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(svn r3431) - Fix crash when moving vehicles around in a train depot under certain conditions.

release/0.4.5
peter1138 2006-01-25 21:33:57 +00:00
parent a8758cbf5e
commit 952f246433
1 changed files with 44 additions and 38 deletions

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@ -994,47 +994,53 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (IsMultiheaded(src) && !IsTrainEngine(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
{
int r, num = 0;
r = CheckTrainStoppedInDepot(src_head);
/* check if all vehicles in the source train are stopped inside a depot */
if (r < 0) return CMD_ERROR;
if (HASBIT(p2, 0)) {
/* If moving the rest of the train, exclude wagons before the
* selected one. */
Vehicle *u;
for (u = src_head; u != src && u != NULL; u = GetNextVehicle(u))
r--;
num += r;
} else {
// If moving only one vehicle, just count that.
num++;
}
/* check if all the vehicles in the dest train are stopped */
if (dst_head != NULL) {
r = CheckTrainStoppedInDepot(dst_head);
if (r < 0) return CMD_ERROR;
/* If we move in the same vehicle, it is okay */
if (dst_head != src_head)
num += r;
assert(dst_head->tile == src_head->tile);
}
/* Check that the length of the dest train is no longer than XXX vehicles */
if (num > (_patches.mammoth_trains ? 100 : 9) && IsFrontEngine(dst_head))
return_cmd_error(STR_8819_TRAIN_TOO_LONG);
}
// when moving all wagons, we can't have the same src_head and dst_head
if (HASBIT(p2, 0) && src_head == dst_head) return 0;
{
int src_len = 0;
int max_len = _patches.mammoth_trains ? 100 : 9;
// check if all vehicles in the source train are stopped inside a depot.
src_len = CheckTrainStoppedInDepot(src_head);
if (src_len < 0) return CMD_ERROR;
// check the destination row if the source and destination aren't the same.
if (src_head != dst_head) {
int dst_len = 0;
if (dst_head != NULL) {
// check if all vehicles in the dest train are stopped.
dst_len = CheckTrainStoppedInDepot(dst_head);
if (dst_len < 0) return CMD_ERROR;
assert(dst_head->tile == src_head->tile);
}
// We are moving between rows, so only count the wagons from the source
// row that are being moved.
if (HASBIT(p2, 0)) {
const Vehicle *u;
for (u = src_head; u != src && u != NULL; u = GetNextVehicle(u))
src_len--;
} else {
// If moving only one vehicle, just count that.
src_len = 1;
}
if (src_len + dst_len > max_len) {
// Abort if we're adding too many wagons to a train.
if (dst_head != NULL && IsFrontEngine(dst_head)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
// Abort if we're making a train on a new row.
if (dst_head == NULL && IsTrainEngine(src)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
}
} else {
// Abort if we're creating a new train on an existing row.
if (src_len > max_len && src == src_head && IsTrainEngine(GetNextVehicle(src_head)))
return_cmd_error(STR_8819_TRAIN_TOO_LONG);
}
}
// moving a loco to a new line?, then we need to assign a unitnumber.
if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) {
UnitID unit_num = GetFreeUnitNumber(VEH_Train);