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Codechange: Replace game options' style-breaking if-condition with switch.
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@@ -390,9 +390,14 @@ struct GameOptionsWindow : Window {
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this->LowerWidget(widget);
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this->LowerWidget(widget);
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GameOptionsWindow::active_tab = widget;
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GameOptionsWindow::active_tab = widget;
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int pane = 0;
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int pane;
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if (widget == WID_GO_TAB_GRAPHICS) pane = 1;
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switch (widget) {
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else if (widget == WID_GO_TAB_SOUND) pane = 2;
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case WID_GO_TAB_GENERAL: pane = 0; break;
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case WID_GO_TAB_GRAPHICS: pane = 1; break;
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case WID_GO_TAB_SOUND: pane = 2; break;
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default: NOT_REACHED();
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}
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this->GetWidget<NWidgetStacked>(WID_GO_TAB_SELECTION)->SetDisplayedPlane(pane);
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this->GetWidget<NWidgetStacked>(WID_GO_TAB_SELECTION)->SetDisplayedPlane(pane);
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this->SetDirty();
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this->SetDirty();
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}
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}
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