mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-15 18:49:10 +00:00
Codechange: Replace game options' style-breaking if-condition with switch.
This commit is contained in:
@@ -390,9 +390,14 @@ struct GameOptionsWindow : Window {
|
||||
this->LowerWidget(widget);
|
||||
GameOptionsWindow::active_tab = widget;
|
||||
|
||||
int pane = 0;
|
||||
if (widget == WID_GO_TAB_GRAPHICS) pane = 1;
|
||||
else if (widget == WID_GO_TAB_SOUND) pane = 2;
|
||||
int pane;
|
||||
switch (widget) {
|
||||
case WID_GO_TAB_GENERAL: pane = 0; break;
|
||||
case WID_GO_TAB_GRAPHICS: pane = 1; break;
|
||||
case WID_GO_TAB_SOUND: pane = 2; break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
this->GetWidget<NWidgetStacked>(WID_GO_TAB_SELECTION)->SetDisplayedPlane(pane);
|
||||
this->SetDirty();
|
||||
}
|
||||
|
Reference in New Issue
Block a user