mirror of https://github.com/OpenTTD/OpenTTD
(svn r10787) -Fix r10755: _total_towns was not increased when placing town manually in scenario editor
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@ -47,6 +47,7 @@ DEFINE_OLD_POOL_GENERIC(Town, Town)
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Town::Town(TileIndex tile)
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Town::Town(TileIndex tile)
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{
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{
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if (tile != 0) _total_towns++;
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this->xy = tile;
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this->xy = tile;
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}
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}
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@ -1354,8 +1355,6 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
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extern int _nb_orig_names;
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extern int _nb_orig_names;
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int x, i;
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int x, i;
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_total_towns++;
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t->xy = tile;
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t->xy = tile;
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t->num_houses = 0;
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t->num_houses = 0;
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t->time_until_rebuild = 10;
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t->time_until_rebuild = 10;
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