mirror of https://github.com/OpenTTD/OpenTTD
(svn r1012) -Fix: [Network] Endless loop if a server was offline (WizKid)
parent
72559a785e
commit
8dc2405ad6
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@ -123,7 +123,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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DrawString(135, y, STR_NETWORK_CLIENTS_ONLINE, 2);
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DrawString(135, y, STR_NETWORK_CLIENTS_ONLINE, 2);
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// only draw icons if the server is online
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// only draw icons if the server is online
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if(cur_item->online) {
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if (cur_item->online) {
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// draw a lock if the server is password protected.
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// draw a lock if the server is password protected.
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if(cur_item->info.use_password)
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if(cur_item->info.use_password)
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@ -134,11 +134,11 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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// draw flag according to server language
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// draw flag according to server language
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y);
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y);
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cur_item = cur_item->next;
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y += NET_PRC__SIZE_OF_ROW;
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if (++n == w->vscroll.cap) { break;} // max number of games in the window
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}
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}
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cur_item = cur_item->next;
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y += NET_PRC__SIZE_OF_ROW;
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if (++n == w->vscroll.cap) { break;} // max number of games in the window
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}
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}
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}
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}
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