mirror of https://github.com/OpenTTD/OpenTTD
(svn r1565) -Fix: [ 1104969 ] Aircraft in hangar messages are now revalidated before
display -CodeChange: replaced one if (foo) return true else return false by return (foo)release/0.4.5
parent
a6d1544447
commit
941da5dc94
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@ -1199,6 +1199,13 @@ static void AircraftEntersTerminal(Vehicle *v)
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InvalidateWindowClasses(WC_AIRCRAFT_LIST);
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}
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static bool ValidateAircraftInHangar( uint data_a, uint data_b )
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{
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Vehicle *v = GetVehicle(data_a);
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return (IsAircraftHangarTile(v->tile) && (v->vehstatus & VS_STOPPED));
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}
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static void AircraftEnterHangar(Vehicle *v)
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{
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Order old_order;
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@ -1225,11 +1232,12 @@ static void AircraftEnterHangar(Vehicle *v)
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if (v->owner == _local_player) {
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SetDParam(0, v->unitnumber);
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AddNewsItem(
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AddValidatedNewsItem(
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STR_A014_AIRCRAFT_IS_WAITING_IN,
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NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
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v->index,
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0);
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0,
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ValidateAircraftInHangar);
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}
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}
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}
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@ -2622,10 +2622,7 @@ static const byte _depot_track_ind[4] = {0,1,0,1};
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bool ValidateTrainInDepot( uint data_a, uint data_b )
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{
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Vehicle *v = GetVehicle(data_a);
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if (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED))
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return true;
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else
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return false;
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return (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED));
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}
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void TrainEnterDepot(Vehicle *v, uint tile)
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