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(svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.

release/0.4.5
peter1138 2006-01-21 19:39:26 +00:00
parent 016c498216
commit 935ab76f0f
1 changed files with 4 additions and 0 deletions

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@ -814,6 +814,10 @@ void SwitchMode(int new_mode)
if (_switch_mode_errorstr != INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
// Reset the TileHighlightData as it may be out of bounds if
// the new map is smaller than the old map.
memset(&_thd, 0, sizeof(_thd));
}