mirror of https://github.com/OpenTTD/OpenTTD
Codechange: [Win32] Move GDI specific drawing code into the GDI video driver class.
parent
59e0d9618b
commit
8b90d4abe0
|
@ -182,23 +182,6 @@ static uint MapWindowsKey(uint sym)
|
||||||
return key;
|
return key;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool AllocateDibSection(int w, int h, bool force = false);
|
|
||||||
|
|
||||||
static void ClientSizeChanged(int w, int h)
|
|
||||||
{
|
|
||||||
/* allocate new dib section of the new size */
|
|
||||||
if (AllocateDibSection(w, h)) {
|
|
||||||
/* mark all palette colours dirty */
|
|
||||||
_cur_palette.first_dirty = 0;
|
|
||||||
_cur_palette.count_dirty = 256;
|
|
||||||
_local_palette = _cur_palette;
|
|
||||||
|
|
||||||
BlitterFactory::GetCurrentBlitter()->PostResize();
|
|
||||||
|
|
||||||
GameSizeChanged();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
/* Keep this function here..
|
/* Keep this function here..
|
||||||
* It allows you to redraw the screen from within the MSVC debugger */
|
* It allows you to redraw the screen from within the MSVC debugger */
|
||||||
|
@ -327,69 +310,6 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
|
||||||
return true; // the request succeeded
|
return true; // the request succeeded
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Do palette animation and blit to the window. */
|
|
||||||
void VideoDriver_Win32Base::Paint()
|
|
||||||
{
|
|
||||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
|
||||||
|
|
||||||
if (IsEmptyRect(_dirty_rect)) return;
|
|
||||||
|
|
||||||
HDC dc = GetDC(_wnd.main_wnd);
|
|
||||||
HDC dc2 = CreateCompatibleDC(dc);
|
|
||||||
|
|
||||||
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
|
|
||||||
HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
|
||||||
|
|
||||||
if (_cur_palette.count_dirty != 0) {
|
|
||||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
||||||
|
|
||||||
switch (blitter->UsePaletteAnimation()) {
|
|
||||||
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
|
||||||
UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Blitter::PALETTE_ANIMATION_BLITTER:
|
|
||||||
blitter->PaletteAnimate(_local_palette);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Blitter::PALETTE_ANIMATION_NONE:
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
NOT_REACHED();
|
|
||||||
}
|
|
||||||
_cur_palette.count_dirty = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
|
||||||
SelectPalette(dc, old_palette, TRUE);
|
|
||||||
SelectObject(dc2, old_bmp);
|
|
||||||
DeleteDC(dc2);
|
|
||||||
|
|
||||||
ReleaseDC(_wnd.main_wnd, dc);
|
|
||||||
|
|
||||||
_dirty_rect = {};
|
|
||||||
}
|
|
||||||
|
|
||||||
void VideoDriver_Win32Base::PaintThread()
|
|
||||||
{
|
|
||||||
/* First tell the main thread we're started */
|
|
||||||
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
|
|
||||||
_draw_signal->notify_one();
|
|
||||||
|
|
||||||
/* Now wait for the first thing to draw! */
|
|
||||||
_draw_signal->wait(*_draw_mutex);
|
|
||||||
|
|
||||||
while (_draw_continue) {
|
|
||||||
this->Paint();
|
|
||||||
|
|
||||||
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
|
|
||||||
GdiFlush();
|
|
||||||
|
|
||||||
_draw_signal->wait(*_draw_mutex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
|
/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
|
||||||
{
|
{
|
||||||
drv->PaintThread();
|
drv->PaintThread();
|
||||||
|
@ -622,18 +542,9 @@ LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
if ((HWND)wParam == hwnd) return 0;
|
if ((HWND)wParam == hwnd) return 0;
|
||||||
FALLTHROUGH;
|
FALLTHROUGH;
|
||||||
|
|
||||||
case WM_QUERYNEWPALETTE: {
|
case WM_QUERYNEWPALETTE:
|
||||||
HDC hDC = GetWindowDC(hwnd);
|
video_driver->PaletteChanged(hwnd);
|
||||||
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
|
|
||||||
UINT nChanged = RealizePalette(hDC);
|
|
||||||
|
|
||||||
SelectPalette(hDC, hOldPalette, TRUE);
|
|
||||||
ReleaseDC(hwnd, hDC);
|
|
||||||
if (nChanged != 0) {
|
|
||||||
video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
|
|
||||||
}
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
|
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
HandleExitGameRequest();
|
HandleExitGameRequest();
|
||||||
|
@ -839,7 +750,7 @@ LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
* switched to fullscreen from a maximized state */
|
* switched to fullscreen from a maximized state */
|
||||||
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
|
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
|
||||||
if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
|
if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
|
||||||
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
@ -978,43 +889,6 @@ static void RegisterWndClass()
|
||||||
if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
|
if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool AllocateDibSection(int w, int h, bool force)
|
|
||||||
{
|
|
||||||
BITMAPINFO *bi;
|
|
||||||
HDC dc;
|
|
||||||
uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
|
||||||
|
|
||||||
w = std::max(w, 64);
|
|
||||||
h = std::max(h, 64);
|
|
||||||
|
|
||||||
if (!force && w == _screen.width && h == _screen.height) return false;
|
|
||||||
|
|
||||||
bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
|
||||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
|
||||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
||||||
|
|
||||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
|
||||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
|
||||||
|
|
||||||
bi->bmiHeader.biPlanes = 1;
|
|
||||||
bi->bmiHeader.biBitCount = bpp;
|
|
||||||
bi->bmiHeader.biCompression = BI_RGB;
|
|
||||||
|
|
||||||
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
|
|
||||||
|
|
||||||
dc = GetDC(0);
|
|
||||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, nullptr, 0);
|
|
||||||
if (_wnd.dib_sect == nullptr) usererror("CreateDIBSection failed");
|
|
||||||
ReleaseDC(0, dc);
|
|
||||||
|
|
||||||
_screen.width = w;
|
|
||||||
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
|
|
||||||
_screen.height = h;
|
|
||||||
_screen.dst_ptr = _wnd.buffer_bits;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const Dimension default_resolutions[] = {
|
static const Dimension default_resolutions[] = {
|
||||||
{ 640, 480 },
|
{ 640, 480 },
|
||||||
{ 800, 600 },
|
{ 800, 600 },
|
||||||
|
@ -1183,6 +1057,21 @@ void VideoDriver_Win32Base::MainLoop()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h)
|
||||||
|
{
|
||||||
|
/* Allocate backing store of the new size. */
|
||||||
|
if (this->AllocateBackingStore(w, h)) {
|
||||||
|
/* Mark all palette colours dirty. */
|
||||||
|
_cur_palette.first_dirty = 0;
|
||||||
|
_cur_palette.count_dirty = 256;
|
||||||
|
_local_palette = _cur_palette;
|
||||||
|
|
||||||
|
BlitterFactory::GetCurrentBlitter()->PostResize();
|
||||||
|
|
||||||
|
GameSizeChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
|
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
|
||||||
{
|
{
|
||||||
std::unique_lock<std::recursive_mutex> lock;
|
std::unique_lock<std::recursive_mutex> lock;
|
||||||
|
@ -1303,7 +1192,7 @@ const char *VideoDriver_Win32GDI::Start(const StringList ¶m)
|
||||||
_wnd.width_org = _cur_resolution.width;
|
_wnd.width_org = _cur_resolution.width;
|
||||||
_wnd.height_org = _cur_resolution.height;
|
_wnd.height_org = _cur_resolution.height;
|
||||||
|
|
||||||
AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
|
this->AllocateBackingStore(_cur_resolution.width, _cur_resolution.height);
|
||||||
this->MakeWindow(_fullscreen);
|
this->MakeWindow(_fullscreen);
|
||||||
|
|
||||||
MarkWholeScreenDirty();
|
MarkWholeScreenDirty();
|
||||||
|
@ -1323,8 +1212,116 @@ void VideoDriver_Win32GDI::Stop()
|
||||||
MyShowCursor(true);
|
MyShowCursor(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
|
||||||
|
{
|
||||||
|
uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||||
|
|
||||||
|
w = std::max(w, 64);
|
||||||
|
h = std::max(h, 64);
|
||||||
|
|
||||||
|
if (!force && w == _screen.width && h == _screen.height) return false;
|
||||||
|
|
||||||
|
BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||||
|
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||||
|
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||||
|
|
||||||
|
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||||
|
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||||
|
|
||||||
|
bi->bmiHeader.biPlanes = 1;
|
||||||
|
bi->bmiHeader.biBitCount = bpp;
|
||||||
|
bi->bmiHeader.biCompression = BI_RGB;
|
||||||
|
|
||||||
|
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
|
||||||
|
|
||||||
|
HDC dc = GetDC(0);
|
||||||
|
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&_wnd.buffer_bits, nullptr, 0);
|
||||||
|
if (_wnd.dib_sect == nullptr) usererror("CreateDIBSection failed");
|
||||||
|
ReleaseDC(0, dc);
|
||||||
|
|
||||||
|
_screen.width = w;
|
||||||
|
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
|
||||||
|
_screen.height = h;
|
||||||
|
_screen.dst_ptr = _wnd.buffer_bits;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool VideoDriver_Win32GDI::AfterBlitterChange()
|
bool VideoDriver_Win32GDI::AfterBlitterChange()
|
||||||
{
|
{
|
||||||
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
||||||
return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
|
return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoDriver_Win32GDI::PaletteChanged(HWND hWnd)
|
||||||
|
{
|
||||||
|
HDC hDC = GetWindowDC(hWnd);
|
||||||
|
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
|
||||||
|
UINT nChanged = RealizePalette(hDC);
|
||||||
|
|
||||||
|
SelectPalette(hDC, hOldPalette, TRUE);
|
||||||
|
ReleaseDC(hWnd, hDC);
|
||||||
|
if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoDriver_Win32GDI::Paint()
|
||||||
|
{
|
||||||
|
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||||
|
|
||||||
|
if (IsEmptyRect(_dirty_rect)) return;
|
||||||
|
|
||||||
|
HDC dc = GetDC(_wnd.main_wnd);
|
||||||
|
HDC dc2 = CreateCompatibleDC(dc);
|
||||||
|
|
||||||
|
HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
|
||||||
|
HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
||||||
|
|
||||||
|
if (_cur_palette.count_dirty != 0) {
|
||||||
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||||
|
|
||||||
|
switch (blitter->UsePaletteAnimation()) {
|
||||||
|
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
||||||
|
UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Blitter::PALETTE_ANIMATION_BLITTER:
|
||||||
|
blitter->PaletteAnimate(_local_palette);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Blitter::PALETTE_ANIMATION_NONE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
NOT_REACHED();
|
||||||
|
}
|
||||||
|
_cur_palette.count_dirty = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||||
|
SelectPalette(dc, old_palette, TRUE);
|
||||||
|
SelectObject(dc2, old_bmp);
|
||||||
|
DeleteDC(dc2);
|
||||||
|
|
||||||
|
ReleaseDC(_wnd.main_wnd, dc);
|
||||||
|
|
||||||
|
_dirty_rect = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
void VideoDriver_Win32GDI::PaintThread()
|
||||||
|
{
|
||||||
|
/* First tell the main thread we're started */
|
||||||
|
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
|
||||||
|
_draw_signal->notify_one();
|
||||||
|
|
||||||
|
/* Now wait for the first thing to draw! */
|
||||||
|
_draw_signal->wait(*_draw_mutex);
|
||||||
|
|
||||||
|
while (_draw_continue) {
|
||||||
|
this->Paint();
|
||||||
|
|
||||||
|
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
|
||||||
|
GdiFlush();
|
||||||
|
|
||||||
|
_draw_signal->wait(*_draw_mutex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,15 +37,20 @@ protected:
|
||||||
void InputLoop() override;
|
void InputLoop() override;
|
||||||
bool LockVideoBuffer() override;
|
bool LockVideoBuffer() override;
|
||||||
void UnlockVideoBuffer() override;
|
void UnlockVideoBuffer() override;
|
||||||
void Paint() override;
|
|
||||||
void PaintThread() override;
|
|
||||||
void CheckPaletteAnim() override;
|
void CheckPaletteAnim() override;
|
||||||
|
|
||||||
bool MakeWindow(bool full_screen);
|
bool MakeWindow(bool full_screen);
|
||||||
|
|
||||||
|
/** (Re-)create the backing store. */
|
||||||
|
virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
|
||||||
|
/** Palette of the window has changed. */
|
||||||
|
virtual void PaletteChanged(HWND hWnd) = 0;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_lock<std::recursive_mutex> draw_lock;
|
std::unique_lock<std::recursive_mutex> draw_lock;
|
||||||
|
|
||||||
|
void ClientSizeChanged(int w, int h);
|
||||||
|
|
||||||
static void PaintThreadThunk(VideoDriver_Win32Base *drv);
|
static void PaintThreadThunk(VideoDriver_Win32Base *drv);
|
||||||
|
|
||||||
friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
@ -60,6 +65,13 @@ public:
|
||||||
bool AfterBlitterChange() override;
|
bool AfterBlitterChange() override;
|
||||||
|
|
||||||
const char *GetName() const override { return "win32"; }
|
const char *GetName() const override { return "win32"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void Paint() override;
|
||||||
|
void PaintThread() override;
|
||||||
|
|
||||||
|
bool AllocateBackingStore(int w, int h, bool force = false) override;
|
||||||
|
void PaletteChanged(HWND hWnd) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** The factory for Windows' video driver. */
|
/** The factory for Windows' video driver. */
|
||||||
|
|
Loading…
Reference in New Issue