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Codefix: Avoid uppercase characters in variable names. (#13985)

pull/13986/head
Peter Nelson 2025-04-10 07:19:27 +01:00 committed by GitHub
parent 59aceee887
commit 936d78fefc
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
22 changed files with 201 additions and 201 deletions

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@ -40,7 +40,7 @@ AIInstance::AIInstance() :
void AIInstance::Initialize(AIInfo *info)
{
this->versionAPI = info->GetAPIVersion();
this->api_version = info->GetAPIVersion();
/* Register the AIController (including the "import" command) */
SQAIController_Register(this->engine);

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@ -274,18 +274,18 @@ public:
_selected_airport_index = Clamp(_selected_airport_index, -1, ac->GetSpecCount() - 1);
/* Only when no valid airport was selected, we want to select the first airport. */
bool selectFirstAirport = true;
bool select_first_airport = true;
if (_selected_airport_index != -1) {
const AirportSpec *as = ac->GetSpec(_selected_airport_index);
if (as->IsAvailable()) {
/* Ensure the airport layout is valid. */
_selected_airport_layout = Clamp(_selected_airport_layout, 0, static_cast<uint8_t>(as->layouts.size() - 1));
selectFirstAirport = false;
select_first_airport = false;
this->UpdateSelectSize();
}
}
if (selectFirstAirport) this->SelectFirstAvailableAirport(true);
if (select_first_airport) this->SelectFirstAvailableAirport(true);
}
void Close([[maybe_unused]] int data = 0) override

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@ -295,10 +295,10 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
}
TLG tlg = GetTLG(ti->tile);
uint8_t PCPstatus = 0;
uint8_t OverridePCP = 0;
uint8_t PPPpreferred[DIAGDIR_END];
uint8_t PPPallowed[DIAGDIR_END];
uint8_t pcp_status = 0;
uint8_t override_pcp = 0;
uint8_t ppp_preferred[DIAGDIR_END];
uint8_t ppp_allowed[DIAGDIR_END];
/* Find which rail bits are present, and select the override points.
* We don't draw a pylon:
@ -306,7 +306,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* 2) on the "far" end of a bridge head (the one that connects to bridge middle),
* because that one is drawn on the bridge. Exception is for length 0 bridges
* which have no middle tiles */
trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &override_pcp);
wireconfig[TS_HOME] = MaskWireBits(ti->tile, trackconfig[TS_HOME]);
/* If a track bit is present that is not in the main direction, the track is level */
isflat[TS_HOME] = ((trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT)) != 0);
@ -343,8 +343,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
isflat[TS_NEIGHBOUR] = ((trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT)) != 0);
PPPpreferred[i] = 0xFF; // We start with preferring everything (end-of-line in any direction)
PPPallowed[i] = AllowedPPPonPCP[i];
ppp_preferred[i] = 0xFF; // We start with preferring everything (end-of-line in any direction)
ppp_allowed[i] = AllowedPPPonPCP[i];
/* We cycle through all the existing tracks at a PCP and see what
* PPPs we want to have, or may not have at all */
@ -358,24 +358,24 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
/* We check whether the track in question (k) is present in the tile
* (TrackSourceTile) */
DiagDirection PCPpos = i;
DiagDirection pcp_pos = i;
if (HasBit(wireconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
/* track found, if track is in the neighbour tile, adjust the number
* of the PCP for preferred/allowed determination*/
PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
SetBit(PCPstatus, i); // This PCP is in use
PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
pcp_pos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
SetBit(pcp_status, i); // This PCP is in use
ppp_preferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][pcp_pos];
}
if (HasBit(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
ppp_allowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][pcp_pos];
}
}
/* Deactivate all PPPs if PCP is not used */
if (!HasBit(PCPstatus, i)) {
PPPpreferred[i] = 0;
PPPallowed[i] = 0;
if (!HasBit(pcp_status, i)) {
ppp_preferred[i] = 0;
ppp_allowed[i] = 0;
}
Foundation foundation = FOUNDATION_NONE;
@ -402,7 +402,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* Level means that the slope is the same, or the track is flat */
if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
for (uint k = 0; k < NUM_IGNORE_GROUPS; k++) {
if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) ClrBit(PCPstatus, i);
if (ppp_preferred[i] == IgnoredPCP[k][tlg][i]) ClrBit(pcp_status, i);
}
}
@ -410,7 +410,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* In that case, we try the any of the allowed ones. if they don't exist either, don't draw
* anything. Note that the preferred PPPs still contain the end-of-line markers.
* Remove those (simply by ANDing with allowed, since these markers are never allowed) */
if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
if ((ppp_allowed[i] & ppp_preferred[i]) != 0) ppp_allowed[i] &= ppp_preferred[i];
if (IsBridgeAbove(ti->tile)) {
Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
@ -418,16 +418,16 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
if ((height <= GetTileMaxZ(ti->tile) + 1) &&
(i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) {
SetBit(OverridePCP, i);
SetBit(override_pcp, i);
}
}
if (PPPallowed[i] != 0 && HasBit(PCPstatus, i) && !HasBit(OverridePCP, i) &&
if (ppp_allowed[i] != 0 && HasBit(pcp_status, i) && !HasBit(override_pcp, i) &&
(!IsRailStationTile(ti->tile) || CanStationTileHavePylons(ti->tile))) {
for (Direction k = DIR_BEGIN; k < DIR_END; k++) {
uint8_t temp = PPPorder[i][GetTLG(ti->tile)][k];
if (HasBit(PPPallowed[i], temp)) {
if (HasBit(ppp_allowed[i], temp)) {
uint x = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
uint y = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
@ -474,15 +474,15 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
/* Drawing of pylons is finished, now draw the wires */
for (Track t : SetTrackBitIterator(wireconfig[TS_HOME])) {
SpriteID wire_base = (t == halftile_track) ? wire_halftile : wire_normal;
uint8_t PCPconfig = HasBit(PCPstatus, PCPpositions[t][0]) +
(HasBit(PCPstatus, PCPpositions[t][1]) << 1);
uint8_t pcp_config = HasBit(pcp_status, PCPpositions[t][0]) +
(HasBit(pcp_status, PCPpositions[t][1]) << 1);
const SortableSpriteStruct *sss;
int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; // tileh for the slopes, 0 otherwise
assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(!IsSteepSlope(tileh[TS_HOME]));
sss = &RailCatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
sss = &RailCatenarySpriteData[Wires[tileh_selector][t][pcp_config]];
/*
* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
@ -541,22 +541,22 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
/* Finished with wires, draw pylons
* every other tile needs a pylon on the northern end */
if (num % 2) {
DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW);
Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE);
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos);
uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos];
uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos];
AddSortableSpriteToDraw(pylon_base + pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
DiagDirection pcp_pos = (axis == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW);
Direction ppp_pos = (axis == AXIS_X ? DIR_NW : DIR_NE);
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + x_pcp_offsets[pcp_pos] + x_ppp_offsets[ppp_pos];
uint y = ti->y + y_pcp_offsets[pcp_pos] + y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
}
/* need a pylon on the southern end of the bridge */
if (GetTunnelBridgeLength(ti->tile, start) + 1 == length) {
DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_SW : DIAGDIR_SE);
Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE);
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos);
uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos];
uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos];
AddSortableSpriteToDraw(pylon_base + pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
DiagDirection pcp_pos = (axis == AXIS_X ? DIAGDIR_SW : DIAGDIR_SE);
Direction ppp_pos = (axis == AXIS_X ? DIR_NW : DIR_NE);
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + x_pcp_offsets[pcp_pos] + x_ppp_offsets[ppp_pos];
uint y = ti->y + y_pcp_offsets[pcp_pos] + y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
}
}

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@ -35,7 +35,7 @@ GameInstance::GameInstance() :
void GameInstance::Initialize(GameInfo *info)
{
this->versionAPI = info->GetAPIVersion();
this->api_version = info->GetAPIVersion();
/* Register the GameController */
SQGSController_Register(this->engine);

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@ -327,7 +327,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
/* If there's nothing to download, do nothing. */
if (files == 0) return;
this->isCancelled = false;
this->is_cancelled = false;
if (fallback) {
this->DownloadSelectedContentFallback(content);
@ -482,14 +482,14 @@ static inline ssize_t TransferOutFWrite(std::optional<FileHandle> &file, const c
bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet &p)
{
if (!this->curFile.has_value()) {
delete this->curInfo;
if (!this->cur_file.has_value()) {
delete this->cur_info;
/* When we haven't opened a file this must be our first packet with metadata. */
this->curInfo = new ContentInfo;
this->curInfo->type = (ContentType)p.Recv_uint8();
this->curInfo->id = (ContentID)p.Recv_uint32();
this->curInfo->filesize = p.Recv_uint32();
this->curInfo->filename = p.Recv_string(NETWORK_CONTENT_FILENAME_LENGTH);
this->cur_info = new ContentInfo;
this->cur_info->type = (ContentType)p.Recv_uint8();
this->cur_info->id = (ContentID)p.Recv_uint32();
this->cur_info->filesize = p.Recv_uint32();
this->cur_info->filename = p.Recv_string(NETWORK_CONTENT_FILENAME_LENGTH);
if (!this->BeforeDownload()) {
this->CloseConnection();
@ -497,22 +497,22 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet &p)
}
} else {
/* We have a file opened, thus are downloading internal content */
size_t toRead = p.RemainingBytesToTransfer();
if (toRead != 0 && static_cast<size_t>(p.TransferOut(TransferOutFWrite, std::ref(this->curFile))) != toRead) {
size_t to_read = p.RemainingBytesToTransfer();
if (to_read != 0 && static_cast<size_t>(p.TransferOut(TransferOutFWrite, std::ref(this->cur_file))) != to_read) {
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(
GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD),
GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE),
WL_ERROR);
this->CloseConnection();
this->curFile.reset();
this->cur_file.reset();
return false;
}
this->OnDownloadProgress(this->curInfo, (int)toRead);
this->OnDownloadProgress(this->cur_info, (int)to_read);
if (toRead == 0) this->AfterDownload();
if (to_read == 0) this->AfterDownload();
}
return true;
@ -524,16 +524,16 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet &p)
*/
bool ClientNetworkContentSocketHandler::BeforeDownload()
{
if (!this->curInfo->IsValid()) {
delete this->curInfo;
this->curInfo = nullptr;
if (!this->cur_info->IsValid()) {
delete this->cur_info;
this->cur_info = nullptr;
return false;
}
if (this->curInfo->filesize != 0) {
if (this->cur_info->filesize != 0) {
/* The filesize is > 0, so we are going to download it */
std::string filename = GetFullFilename(this->curInfo, true);
if (filename.empty() || !(this->curFile = FileHandle::Open(filename, "wb")).has_value()) {
std::string filename = GetFullFilename(this->cur_info, true);
if (filename.empty() || !(this->cur_file = FileHandle::Open(filename, "wb")).has_value()) {
/* Unless that fails of course... */
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(
@ -554,19 +554,19 @@ void ClientNetworkContentSocketHandler::AfterDownload()
{
/* We read nothing; that's our marker for end-of-stream.
* Now gunzip the tar and make it known. */
this->curFile.reset();
this->cur_file.reset();
if (GunzipFile(this->curInfo)) {
FioRemove(GetFullFilename(this->curInfo, true));
if (GunzipFile(this->cur_info)) {
FioRemove(GetFullFilename(this->cur_info, true));
Subdirectory sd = GetContentInfoSubDir(this->curInfo->type);
Subdirectory sd = GetContentInfoSubDir(this->cur_info->type);
if (sd == NO_DIRECTORY) NOT_REACHED();
TarScanner ts;
std::string fname = GetFullFilename(this->curInfo, false);
std::string fname = GetFullFilename(this->cur_info, false);
ts.AddFile(sd, fname);
if (this->curInfo->type == CONTENT_TYPE_BASE_MUSIC) {
if (this->cur_info->type == CONTENT_TYPE_BASE_MUSIC) {
/* Music can't be in a tar. So extract the tar! */
ExtractTar(fname, BASESET_DIR);
FioRemove(fname);
@ -576,7 +576,7 @@ void ClientNetworkContentSocketHandler::AfterDownload()
EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
#endif
this->OnDownloadComplete(this->curInfo->id);
this->OnDownloadComplete(this->cur_info->id);
} else {
ShowErrorMessage(GetEncodedString(STR_CONTENT_ERROR_COULD_NOT_EXTRACT), {}, WL_ERROR);
}
@ -584,7 +584,7 @@ void ClientNetworkContentSocketHandler::AfterDownload()
bool ClientNetworkContentSocketHandler::IsCancelled() const
{
return this->isCancelled;
return this->is_cancelled;
}
/* Also called to just clean up the mess. */
@ -594,14 +594,14 @@ void ClientNetworkContentSocketHandler::OnFailure()
this->http_response.shrink_to_fit();
this->http_response_index = -2;
if (this->curFile.has_value()) {
this->OnDownloadProgress(this->curInfo, -1);
if (this->cur_file.has_value()) {
this->OnDownloadProgress(this->cur_info, -1);
this->curFile.reset();
this->cur_file.reset();
}
/* If we fail, download the rest via the 'old' system. */
if (!this->isCancelled) {
if (!this->is_cancelled) {
uint files, bytes;
this->DownloadSelectedContent(files, bytes, true);
@ -633,19 +633,19 @@ void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> da
if (data != nullptr) {
/* We have data, so write it to the file. */
if (fwrite(data.get(), 1, length, *this->curFile) != length) {
if (fwrite(data.get(), 1, length, *this->cur_file) != length) {
/* Writing failed somehow, let try via the old method. */
this->OnFailure();
} else {
/* Just received the data. */
this->OnDownloadProgress(this->curInfo, (int)length);
this->OnDownloadProgress(this->cur_info, (int)length);
}
/* Nothing more to do now. */
return;
}
if (this->curFile.has_value()) {
if (this->cur_file.has_value()) {
/* We've finished downloading a file. */
this->AfterDownload();
}
@ -658,9 +658,9 @@ void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> da
return;
}
delete this->curInfo;
delete this->cur_info;
/* When we haven't opened a file this must be our first packet with metadata. */
this->curInfo = new ContentInfo;
this->cur_info = new ContentInfo;
/** Check p for not being null and return calling OnFailure if that's not the case. */
#define check_not_null(p) { if ((p) == nullptr) { this->OnFailure(); return; } }
@ -678,19 +678,19 @@ void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> da
/* Read the ID */
p = strchr(str, ',');
check_and_terminate(p);
this->curInfo->id = (ContentID)atoi(str);
this->cur_info->id = (ContentID)atoi(str);
/* Read the type */
str = p + 1;
p = strchr(str, ',');
check_and_terminate(p);
this->curInfo->type = (ContentType)atoi(str);
this->cur_info->type = (ContentType)atoi(str);
/* Read the file size */
str = p + 1;
p = strchr(str, ',');
check_and_terminate(p);
this->curInfo->filesize = atoi(str);
this->cur_info->filesize = atoi(str);
/* Read the URL */
str = p + 1;
@ -720,7 +720,7 @@ void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> da
}
/* Copy the string, without extension, to the filename. */
this->curInfo->filename = std::move(filename);
this->cur_info->filename = std::move(filename);
/* Request the next file. */
if (!this->BeforeDownload()) {
@ -742,18 +742,18 @@ void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> da
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
NetworkContentSocketHandler(),
http_response_index(-2),
curFile(std::nullopt),
curInfo(nullptr),
isConnecting(false),
isCancelled(false)
cur_file(std::nullopt),
cur_info(nullptr),
is_connecting(false),
is_cancelled(false)
{
this->lastActivity = std::chrono::steady_clock::now();
this->last_activity = std::chrono::steady_clock::now();
}
/** Clear up the mess ;) */
ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
{
delete this->curInfo;
delete this->cur_info;
for (ContentInfo *ci : this->infos) delete ci;
}
@ -769,15 +769,15 @@ public:
void OnFailure() override
{
_network_content_client.isConnecting = false;
_network_content_client.is_connecting = false;
_network_content_client.OnConnect(false);
}
void OnConnect(SOCKET s) override
{
assert(_network_content_client.sock == INVALID_SOCKET);
_network_content_client.lastActivity = std::chrono::steady_clock::now();
_network_content_client.isConnecting = false;
_network_content_client.last_activity = std::chrono::steady_clock::now();
_network_content_client.is_connecting = false;
_network_content_client.sock = s;
_network_content_client.Reopen();
_network_content_client.OnConnect(true);
@ -789,10 +789,10 @@ public:
*/
void ClientNetworkContentSocketHandler::Connect()
{
if (this->sock != INVALID_SOCKET || this->isConnecting) return;
if (this->sock != INVALID_SOCKET || this->is_connecting) return;
this->isCancelled = false;
this->isConnecting = true;
this->is_cancelled = false;
this->is_connecting = true;
TCPConnecter::Create<NetworkContentConnecter>(NetworkContentServerConnectionString());
}
@ -817,7 +817,7 @@ NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool)
*/
void ClientNetworkContentSocketHandler::Cancel(void)
{
this->isCancelled = true;
this->is_cancelled = true;
this->CloseConnection();
}
@ -827,10 +827,10 @@ void ClientNetworkContentSocketHandler::Cancel(void)
*/
void ClientNetworkContentSocketHandler::SendReceive()
{
if (this->sock == INVALID_SOCKET || this->isConnecting) return;
if (this->sock == INVALID_SOCKET || this->is_connecting) return;
/* Close the connection to the content server after inactivity; there can still be downloads pending via HTTP. */
if (std::chrono::steady_clock::now() > this->lastActivity + IDLE_TIMEOUT) {
if (std::chrono::steady_clock::now() > this->last_activity + IDLE_TIMEOUT) {
this->CloseConnection();
return;
}
@ -838,7 +838,7 @@ void ClientNetworkContentSocketHandler::SendReceive()
if (this->CanSendReceive()) {
if (this->ReceivePackets()) {
/* Only update activity once a packet is received, instead of every time we try it. */
this->lastActivity = std::chrono::steady_clock::now();
this->last_activity = std::chrono::steady_clock::now();
}
}

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@ -74,11 +74,11 @@ protected:
std::vector<char> http_response; ///< The HTTP response to the requests we've been doing
int http_response_index; ///< Where we are, in the response, with handling it
std::optional<FileHandle> curFile; ///< Currently downloaded file
ContentInfo *curInfo; ///< Information about the currently downloaded file
bool isConnecting; ///< Whether we're connecting
bool isCancelled; ///< Whether the download has been cancelled
std::chrono::steady_clock::time_point lastActivity; ///< The last time there was network activity
std::optional<FileHandle> cur_file; ///< Currently downloaded file
ContentInfo *cur_info; ///< Information about the currently downloaded file
bool is_connecting; ///< Whether we're connecting
bool is_cancelled; ///< Whether the download has been cancelled
std::chrono::steady_clock::time_point last_activity; ///< The last time there was network activity
friend class NetworkContentConnecter;

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@ -107,47 +107,47 @@ static uint32_t GetClosestIndustry(TileIndex tile, IndustryType type, const Indu
* Implementation of both var 67 and 68
* since the mechanism is almost the same, it is easier to regroup them on the same
* function.
* @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
* @param param_set_id parameter given to the callback, which is the set id, or the local id, in our terminology
* @param layout_filter on what layout do we filter?
* @param town_filter Do we filter on the same town as the current industry?
* @param current Industry for which the inquiry is made
* @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
*/
static uint32_t GetCountAndDistanceOfClosestInstance(uint8_t param_setID, uint8_t layout_filter, bool town_filter, const Industry *current)
static uint32_t GetCountAndDistanceOfClosestInstance(uint8_t param_set_id, uint8_t layout_filter, bool town_filter, const Industry *current)
{
uint32_t GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
IndustryType ind_index;
uint32_t grf_id = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
IndustryType industry_type;
uint32_t closest_dist = UINT32_MAX;
uint8_t count = 0;
/* Determine what will be the industry type to look for */
switch (GrfID) {
switch (grf_id) {
case 0: // this is a default industry type
ind_index = param_setID;
industry_type = param_set_id;
break;
case 0xFFFFFFFF: // current grf
GrfID = GetIndustrySpec(current->type)->grf_prop.grfid;
grf_id = GetIndustrySpec(current->type)->grf_prop.grfid;
[[fallthrough]];
default: // use the grfid specified in register 100h
SetBit(param_setID, 7); // bit 7 means it is not an old type
ind_index = MapNewGRFIndustryType(param_setID, GrfID);
SetBit(param_set_id, 7); // bit 7 means it is not an old type
industry_type = MapNewGRFIndustryType(param_set_id, grf_id);
break;
}
/* If the industry type is invalid, there is none and the closest is far away. */
if (ind_index >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
if (industry_type >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
if (layout_filter == 0 && !town_filter) {
/* If the filter is 0, it could be because none was specified as well as being really a 0.
* In either case, just do the regular var67 */
closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
count = ClampTo<uint8_t>(Industry::GetIndustryTypeCount(ind_index));
closest_dist = GetClosestIndustry(current->location.tile, industry_type, current);
count = ClampTo<uint8_t>(Industry::GetIndustryTypeCount(industry_type));
} else {
/* Count only those who match the same industry type and layout filter
* Unfortunately, we have to do it manually */
for (const IndustryID &industry : Industry::industries[ind_index]) {
for (const IndustryID &industry : Industry::industries[industry_type]) {
if (industry == current->index) continue;
const Industry *i = Industry::Get(industry);

View File

@ -73,7 +73,7 @@ struct GRFTextEntry {
static ReferenceThroughBaseContainer<std::vector<GRFTextEntry>> _grf_text;
static uint8_t _currentLangID = GRFLX_ENGLISH; ///< by default, english is used.
static uint8_t _current_lang_id = GRFLX_ENGLISH; ///< by default, english is used.
/**
* Get the mapping from the NewGRF supplied ID to OpenTTD's internal ID.
@ -616,7 +616,7 @@ std::optional<std::string_view> GetGRFStringFromGRFText(const GRFTextList &text_
/* Search the list of lang-strings of this stringid for current lang */
for (const auto &text : text_list) {
if (text.langid == _currentLangID) return text.text;
if (text.langid == _current_lang_id) return text.text;
/* If the current string is English or American, set it as the
* fallback language if the specific language isn't available. */
@ -665,13 +665,13 @@ std::string_view GetGRFStringPtr(StringIndexInTab stringid)
*/
void SetCurrentGrfLangID(uint8_t language_id)
{
_currentLangID = language_id;
_current_lang_id = language_id;
}
bool CheckGrfLangID(uint8_t lang_id, uint8_t grf_version)
{
if (grf_version < 7) {
switch (_currentLangID) {
switch (_current_lang_id) {
case GRFLX_GERMAN: return (lang_id & GRFLB_GERMAN) != 0;
case GRFLX_FRENCH: return (lang_id & GRFLB_FRENCH) != 0;
case GRFLX_SPANISH: return (lang_id & GRFLB_SPANISH) != 0;
@ -679,7 +679,7 @@ bool CheckGrfLangID(uint8_t lang_id, uint8_t grf_version)
}
}
return (lang_id == _currentLangID || lang_id == GRFLX_UNSPECIFIED);
return (lang_id == _current_lang_id || lang_id == GRFLX_UNSPECIFIED);
}
/**

View File

@ -823,17 +823,17 @@ static void MoveToNextNewsItem()
/** Delete a news item from the queue */
static std::list<NewsItem>::iterator DeleteNewsItem(std::list<NewsItem>::iterator ni)
{
bool updateCurrentNews = (_forced_news == ni || _current_news == ni);
bool updateStatusbarNews = (_statusbar_news == ni);
bool update_current_news = (_forced_news == ni || _current_news == ni);
bool update_statusbar_news = (_statusbar_news == ni);
if (updateCurrentNews) {
if (update_current_news) {
/* When we're the current news, go to the next older item first;
* we just possibly made that the last news item. */
if (_current_news == ni) ++_current_news;
if (_forced_news == ni) _forced_news = std::end(_news);
}
if (updateStatusbarNews) {
if (update_statusbar_news) {
/* When we're the current news, go to the next older item first;
* we just possibly made that the last news item. */
++_statusbar_news;
@ -842,13 +842,13 @@ static std::list<NewsItem>::iterator DeleteNewsItem(std::list<NewsItem>::iterato
/* Delete the news from the news queue. */
ni = _news.erase(ni);
if (updateCurrentNews) {
if (update_current_news) {
/* About to remove the currently forced item (shown as newspapers) ||
* about to remove the currently displayed item (newspapers) */
MoveToNextNewsItem();
}
if (updateStatusbarNews) {
if (update_statusbar_news) {
/* About to remove the currently displayed item (ticker, or just a reminder) */
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
MoveToNextTickerItem();

View File

@ -2011,21 +2011,21 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
if (v->dest_tile == 0 && TimerGameEconomy::date_fract != (v->index % Ticks::DAY_TICKS)) break;
/* We need to search for the nearest depot (hangar). */
ClosestDepot closestDepot = v->FindClosestDepot();
ClosestDepot closest_depot = v->FindClosestDepot();
if (closestDepot.found) {
if (closest_depot.found) {
/* PBS reservations cannot reverse */
if (pbs_look_ahead && closestDepot.reverse) return false;
if (pbs_look_ahead && closest_depot.reverse) return false;
v->SetDestTile(closestDepot.location);
v->current_order.SetDestination(closestDepot.destination);
v->SetDestTile(closest_depot.location);
v->current_order.SetDestination(closest_depot.destination);
/* If there is no depot in front, reverse automatically (trains only) */
if (v->type == VEH_TRAIN && closestDepot.reverse) Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DoCommandFlag::Execute, v->index, false);
if (v->type == VEH_TRAIN && closest_depot.reverse) Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DoCommandFlag::Execute, v->index, false);
if (v->type == VEH_AIRCRAFT) {
Aircraft *a = Aircraft::From(v);
if (a->state == FLYING && a->targetairport != closestDepot.destination) {
if (a->state == FLYING && a->targetairport != closest_depot.destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
AircraftNextAirportPos_and_Order(a);
}

View File

@ -280,14 +280,14 @@ public:
Node *n = Yapf().GetBestNode();
/* walk through the path back to the origin */
Node *pNode = n;
while (pNode->parent != nullptr) {
pNode = pNode->parent;
Node *node = n;
while (node->parent != nullptr) {
node = node->parent;
}
/* if the origin node is our front vehicle tile/Trackdir then we didn't reverse
* but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) */
return FindDepotData(n->GetLastTile(), n->cost, pNode->cost != 0);
return FindDepotData(n->GetLastTile(), n->cost, node->cost != 0);
}
};
@ -358,19 +358,19 @@ public:
if (!Yapf().FindPath(v)) return false;
/* Found a destination, set as reservation target. */
Node *pNode = Yapf().GetBestNode();
this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir());
Node *node = Yapf().GetBestNode();
this->SetReservationTarget(node, node->GetLastTile(), node->GetLastTrackdir());
/* Walk through the path back to the origin. */
Node *pPrev = nullptr;
while (pNode->parent != nullptr) {
pPrev = pNode;
pNode = pNode->parent;
Node *prev = nullptr;
while (node->parent != nullptr) {
prev = node;
node = node->parent;
this->FindSafePositionOnNode(pPrev);
this->FindSafePositionOnNode(prev);
}
return dont_reserve || this->TryReservePath(nullptr, pNode->GetLastTile());
return dont_reserve || this->TryReservePath(nullptr, node->GetLastTile());
}
};
@ -448,32 +448,32 @@ public:
/* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != nullptr) {
Node *node = Yapf().GetBestNode();
if (node != nullptr) {
/* reserve till end of path */
this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir());
this->SetReservationTarget(node, node->GetLastTile(), node->GetLastTrackdir());
/* path was found or at least suggested
* walk through the path back to the origin */
Node *pPrev = nullptr;
while (pNode->parent != nullptr) {
pPrev = pNode;
pNode = pNode->parent;
Node *prev = nullptr;
while (node->parent != nullptr) {
prev = node;
node = node->parent;
this->FindSafePositionOnNode(pPrev);
this->FindSafePositionOnNode(prev);
}
/* If the best PF node has no parent, then there is no (valid) best next trackdir to return.
* This occurs when the PF is called while the train is already at its destination. */
if (pPrev == nullptr) return INVALID_TRACKDIR;
if (prev == nullptr) return INVALID_TRACKDIR;
/* return trackdir from the best origin node (one of start nodes) */
Node &best_next_node = *pPrev;
Node &best_next_node = *prev;
next_trackdir = best_next_node.GetTrackdir();
if (reserve_track && path_found) {
if (dest != nullptr) *dest = Yapf().GetBestNode()->GetLastTile();
this->TryReservePath(target, pNode->GetLastTile());
this->TryReservePath(target, node->GetLastTile());
}
}
@ -513,13 +513,13 @@ public:
/* path was found
* walk through the path back to the origin */
Node *pNode = Yapf().GetBestNode();
while (pNode->parent != nullptr) {
pNode = pNode->parent;
Node *node = Yapf().GetBestNode();
while (node->parent != nullptr) {
node = node->parent;
}
/* check if it was reversed origin */
bool reversed = (pNode->cost != 0);
bool reversed = (node->cost != 0);
return reversed;
}
};

View File

@ -391,22 +391,22 @@ public:
/* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != nullptr) {
Node *node = Yapf().GetBestNode();
if (node != nullptr) {
uint steps = 0;
for (Node *n = pNode; n->parent != nullptr; n = n->parent) steps++;
for (Node *n = node; n->parent != nullptr; n = n->parent) steps++;
/* path was found or at least suggested
* walk through the path back to its origin */
while (pNode->parent != nullptr) {
while (node->parent != nullptr) {
steps--;
if (pNode->GetIsChoice() && steps < YAPF_ROADVEH_PATH_CACHE_SEGMENTS) {
path_cache.emplace_back(pNode->GetTrackdir(), pNode->GetTile());
if (node->GetIsChoice() && steps < YAPF_ROADVEH_PATH_CACHE_SEGMENTS) {
path_cache.emplace_back(node->GetTrackdir(), node->GetTile());
}
pNode = pNode->parent;
node = node->parent;
}
/* return trackdir from the best origin node (one of start nodes) */
Node &best_next_node = *pNode;
Node &best_next_node = *node;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
@ -449,11 +449,11 @@ public:
/* find the best path */
if (!Yapf().FindPath(v)) return dist;
Node *pNode = Yapf().GetBestNode();
if (pNode != nullptr) {
Node *node = Yapf().GetBestNode();
if (node != nullptr) {
/* path was found
* get the path cost estimate */
dist = pNode->GetCostEstimate();
dist = node->GetCostEstimate();
}
return dist;

View File

@ -164,13 +164,13 @@ protected:
public:
inline void PfFollowNode(Node &old_node)
{
TVisitWaterRegionPatchCallBack visitFunc = [&](const WaterRegionPatchDesc &water_region_patch)
TVisitWaterRegionPatchCallBack visit_func = [&](const WaterRegionPatchDesc &water_region_patch)
{
Node &node = Yapf().CreateNewNode();
node.Set(&old_node, water_region_patch);
Yapf().AddNewNode(node, TrackFollower{});
};
VisitWaterRegionPatchNeighbours(old_node.key.water_region_patch, visitFunc);
VisitWaterRegionPatchNeighbours(old_node.key.water_region_patch, visit_func);
}
inline char TransportTypeChar() const { return '^'; }

View File

@ -175,11 +175,11 @@ void PickerWindow::ConstructWindow()
this->CreateNestedTree();
/* Test if pickers should be active.*/
bool isActive = this->callbacks.IsActive();
bool is_active = this->callbacks.IsActive();
/* Functionality depends on widgets being present, not window class. */
this->has_class_picker = isActive && this->GetWidget<NWidgetBase>(WID_PW_CLASS_LIST) != nullptr && this->callbacks.HasClassChoice();
this->has_type_picker = isActive && this->GetWidget<NWidgetBase>(WID_PW_TYPE_MATRIX) != nullptr;
this->has_class_picker = is_active && this->GetWidget<NWidgetBase>(WID_PW_CLASS_LIST) != nullptr && this->callbacks.HasClassChoice();
this->has_type_picker = is_active && this->GetWidget<NWidgetBase>(WID_PW_TYPE_MATRIX) != nullptr;
if (this->has_class_picker) {
this->GetWidget<NWidgetCore>(WID_PW_CLASS_LIST)->SetToolTip(this->callbacks.GetClassTooltip());

View File

@ -1769,8 +1769,8 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_81)) {
for (auto t : Map::Iterate()) {
if (GetTileType(t) == MP_TREES) {
TreeGround groundType = (TreeGround)GB(t.m2(), 4, 2);
if (groundType != TREE_GROUND_SNOW_DESERT) SB(t.m2(), 6, 2, 3);
TreeGround ground_type = (TreeGround)GB(t.m2(), 4, 2);
if (ground_type != TREE_GROUND_SNOW_DESERT) SB(t.m2(), 6, 2, 3);
}
}
}
@ -3242,15 +3242,15 @@ bool AfterLoadGame()
TileIndex cur_tile = rv->tile;
if (!IsLevelCrossingTile(cur_tile)) continue;
ClosestDepot closestDepot = rv->FindClosestDepot();
ClosestDepot closest_depot = rv->FindClosestDepot();
/* Try to find a depot with a distance limit of 512 tiles (Manhattan distance). */
if (closestDepot.found && DistanceManhattan(rv->tile, closestDepot.location) < 512u) {
if (closest_depot.found && DistanceManhattan(rv->tile, closest_depot.location) < 512u) {
/* Teleport all parts of articulated vehicles. */
for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
u->tile = closestDepot.location;
int x = TileX(closestDepot.location) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(closestDepot.location) * TILE_SIZE + TILE_SIZE / 2;
u->tile = closest_depot.location;
int x = TileX(closest_depot.location) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(closest_depot.location) * TILE_SIZE + TILE_SIZE / 2;
u->x_pos = x;
u->y_pos = y;
u->z_pos = GetSlopePixelZ(x, y, true);

View File

@ -128,16 +128,16 @@ bool ScriptInstance::LoadCompatibilityScript(std::string_view api_version, Subdi
bool ScriptInstance::LoadCompatibilityScripts(Subdirectory dir, std::span<const std::string_view> api_versions)
{
/* Don't try to load compatibility scripts for the current version. */
if (this->versionAPI == api_versions.back()) return true;
if (this->api_version == api_versions.back()) return true;
ScriptLog::Info(fmt::format("Downgrading API to be compatible with version {}", this->versionAPI));
ScriptLog::Info(fmt::format("Downgrading API to be compatible with version {}", this->api_version));
/* Downgrade the API till we are the same version as the script. The last
* entry in the list is always the current version, so skip that one. */
for (auto it = std::rbegin(api_versions) + 1; it != std::rend(api_versions); ++it) {
if (!this->LoadCompatibilityScript(*it, dir)) return false;
if (*it == this->versionAPI) break;
if (*it == this->api_version) break;
}
return true;

View File

@ -253,7 +253,7 @@ public:
protected:
class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
std::string versionAPI{}; ///< Current API used by this script.
std::string api_version{}; ///< Current API used by this script.
/**
* Register all API functions to the VM.

View File

@ -168,8 +168,8 @@ static void AddCustomRefreshRates()
_refresh_rates.insert(_settings_client.gui.refresh_rate);
/* Add all the refresh rates of all monitors connected to the machine. */
std::vector<int> monitorRates = VideoDriver::GetInstance()->GetListOfMonitorRefreshRates();
std::copy(monitorRates.begin(), monitorRates.end(), std::inserter(_refresh_rates, _refresh_rates.end()));
std::vector<int> monitor_rates = VideoDriver::GetInstance()->GetListOfMonitorRefreshRates();
std::copy(monitor_rates.begin(), monitor_rates.end(), std::inserter(_refresh_rates, _refresh_rates.end()));
}
static const int SCALE_NMARKS = (MAX_INTERFACE_SCALE - MIN_INTERFACE_SCALE) / 25 + 1; // Show marks at 25% increments

View File

@ -168,7 +168,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
patches_to_search.pop_front();
/* Add neighbours of the current patch to the search queue. */
TVisitWaterRegionPatchCallBack visitFunc = [&](const WaterRegionPatchDesc &water_region_patch) {
TVisitWaterRegionPatchCallBack visit_func = [&](const WaterRegionPatchDesc &water_region_patch) {
/* Note that we check the max distance per axis, not the total distance. */
if (std::abs(water_region_patch.x - start_patch.x) > max_region_distance ||
std::abs(water_region_patch.y - start_patch.y) > max_region_distance) return;
@ -180,7 +180,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
}
};
VisitWaterRegionPatchNeighbours(current_node, visitFunc);
VisitWaterRegionPatchNeighbours(current_node, visit_func);
}
/* Step 2: Find the closest depot within the reachable Water Region Patches. */

View File

@ -501,7 +501,7 @@ struct TimetableWindow : Window {
std::vector<TimetableArrivalDeparture> arr_dep(v->GetNumOrders());
const VehicleOrderID cur_order = v->cur_real_order_index % v->GetNumOrders();
VehicleOrderID earlyID = BuildArrivalDepartureList(v, arr_dep) ? cur_order : (VehicleOrderID)INVALID_VEH_ORDER_ID;
VehicleOrderID early_id = BuildArrivalDepartureList(v, arr_dep) ? cur_order : (VehicleOrderID)INVALID_VEH_ORDER_ID;
int selected = this->sel_index;
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
@ -519,7 +519,7 @@ struct TimetableWindow : Window {
if (arr_dep[i / 2].arrival != Ticks::INVALID_TICKS) {
/* First set the offset and text colour based on the expected/scheduled mode and some other things. */
TimerGameTick::Ticks this_offset;
if (this->show_expected && i / 2 == earlyID) {
if (this->show_expected && i / 2 == early_id) {
/* Show expected arrival. */
this_offset = 0;
tc = TC_GREEN;

View File

@ -2813,7 +2813,7 @@ static bool TryBuildTownHouse(Town *t, TileIndex tile)
probs.emplace_back(hs.Index(), cur_prob);
}
TileIndex baseTile = tile;
TileIndex base_tile = tile;
while (probability_max > 0) {
/* Building a multitile building can change the location of tile.
@ -2821,7 +2821,7 @@ static bool TryBuildTownHouse(Town *t, TileIndex tile)
* its northern tile would be elsewhere. However, if the callback
* fails we would be basing further work from the changed tile.
* So a next 1x1 tile building could be built on the wrong tile. */
tile = baseTile;
tile = base_tile;
uint r = RandomRange(probability_max);
uint i;

View File

@ -2615,9 +2615,9 @@ CommandCost Vehicle::SendToDepot(DoCommandFlags flags, DepotCommandFlags command
return CommandCost();
}
ClosestDepot closestDepot = this->FindClosestDepot();
ClosestDepot closest_depot = this->FindClosestDepot();
static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
if (!closestDepot.found) return CommandCost(no_depot[this->type]);
if (!closest_depot.found) return CommandCost(no_depot[this->type]);
if (flags.Test(DoCommandFlag::Execute)) {
if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
@ -2627,19 +2627,19 @@ CommandCost Vehicle::SendToDepot(DoCommandFlags flags, DepotCommandFlags command
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
this->SetDestTile(closestDepot.location);
this->current_order.MakeGoToDepot(closestDepot.destination.ToDepotID(), ODTF_MANUAL);
this->SetDestTile(closest_depot.location);
this->current_order.MakeGoToDepot(closest_depot.destination.ToDepotID(), ODTF_MANUAL);
if (!command.Test(DepotCommandFlag::Service)) this->current_order.SetDepotActionType(ODATFB_HALT);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
/* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
if (this->type == VEH_TRAIN && (closestDepot.reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
if (this->type == VEH_TRAIN && (closest_depot.reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DoCommandFlag::Execute, this->index, false);
}
if (this->type == VEH_AIRCRAFT) {
Aircraft *a = Aircraft::From(this);
if (a->state == FLYING && a->targetairport != closestDepot.destination) {
if (a->state == FLYING && a->targetairport != closest_depot.destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
AircraftNextAirportPos_and_Order(a);
}