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(svn r665) code fixes for newgrf.c/newgrf.h

release/0.4.5
dominik 2004-11-17 20:08:13 +00:00
parent 9dd7c284f0
commit 8d91459f37
3 changed files with 46 additions and 36 deletions

View File

@ -19,12 +19,13 @@
* of help at #tycoon. Also thanks to Michael Blunck for is GRF files which
* served as subject to the initial testing of this codec. */
extern int _skip_sprites;
extern int _replace_sprites_count[16];
extern int _replace_sprites_offset[16];
extern int _traininfo_vehicle_pitch;
static struct GRFFile *_cur_grffile;
struct GRFFile *_cur_grffile, *_first_grffile;
static int _cur_spriteid;
static int _cur_stage;
extern int _custom_sprites_base;

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@ -1,32 +1,38 @@
struct GRFFile {
char *filename;
uint32 grfid;
uint16 flags;
uint16 sprite_offset;
struct GRFFile *next;
/* A sprite group contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite
* sets. Group ids are refered as "cargo id"s by TTDPatch
* documentation, contributing to the global confusion.
*
* A sprite set contains all sprites of a given vehicle carrying given
* cargo at a given *stage* - that is usually its load stage. Ie. you
* can have a spriteset for an empty wagon, wagon full of coal,
* half-filled wagon etc. Each spriteset contains eight sprites (one
* per direction) or four sprites if the vehicle is symmetric. */
int spriteset_start;
int spriteset_numsets;
int spriteset_numents;
int spriteset_feature;
int spritegroups_count;
struct SpriteGroup *spritegroups;
struct StationSpec stations[256];
};
struct GRFFile *_first_grffile;
int _grffile_count;
#ifndef NEWGRF_H
#define NEWGRF_H
struct GRFFile {
char *filename;
uint32 grfid;
uint16 flags;
uint16 sprite_offset;
struct GRFFile *next;
/* A sprite group contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite
* sets. Group ids are refered as "cargo id"s by TTDPatch
* documentation, contributing to the global confusion.
*
* A sprite set contains all sprites of a given vehicle carrying given
* cargo at a given *stage* - that is usually its load stage. Ie. you
* can have a spriteset for an empty wagon, wagon full of coal,
* half-filled wagon etc. Each spriteset contains eight sprites (one
* per direction) or four sprites if the vehicle is symmetric. */
int spriteset_start;
int spriteset_numsets;
int spriteset_numents;
int spriteset_feature;
int spritegroups_count;
struct SpriteGroup *spritegroups;
struct StationSpec stations[256];
};
extern int _grffile_count;
extern struct GRFFile *_first_grffile;
#endif /* NEWGRF_H */

View File

@ -418,9 +418,6 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\newgrf.c">
</File>
<File
RelativePath="landscape.c">
<FileConfiguration
@ -569,6 +566,9 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\newgrf.c">
</File>
<File
RelativePath="oldloader.c">
<FileConfiguration
@ -1144,6 +1144,9 @@
<File
RelativePath=".\network.h">
</File>
<File
RelativePath=".\newgrf.h">
</File>
<File
RelativePath="news.h">
</File>