mirror of https://github.com/OpenTTD/OpenTTD
Codechange: make SettingDesc an instance in the setting table to allow for sub classes
parent
cf6b91f30f
commit
91b3d697c5
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@ -100,7 +100,7 @@ static bool IsSignedVarMemType(VarType vt);
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const SettingDesc *GetSettingDescription(uint index)
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{
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if (index >= _settings.size()) return nullptr;
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return &_settings.begin()[index];
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return _settings.begin()[index].get();
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}
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/**
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@ -111,7 +111,7 @@ const SettingDesc *GetSettingDescription(uint index)
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static const SettingDesc *GetCompanySettingDescription(uint index)
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{
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if (index >= _company_settings.size()) return nullptr;
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return &_company_settings.begin()[index];
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return _company_settings.begin()[index].get();
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}
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/**
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@ -563,11 +563,11 @@ static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, co
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IniGroup *group_def = ini->GetGroup(grpname);
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for (auto &sd : settings_table) {
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const SettingDesc *sdb = &sd;
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const SaveLoad *sld = &sd.save;
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const SettingDesc *sdb = sd.get();
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const SaveLoad *sld = &sd->save;
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if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
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if (sd.startup != only_startup) continue;
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if (sd->startup != only_startup) continue;
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/* For settings.xx.yy load the settings from [xx] yy = ? */
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std::string s{ sdb->name };
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@ -600,11 +600,11 @@ static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, co
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case SDT_NUMX:
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case SDT_ONEOFMANY:
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case SDT_MANYOFMANY:
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Write_ValidateSetting(ptr, &sd, (int32)(size_t)p);
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Write_ValidateSetting(ptr, sd.get(), (int32)(size_t)p);
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break;
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case SDT_STDSTRING:
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Write_ValidateStdString(ptr, &sd, (const char *)p);
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Write_ValidateStdString(ptr, sd.get(), (const char *)p);
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break;
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case SDT_INTLIST: {
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@ -615,8 +615,8 @@ static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, co
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/* Use default */
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LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
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} else if (sd.proc_cnvt != nullptr) {
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sd.proc_cnvt((const char*)p);
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} else if (sd->proc_cnvt != nullptr) {
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sd->proc_cnvt((const char*)p);
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}
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break;
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}
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@ -645,8 +645,8 @@ static void IniSaveSettings(IniFile *ini, const SettingTable &settings_table, co
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void *ptr;
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for (auto &sd : settings_table) {
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const SettingDesc *sdb = &sd;
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const SaveLoad *sld = &sd.save;
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const SettingDesc *sdb = sd.get();
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const SaveLoad *sld = &sd->save;
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/* If the setting is not saved to the configuration
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* file, just continue with the next setting */
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@ -1964,6 +1964,22 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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return CommandCost();
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}
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/**
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* Get the index of the given setting in the setting table.
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* @param settings The settings to look through.
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* @param setting The setting to look for.
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* @return The index, or UINT32_MAX when it has not been found.
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*/
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static uint GetSettingIndex(const SettingTable &settings, const SettingDesc *setting)
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{
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uint index = 0;
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for (auto &sd : settings) {
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if (sd.get() == setting) return index;
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index++;
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}
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return UINT32_MAX;
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}
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/**
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* Get the index of the setting with this description.
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* @param sd the setting to get the index for.
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@ -1972,7 +1988,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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uint GetSettingIndex(const SettingDesc *sd)
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{
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assert(sd != nullptr && (sd->flags & SGF_PER_COMPANY) == 0);
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return sd - _settings.begin();
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return GetSettingIndex(_settings, sd);
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}
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/**
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@ -1983,7 +1999,7 @@ uint GetSettingIndex(const SettingDesc *sd)
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static uint GetCompanySettingIndex(const SettingDesc *sd)
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{
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assert(sd != nullptr && (sd->flags & SGF_PER_COMPANY) != 0);
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return sd - _company_settings.begin();
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return GetSettingIndex(_company_settings, sd);
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}
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/**
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@ -2048,8 +2064,8 @@ void SetDefaultCompanySettings(CompanyID cid)
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{
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Company *c = Company::Get(cid);
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for (auto &sd : _company_settings) {
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void *var = GetVariableAddress(&c->settings, &sd.save);
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Write_ValidateSetting(var, &sd, (int32)(size_t)sd.def);
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void *var = GetVariableAddress(&c->settings, &sd->save);
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Write_ValidateSetting(var, sd.get(), (int32)(size_t)sd->def);
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}
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}
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@ -2060,10 +2076,10 @@ void SyncCompanySettings()
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{
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uint i = 0;
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for (auto &sd : _company_settings) {
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const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd.save);
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const void *new_var = GetVariableAddress(&_settings_client.company, &sd.save);
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uint32 old_value = (uint32)ReadValue(old_var, sd.save.conv);
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uint32 new_value = (uint32)ReadValue(new_var, sd.save.conv);
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const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
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const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
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uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
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uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
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if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, nullptr, _local_company);
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i++;
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}
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@ -2113,25 +2129,25 @@ const SettingDesc *GetSettingFromName(const char *name)
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{
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/* First check all full names */
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for (auto &sd : _settings) {
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if (!SlIsObjectCurrentlyValid(sd.save.version_from, sd.save.version_to)) continue;
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if (strcmp(sd.name, name) == 0) return &sd;
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (strcmp(sd->name, name) == 0) return sd.get();
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}
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/* Then check the shortcut variant of the name. */
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for (auto &sd : _settings) {
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if (!SlIsObjectCurrentlyValid(sd.save.version_from, sd.save.version_to)) continue;
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const char *short_name = strchr(sd.name, '.');
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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const char *short_name = strchr(sd->name, '.');
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if (short_name != nullptr) {
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short_name++;
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if (strcmp(short_name, name) == 0) return &sd;
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if (strcmp(short_name, name) == 0) return sd.get();
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}
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}
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if (strncmp(name, "company.", 8) == 0) name += 8;
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/* And finally the company-based settings */
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for (auto &sd : _company_settings) {
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if (!SlIsObjectCurrentlyValid(sd.save.version_from, sd.save.version_to)) continue;
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if (strcmp(sd.name, name) == 0) return &sd;
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (strcmp(sd->name, name) == 0) return sd.get();
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}
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return nullptr;
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@ -2221,19 +2237,19 @@ void IConsoleListSettings(const char *prefilter)
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IConsolePrintF(CC_WARNING, "All settings with their current value:");
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for (auto &sd : _settings) {
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if (!SlIsObjectCurrentlyValid(sd.save.version_from, sd.save.version_to)) continue;
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if (prefilter != nullptr && strstr(sd.name, prefilter) == nullptr) continue;
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (prefilter != nullptr && strstr(sd->name, prefilter) == nullptr) continue;
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char value[80];
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const void *ptr = GetVariableAddress(&GetGameSettings(), &sd.save);
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const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
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if (sd.cmd == SDT_BOOLX) {
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if (sd->cmd == SDT_BOOLX) {
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seprintf(value, lastof(value), (*(const bool *)ptr != 0) ? "on" : "off");
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} else if (sd.cmd == SDT_STDSTRING) {
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} else if (sd->cmd == SDT_STDSTRING) {
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seprintf(value, lastof(value), "%s", reinterpret_cast<const std::string *>(ptr)->c_str());
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} else {
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seprintf(value, lastof(value), sd.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd.save.conv));
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seprintf(value, lastof(value), sd->min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
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}
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd.name, value);
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
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}
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IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
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@ -2248,11 +2264,11 @@ void IConsoleListSettings(const char *prefilter)
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static void LoadSettings(const SettingTable &settings, void *object)
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{
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for (auto &osd : settings) {
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const SaveLoad *sld = &osd.save;
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const SaveLoad *sld = &osd->save;
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void *ptr = GetVariableAddress(object, sld);
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if (!SlObjectMember(ptr, sld)) continue;
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if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, &osd, ReadValue(ptr, sld->conv));
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if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd.get(), ReadValue(ptr, sld->conv));
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}
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}
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@ -2268,13 +2284,13 @@ static void SaveSettings(const SettingTable &settings, void *object)
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* SlCalcLength() because we have a different format. So do this manually */
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size_t length = 0;
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for (auto &sd : settings) {
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length += SlCalcObjMemberLength(object, &sd.save);
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length += SlCalcObjMemberLength(object, &sd->save);
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}
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SlSetLength(length);
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for (auto &sd : settings) {
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void *ptr = GetVariableAddress(object, &sd.save);
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SlObjectMember(ptr, &sd.save);
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void *ptr = GetVariableAddress(object, &sd->save);
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SlObjectMember(ptr, &sd->save);
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}
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}
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@ -82,7 +82,7 @@ typedef bool OnChange(int32 var); ///< callback prototype on data modi
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typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
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/** Properties of config file settings. */
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struct SettingDescBase {
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struct SettingDesc {
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const char *name; ///< name of the setting. Used in configuration file and for console
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const void *def; ///< default value given when none is present
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SettingDescType cmd; ///< various flags for the variable
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@ -98,16 +98,13 @@ struct SettingDescBase {
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OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails
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SettingCategory cat; ///< assigned categories of the setting
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bool startup; ///< setting has to be loaded directly at startup?
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};
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struct SettingDesc : SettingDescBase {
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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bool IsEditable(bool do_command = false) const;
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SettingType GetType() const;
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};
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typedef std::initializer_list<const SettingDesc> SettingTable;
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typedef std::initializer_list<std::unique_ptr<const SettingDesc>> SettingTable;
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const SettingDesc *GetSettingFromName(const char *name);
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bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame = false);
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@ -54,13 +54,13 @@ static size_t ConvertLandscape(const char *value);
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* on the appropriate macro.
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*/
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#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, strhelp, strval, proc, load, cat, startup)\
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{name, (const void*)(size_t)(def), cmd, guiflags, min, max, interval, many, str, strhelp, strval, proc, load, cat, startup}
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#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, strhelp, strval, proc, load, cat, startup, saveload)\
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std::unique_ptr<const SettingDesc>(new SettingDesc{name, (const void*)(size_t)(def), cmd, guiflags, min, max, interval, many, str, strhelp, strval, proc, load, cat, startup, saveload})
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/* Macros for various objects to go in the configuration file.
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* This section is for global variables */
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#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, strhelp, strval, proc, nullptr, cat, startup), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to, extra)}
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NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, strhelp, strval, proc, nullptr, cat, startup, SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to, extra))
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#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
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@ -81,12 +81,12 @@ static size_t ConvertLandscape(const char *value);
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SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, strhelp, strval, proc, from, to, cat, extra, startup)
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#define SDTG_NULL(length, from, to)\
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{{"", nullptr, SDT_NUMX, SGF_NONE, 0, 0, 0, nullptr, STR_NULL, STR_NULL, STR_NULL, nullptr, nullptr, SC_NONE, false}, SLEG_NULL(length, from, to)}
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NSD_GENERAL("", nullptr, SDT_NUMX, SGF_NONE, 0, 0, 0, nullptr, STR_NULL, STR_NULL, STR_NULL, nullptr, nullptr, SC_NONE, false, SLEG_NULL(length, from, to))
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/* Macros for various objects to go in the configuration file.
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* This section is for structures where their various members are saved */
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#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, strhelp, strval, proc, load, from, to, cat, extra, startup)\
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{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, strhelp, strval, proc, load, cat, startup), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to, extra)}
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NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, strhelp, strval, proc, load, cat, startup, SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to, extra))
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#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup)
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@ -107,7 +107,7 @@ static size_t ConvertLandscape(const char *value);
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SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup)
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#define SDT_NULL(length, from, to)\
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{{"", nullptr, SDT_NUMX, SGF_NONE, 0, 0, 0, nullptr, STR_NULL, STR_NULL, STR_NULL, nullptr, nullptr, SC_NONE, false}, SLE_CONDNULL(length, from, to)}
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NSD_GENERAL("", nullptr, SDT_NUMX, SGF_NONE, 0, 0, 0, nullptr, STR_NULL, STR_NULL, STR_NULL, nullptr, nullptr, SC_NONE, false, SLE_CONDNULL(length, from, to))
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#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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