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(svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.

This commit is contained in:
2006-01-21 19:39:26 +00:00
parent 016c498216
commit 935ab76f0f

View File

@@ -814,6 +814,10 @@ void SwitchMode(int new_mode)
if (_switch_mode_errorstr != INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
// Reset the TileHighlightData as it may be out of bounds if
// the new map is smaller than the old map.
memset(&_thd, 0, sizeof(_thd));
}