mirror of https://github.com/OpenTTD/OpenTTD
Merge 8355fde6f5
into 9eaa00cd89
commit
8da84a3892
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@ -420,13 +420,7 @@ DEF_CONSOLE_CMD(ConSave)
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if (argc == 2) {
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std::string filename = argv[1];
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filename += ".sav";
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IConsolePrint(CC_DEFAULT, "Saving map...");
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if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) {
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IConsolePrint(CC_ERROR, "Saving map failed.");
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} else {
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IConsolePrint(CC_INFO, "Map successfully saved to '{}'.", filename);
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}
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SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR);
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return true;
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}
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@ -2799,7 +2799,7 @@ static void SaveFileError()
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* We have written the whole game into memory, _memory_savegame, now find
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* and appropriate compressor and start writing to file.
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*/
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static SaveOrLoadResult SaveFileToDisk(bool threaded)
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static SaveOrLoadResult SaveFileToDisk(bool threaded, const std::string &filename)
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{
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try {
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auto [fmt, compression] = GetSavegameFormat(_savegame_format);
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@ -2815,6 +2815,8 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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if (threaded) SetAsyncSaveFinish(SaveFileDone);
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Debug(sl, 1, "Map saved as '{}'.", filename);
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return SL_OK;
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} catch (...) {
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ClearSaveLoadState();
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@ -2834,6 +2836,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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} else {
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asfp();
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}
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return SL_ERROR;
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}
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}
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@ -2854,9 +2857,10 @@ void WaitTillSaved()
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* using the writer, either in threaded mode if possible, or single-threaded.
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* @param writer The filter to write the savegame to.
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* @param threaded Whether to try to perform the saving asynchronously.
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* @param filename The name of the savegame (when applicable).
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* @return Return the result of the action. #SL_OK or #SL_ERROR
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*/
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static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded)
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static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded, const std::string &filename = "")
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{
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assert(!_sl.saveinprogress);
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@ -2870,10 +2874,10 @@ static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded
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SaveFileStart();
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if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
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if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true, filename)) {
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if (threaded) Debug(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
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SaveOrLoadResult result = SaveFileToDisk(false);
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SaveOrLoadResult result = SaveFileToDisk(false, filename);
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SaveFileDone();
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return result;
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@ -3135,7 +3139,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
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Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, filename);
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if (!_settings_client.gui.threaded_saves) threaded = false;
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return DoSave(std::make_shared<FileWriter>(fh), threaded);
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return DoSave(std::make_shared<FileWriter>(fh), threaded, filename);
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}
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/* LOAD game */
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