GB(b, 4, 3) == 6 ? 1 : 2) << 4;
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile);
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}
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}
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}
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}
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@ -1008,8 +991,7 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
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case TRANSPORT_ROAD:
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case TRANSPORT_ROAD:
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switch (GetRoadType(tile)) {
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switch (GetRoadType(tile)) {
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case ROAD_NORMAL:
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case ROAD_NORMAL:
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return GB(_m[tile].m4, 4, 3) >= 6 ?
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return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
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0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
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case ROAD_CROSSING: {
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case ROAD_CROSSING: {
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uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
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uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
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@ -1046,7 +1028,7 @@ static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
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switch (GetRoadType(tile)) {
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switch (GetRoadType(tile)) {
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case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
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case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
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case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
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case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
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default: td->str = _road_tile_strings[GB(_m[tile].m4, 4, 3)]; break;
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default: td->str = _road_tile_strings[GetGroundType(tile)]; break;
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}
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}
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}
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}
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66
road_map.h
66
road_map.h
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@ -102,6 +102,72 @@ static inline bool IsCrossingBarred(TileIndex t)
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return HASBIT(_m[t].m5, 2);
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return HASBIT(_m[t].m5, 2);
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}
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}
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#define IsOnDesert IsOnSnow
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static inline bool IsOnSnow(TileIndex t)
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{
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return HASBIT(_m[t].m4, 7);
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}
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#define ToggleDesert ToggleSnow
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static inline void ToggleSnow(TileIndex t)
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{
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TOGGLEBIT(_m[t].m4, 7);
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}
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typedef enum RoadGroundType {
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RGT_BARREN,
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RGT_GRASS,
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RGT_PAVED,
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RGT_LIGHT,
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RGT_NOT_IN_USE, /* Has something to do with fund buildings */
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RGT_ALLEY,
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RGT_ROADWORK_GRASS,
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RGT_ROADWORK_PAVED,
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RGT_ROADWORK_OFFSET = RGT_ROADWORK_GRASS - RGT_GRASS
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} RoadGroundType;
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static inline RoadGroundType GetGroundType(TileIndex t)
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{
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return (RoadGroundType)GB(_m[t].m4, 4, 3);
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}
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static inline void SetGroundType(TileIndex t, RoadGroundType rgt)
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{
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SB(_m[t].m4, 4, 3, rgt);
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}
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static inline bool HasRoadWorks(TileIndex t)
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{
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return GetGroundType(t) >= RGT_ROADWORK_GRASS;
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}
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static inline bool IncreaseRoadWorksCounter(TileIndex t)
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{
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AB(_m[t].m4, 0, 4, 1);
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return GB(_m[t].m4, 0, 4) == 15;
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}
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static inline void StartRoadWorks(TileIndex t)
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{
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assert(!HasRoadWorks(t));
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/* Remove any trees or lamps in case or roadwork */
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SetGroundType(t, min(GetGroundType(t), RGT_PAVED) + RGT_ROADWORK_OFFSET);
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}
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static inline void TerminateRoadWorks(TileIndex t)
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{
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assert(HasRoadWorks(t));
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SetGroundType(t, GetGroundType(t) - RGT_ROADWORK_OFFSET);
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/* Stop the counter */
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SB(_m[t].m4, 0, 4, 0);
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}
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static inline bool HasPavement(TileIndex t)
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{
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return GetGroundType(t) >= RGT_PAVED && GetGroundType(t) != RGT_ROADWORK_GRASS;
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}
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static inline DiagDirection GetRoadDepotDirection(TileIndex t)
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static inline DiagDirection GetRoadDepotDirection(TileIndex t)
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{
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{
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