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(svn r19489) -Codechange: Introduce a had_success variable in SendAllVehiclesToDepot().

release/1.1
alberth 2010-03-20 17:10:14 +00:00
parent c9b0e9d25f
commit 8b785ccb8a
1 changed files with 10 additions and 7 deletions

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@ -586,20 +586,23 @@ CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool s
GenerateVehicleSortList(&list, type, owner, id, vlw_flag); GenerateVehicleSortList(&list, type, owner, id, vlw_flag);
/* Send all the vehicles to a depot */ /* Send all the vehicles to a depot */
bool had_success = false;
for (uint i = 0; i < list.Length(); i++) { for (uint i = 0; i < list.Length(); i++) {
const Vehicle *v = list[i]; const Vehicle *v = list[i];
CommandCost ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type)); CommandCost ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type));
/* Return 0 if DC_EXEC is not set this is a valid goto depot command) if (ret.Succeeded()) {
* In this case we know that at least one vehicle can be sent to a depot had_success = true;
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */ /* Return 0 if DC_EXEC is not set this is a valid goto depot command)
if (ret.Succeeded() && !(flags & DC_EXEC)) { * In this case we know that at least one vehicle can be sent to a depot
return CommandCost(); * and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (!(flags & DC_EXEC)) break;
} }
} }
return (flags & DC_EXEC) ? CommandCost() : CMD_ERROR; return had_success ? CommandCost() : CMD_ERROR;
} }
/** Give a custom name to your vehicle /** Give a custom name to your vehicle