mirror of https://github.com/OpenTTD/OpenTTD
(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to
parent
47b0d41d63
commit
8ef52bc43c
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@ -196,8 +196,6 @@ void ChangeTownRating(Town *t, int add, int max);
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uint GetTownRadiusGroup(const Town* t, TileIndex tile);
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uint GetTownRadiusGroup(const Town* t, TileIndex tile);
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void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowNetworkGiveMoneyWindow(byte player);
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void ShowNetworkGiveMoneyWindow(byte player);
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void ShowNetworkNeedGamePassword(void);
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void ShowNetworkNeedCompanyPassword(void);
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int FindFirstBit(uint32 x);
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int FindFirstBit(uint32 x);
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void ShowHighscoreTable(int difficulty, int8 rank);
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void ShowHighscoreTable(int difficulty, int8 rank);
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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@ -37,7 +37,6 @@ static const Widget _select_game_widgets[] = {
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};
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};
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extern void HandleOnEditText(WindowEvent *e);
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extern void HandleOnEditText(WindowEvent *e);
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extern void HandleOnEditTextCancel(void);
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static inline void SetNewLandscapeType(byte landscape)
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static inline void SetNewLandscapeType(byte landscape)
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{
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{
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@ -83,7 +82,6 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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break;
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break;
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case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
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case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
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case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
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}
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}
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}
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}
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27
main_gui.c
27
main_gui.c
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@ -47,17 +47,6 @@ static RailType _last_built_railtype;
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extern void GenerateIndustries(void);
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extern void GenerateIndustries(void);
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extern bool GenerateTowns(void);
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extern bool GenerateTowns(void);
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void HandleOnEditTextCancel(void)
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{
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switch (_rename_what) {
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#ifdef ENABLE_NETWORK
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case 4:
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NetworkDisconnect();
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ShowNetworkGameWindow();
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break;
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#endif /* ENABLE_NETWORK */
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}
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}
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void HandleOnEditText(WindowEvent *e)
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void HandleOnEditText(WindowEvent *e)
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{
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{
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@ -97,9 +86,6 @@ void HandleOnEditText(WindowEvent *e)
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}
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}
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break;
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break;
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}
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}
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case 4: /* Game-Password and Company-Password */
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SEND_COMMAND(PACKET_CLIENT_PASSWORD)(id, e->edittext.str);
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break;
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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}
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}
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}
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}
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@ -330,19 +316,6 @@ void ShowNetworkGiveMoneyWindow(byte player)
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0, CS_NUMERAL);
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0, CS_NUMERAL);
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}
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}
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void ShowNetworkNeedGamePassword(void)
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{
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_rename_id = NETWORK_GAME_PASSWORD;
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_rename_what = 4;
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ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_GAME_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0, CS_ALPHANUMERAL);
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}
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void ShowNetworkNeedCompanyPassword(void)
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{
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_rename_id = NETWORK_COMPANY_PASSWORD;
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_rename_what = 4;
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ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0, CS_ALPHANUMERAL);
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}
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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@ -13,6 +13,7 @@
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#include "functions.h"
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#include "functions.h"
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#include "network_client.h"
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#include "network_client.h"
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#include "network_gamelist.h"
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#include "network_gamelist.h"
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#include "network_gui.h"
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#include "saveload.h"
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#include "saveload.h"
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#include "command.h"
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#include "command.h"
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#include "window.h"
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#include "window.h"
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@ -423,18 +424,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
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{
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{
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NetworkPasswordType type;
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NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
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type = NetworkRecv_uint8(MY_CLIENT, p);
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if (type == NETWORK_GAME_PASSWORD) {
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switch (type) {
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ShowNetworkNeedGamePassword();
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case NETWORK_GAME_PASSWORD:
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return NETWORK_RECV_STATUS_OKAY;
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case NETWORK_COMPANY_PASSWORD:
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} else if (type == NETWORK_COMPANY_PASSWORD) {
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ShowNetworkNeedPassword(type);
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ShowNetworkNeedCompanyPassword();
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return NETWORK_RECV_STATUS_OKAY;
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return NETWORK_RECV_STATUS_OKAY;
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default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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}
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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}
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
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@ -1395,6 +1395,24 @@ void ShowClientList(void)
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AllocateWindowDescFront(&_client_list_desc, 0);
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AllocateWindowDescFront(&_client_list_desc, 0);
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}
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}
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static NetworkPasswordType pw_type;
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void ShowNetworkNeedPassword(NetworkPasswordType npt)
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{
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StringID caption;
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pw_type = npt;
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switch (npt) {
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default: NOT_REACHED();
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case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION;
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case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION;
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}
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ShowQueryString(STR_EMPTY, caption, 20, 180, WC_NETWORK_STATUS_WINDOW, 0, CS_ALPHANUMERAL);
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}
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static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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{
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{
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switch (e->event) {
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switch (e->event) {
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@ -1438,6 +1456,14 @@ static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
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}
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}
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break;
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break;
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case WE_ON_EDIT_TEXT_CANCEL:
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NetworkDisconnect();
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ShowNetworkGameWindow();
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break;
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case WE_ON_EDIT_TEXT:
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SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->edittext.str);
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break;
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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/* $Id$ */
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#ifndef NETWORK_GUI_H
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#define NETWORK_GUI_H
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void ShowNetworkNeedPassword(NetworkPasswordType npt);
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#endif
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