mirror of https://github.com/OpenTTD/OpenTTD
(svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
parent
d57b290474
commit
8b65342449
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@ -340,6 +340,9 @@
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<File
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RelativePath=".\..\src\spritecache.cpp">
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</File>
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<File
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RelativePath=".\..\src\station.cpp">
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</File>
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<File
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RelativePath=".\..\src\string.cpp">
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</File>
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@ -623,6 +623,9 @@
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<File
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RelativePath=".\..\src\spritecache.cpp">
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</File>
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<File
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RelativePath=".\..\src\station.cpp">
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</File>
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<File
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RelativePath=".\..\src\string.cpp">
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</File>
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@ -63,6 +63,7 @@ settings.cpp
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signs.cpp
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sound.cpp
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spritecache.cpp
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station.cpp
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string.cpp
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strings.cpp
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texteff.cpp
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@ -1526,7 +1526,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
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if (result != 0) {
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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MarkStationTilesDirty(st);
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st->MarkTilesDirty();
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if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);
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@ -0,0 +1,180 @@
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/* $Id$ */
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/** @file station_cmd.c */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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#include "functions.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "player.h"
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#include "airport.h"
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#include "sprite.h"
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#include "depot.h"
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#include "train.h"
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#include "water_map.h"
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#include "industry_map.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_station.h"
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#include "yapf/yapf.h"
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#include "date.h"
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#include "helpers.hpp"
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void StationRect_Init(Station *st); // don't worry, will be removed soon
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Station::Station(TileIndex tile)
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{
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DEBUG(station, cDebugCtorLevel, "I+%3d", index);
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xy = tile;
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airport_tile = dock_tile = train_tile = 0;
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bus_stops = truck_stops = NULL;
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had_vehicle_of_type = 0;
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time_since_load = 255;
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time_since_unload = 255;
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delete_ctr = 0;
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facilities = 0;
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last_vehicle_type = VEH_Invalid;
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for (GoodsEntry *ge = goods; ge != endof(goods); ge++) {
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ge->waiting_acceptance = 0;
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ge->days_since_pickup = 0;
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ge->enroute_from = INVALID_STATION;
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ge->rating = 175;
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ge->last_speed = 0;
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ge->last_age = 0xFF;
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ge->feeder_profit = 0;
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}
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random_bits = Random();
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waiting_triggers = 0;
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StationRect_Init(this);
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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* @param st Station to be deleted
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*/
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Station::~Station()
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{
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DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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DeleteName(string_id);
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MarkDirty();
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RebuildStationLists();
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InvalidateWindowClasses(WC_STATION_LIST);
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DeleteWindowById(WC_STATION_VIEW, index);
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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//Subsidies need removal as well
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DeleteSubsidyWithStation(index);
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free(speclist);
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xy = 0;
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}
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void* Station::operator new(size_t size)
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{
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Station *st = AllocateRaw();
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return st;
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}
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void* Station::operator new(size_t size, int st_idx)
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{
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if (!AddBlockIfNeeded(&_Station_pool, st_idx))
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error("Stations: failed loading savegame: too many stations");
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Station *st = GetStation(st_idx);
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return st;
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}
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void Station::operator delete(void *p)
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{
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}
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void Station::operator delete(void *p, int st_idx)
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{
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}
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void Station::MarkDirty() const
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{
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if (sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
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MarkAllViewportsDirty(
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sign.left - 6,
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sign.top,
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sign.left + (sign.width_1 << 2) + 12,
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sign.top + 48);
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}
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}
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void Station::MarkTilesDirty() const
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{
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TileIndex tile = train_tile;
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int w, h;
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// XXX No station is recorded as 0, not INVALID_TILE...
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if (tile == 0) return;
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for (h = 0; h < trainst_h; h++) {
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for (w = 0; w < trainst_w; w++) {
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if (TileBelongsToRailStation(tile)) {
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MarkTileDirtyByTile(tile);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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bool Station::TileBelongsToRailStation(TileIndex tile) const
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{
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return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
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}
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/*static*/ Station *Station::AllocateRaw(void)
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{
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Station *st = NULL;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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if (!IsValidStation(st)) {
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StationID index = st->index;
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memset(st, 0, sizeof(Station));
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st->index = index;
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return st;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
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_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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return NULL;
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}
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@ -3,6 +3,7 @@
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#ifndef STATION_H
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#define STATION_H
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#include <deque>
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#include "player.h"
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#include "oldpool.h"
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#include "sprite.h"
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@ -97,6 +98,26 @@ struct Station {
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byte blocked_months_obsolete;
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Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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static const int cDebugCtorLevel = 1;
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Station(TileIndex tile = 0);
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~Station();
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/* normal new/delete operators. Used when building/removing station */
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void* operator new (size_t size);
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void operator delete(void *p);
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/* new/delete operators accepting station index. Used when loading station from savegame. */
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void* operator new (size_t size, int st_idx);
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void operator delete(void *p, int st_idx);
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void MarkDirty() const;
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void MarkTilesDirty() const;
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bool TileBelongsToRailStation(TileIndex tile) const;
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protected:
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static Station *AllocateRaw(void);
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};
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enum {
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@ -176,14 +197,6 @@ static inline bool IsValidStationID(StationID index)
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return index < GetStationPoolSize() && IsValidStation(GetStation(index));
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}
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void DestroyStation(Station *st);
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static inline void DeleteStation(Station *st)
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{
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DestroyStation(st);
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st->xy = 0;
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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uint GetPlatformLength(TileIndex tile, DiagDirection dir);
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void MarkStationTilesDirty(const Station *st);
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const DrawTileSprites *GetStationTileLayout(byte gfx);
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@ -42,7 +42,7 @@ typedef enum StationRectModes
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RECT_MODE_FORCE
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} StationRectMode;
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static void StationRect_Init(Station *st);
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void StationRect_Init(Station *st);
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static bool StationRect_IsEmpty(Station *st);
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static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode);
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static bool StationRect_BeforeAddRect(Station *st, TileIndex tile, int w, int h, StationRectMode mode);
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Station *st = GetStation(i);
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free(st->speclist);
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st->speclist = NULL;
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if (IsValidStation(st)) st->~Station();
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}
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}
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extern void UpdateAirplanesOnNewStation(Station *st);
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static bool TileBelongsToRailStation(const Station *st, TileIndex tile)
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{
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return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && IsRailwayStation(tile);
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}
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void MarkStationTilesDirty(const Station *st)
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{
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TileIndex tile = st->train_tile;
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int w, h;
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// XXX No station is recorded as 0, not INVALID_TILE...
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if (tile == 0) return;
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for (h = 0; h < st->trainst_h; h++) {
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for (w = 0; w < st->trainst_w; w++) {
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if (TileBelongsToRailStation(st, tile)) {
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MarkTileDirtyByTile(tile);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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static void MarkStationDirty(const Station* st)
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{
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if (st->sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1);
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MarkAllViewportsDirty(
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st->sign.left - 6,
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st->sign.top,
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st->sign.left + (st->sign.width_1 << 2) + 12,
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st->sign.top + 48);
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}
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}
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static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index)
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{
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road_stop->xy = tile;
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@ -263,7 +227,6 @@ static Station *AllocateStation(void)
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memset(st, 0, sizeof(Station));
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st->index = index;
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return st;
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}
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}
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return best_station;
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}
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static void StationInitialize(Station *st, TileIndex tile)
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{
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GoodsEntry *ge;
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st->xy = tile;
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st->airport_tile = st->dock_tile = st->train_tile = 0;
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st->bus_stops = st->truck_stops = NULL;
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st->had_vehicle_of_type = 0;
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st->time_since_load = 255;
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st->time_since_unload = 255;
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st->delete_ctr = 0;
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st->facilities = 0;
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st->last_vehicle_type = VEH_Invalid;
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for (ge = st->goods; ge != endof(st->goods); ge++) {
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ge->waiting_acceptance = 0;
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ge->days_since_pickup = 0;
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ge->enroute_from = INVALID_STATION;
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ge->rating = 175;
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ge->last_speed = 0;
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ge->last_age = 0xFF;
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ge->feeder_profit = 0;
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}
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st->random_bits = Random();
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st->waiting_triggers = 0;
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StationRect_Init(st);
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}
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// Update the virtual coords needed to draw the station sign.
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// st = Station to update for.
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static void UpdateStationVirtCoord(Station *st)
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// Update the station virt coords while making the modified parts dirty.
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static void UpdateStationVirtCoordDirty(Station *st)
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{
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MarkStationDirty(st);
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st->MarkDirty();
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UpdateStationVirtCoord(st);
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MarkStationDirty(st);
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st->MarkDirty();
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}
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// Get a mask of the cargo types that the station accepts.
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@ -1020,6 +952,10 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
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if (st != NULL && st->facilities) st = NULL;
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}
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/* In case of new station if DC_EXEC is NOT set we still need to create the station
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* to test if everything is OK. In this case we need to delete it before return. */
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std::auto_ptr<Station> st_auto_delete;
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if (st != NULL) {
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// Reuse an existing station.
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if (st->owner != OWNER_NONE && st->owner != _current_player)
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@ -1036,17 +972,19 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
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//XXX can't we pack this in the "else" part of the if above?
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if (!StationRect_BeforeAddRect(st, tile_org, w_org, h_org, RECT_MODE_TEST)) return CMD_ERROR;
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} else {
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// Create a new station
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st = AllocateStation();
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/* allocate and initialize new station */
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st = new Station(tile_org);
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if (st == NULL) return CMD_ERROR;
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st->town = ClosestTownFromTile(tile_org, (uint)-1);
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if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
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SETBIT(st->town->have_ratings, _current_player);
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/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
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st_auto_delete = std::auto_ptr<Station>(st);
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st->town = ClosestTownFromTile(tile_org, (uint)-1);
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if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
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if (flags & DC_EXEC) StationInitialize(st, tile_org);
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if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
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SETBIT(st->town->have_ratings, _current_player);
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}
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}
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/* Check if the given station class is valid */
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@ -1126,11 +1064,13 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
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tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
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} while (--numtracks);
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MarkStationTilesDirty(st);
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st->MarkTilesDirty();
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UpdateStationVirtCoordDirty(st);
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UpdateStationAcceptance(st, false);
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RebuildStationLists();
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InvalidateWindow(WC_STATION_LIST, st->owner);
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/* success, so don't delete the new station */
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st_auto_delete.release();
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}
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return cost;
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@ -1148,7 +1088,7 @@ restart:
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// too small?
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if (w != 0 && h != 0) {
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// check the left side, x = constant, y changes
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for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(0, i));) {
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for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(0, i));) {
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// the left side is unused?
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if (++i == h) {
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tile += TileDiffXY(1, 0);
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@ -1158,7 +1098,7 @@ restart:
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}
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// check the right side, x = constant, y changes
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for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(w - 1, i));) {
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for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(w - 1, i));) {
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// the right side is unused?
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if (++i == h) {
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w--;
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@ -1167,7 +1107,7 @@ restart:
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}
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// check the upper side, y = constant, x changes
|
||||
for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(i, 0));) {
|
||||
for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, 0));) {
|
||||
// the left side is unused?
|
||||
if (++i == w) {
|
||||
tile += TileDiffXY(0, 1);
|
||||
|
@ -1177,7 +1117,7 @@ restart:
|
|||
}
|
||||
|
||||
// check the lower side, y = constant, x changes
|
||||
for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(i, h - 1));) {
|
||||
for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, h - 1));) {
|
||||
// the left side is unused?
|
||||
if (++i == w) {
|
||||
h--;
|
||||
|
@ -1224,7 +1164,7 @@ int32 CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint
|
|||
// now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
|
||||
// we also need to adjust train_tile.
|
||||
MakeRailwayStationAreaSmaller(st);
|
||||
MarkStationTilesDirty(st);
|
||||
st->MarkTilesDirty();
|
||||
UpdateStationSignCoord(st);
|
||||
|
||||
// if we deleted the whole station, delete the train facility.
|
||||
|
@ -1244,7 +1184,7 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
|
|||
TileIndexDiff delta;
|
||||
Axis axis;
|
||||
uint len;
|
||||
assert(TileBelongsToRailStation(st, tile));
|
||||
assert(st->TileBelongsToRailStation(tile));
|
||||
|
||||
len = 0;
|
||||
axis = GetRailStationAxis(tile);
|
||||
|
@ -1255,14 +1195,14 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
|
|||
do {
|
||||
t -= delta;
|
||||
len++;
|
||||
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
|
||||
} while (st->TileBelongsToRailStation(t) && GetRailStationAxis(t) == axis);
|
||||
|
||||
// find ending tile
|
||||
t = tile;
|
||||
do {
|
||||
t += delta;
|
||||
len++;
|
||||
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
|
||||
} while (st->TileBelongsToRailStation(t) && GetRailStationAxis(t) == axis);
|
||||
|
||||
return len - 1;
|
||||
}
|
||||
|
@ -1314,7 +1254,7 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
|
|||
int w_bak = w;
|
||||
do {
|
||||
// for nonuniform stations, only remove tiles that are actually train station tiles
|
||||
if (TileBelongsToRailStation(st, tile)) {
|
||||
if (st->TileBelongsToRailStation(tile)) {
|
||||
if (!EnsureNoVehicle(tile))
|
||||
return CMD_ERROR;
|
||||
cost += _price.remove_rail_station;
|
||||
|
@ -1456,6 +1396,10 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
|
||||
}
|
||||
|
||||
/* In case of new station if DC_EXEC is NOT set we still need to create the station
|
||||
* to test if everything is OK. In this case we need to delete it before return. */
|
||||
std::auto_ptr<Station> st_auto_delete;
|
||||
|
||||
if (st != NULL) {
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player) {
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
|
@ -1465,24 +1409,24 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
FindRoadStopSpot(type, st, &currstop, &prev);
|
||||
} else {
|
||||
Town *t;
|
||||
|
||||
st = AllocateStation();
|
||||
/* allocate and initialize new station */
|
||||
st = new Station(tile);
|
||||
if (st == NULL) return CMD_ERROR;
|
||||
|
||||
st->town = t = ClosestTownFromTile(tile, (uint)-1);
|
||||
/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
|
||||
st_auto_delete = std::auto_ptr<Station>(st);
|
||||
|
||||
|
||||
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
|
||||
if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
|
||||
|
||||
FindRoadStopSpot(type, st, &currstop, &prev);
|
||||
|
||||
if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) {
|
||||
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
|
||||
SETBIT(t->have_ratings, _current_player);
|
||||
}
|
||||
|
||||
st->sign.width_1 = 0;
|
||||
|
||||
if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) StationInitialize(st, tile);
|
||||
}
|
||||
|
||||
cost += (type) ? _price.build_truck_station : _price.build_bus_station;
|
||||
|
@ -1507,6 +1451,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
UpdateStationAcceptance(st, false);
|
||||
RebuildStationLists();
|
||||
InvalidateWindow(WC_STATION_LIST, st->owner);
|
||||
/* success, so don't delete the new station */
|
||||
st_auto_delete.release();
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
@ -1711,6 +1657,10 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
/* In case of new station if DC_EXEC is NOT set we still need to create the station
|
||||
* to test if everything is OK. In this case we need to delete it before return. */
|
||||
std::auto_ptr<Station> st_auto_delete;
|
||||
|
||||
if (st != NULL) {
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
|
@ -1722,13 +1672,18 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
} else {
|
||||
airport_upgrade = false;
|
||||
|
||||
st = AllocateStation();
|
||||
/* allocate and initialize new station */
|
||||
st = new Station(tile);
|
||||
if (st == NULL) return CMD_ERROR;
|
||||
|
||||
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
|
||||
st_auto_delete = std::auto_ptr<Station>(st);
|
||||
|
||||
st->town = t;
|
||||
|
||||
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
|
||||
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
|
||||
SETBIT(t->have_ratings, _current_player);
|
||||
}
|
||||
|
||||
st->sign.width_1 = 0;
|
||||
|
||||
|
@ -1736,8 +1691,6 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
// type 5 name, which is heliport, otherwise airport names (1)
|
||||
if (!GenerateStationName(st, tile, (p1 == AT_HELIPORT)||(p1 == AT_HELIDEPOT)||(p1 == AT_HELISTATION) ? 5 : 1))
|
||||
return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) StationInitialize(st, tile);
|
||||
}
|
||||
|
||||
cost += _price.build_airport * w * h;
|
||||
|
@ -1775,6 +1728,8 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
UpdateStationAcceptance(st, false);
|
||||
RebuildStationLists();
|
||||
InvalidateWindow(WC_STATION_LIST, st->owner);
|
||||
/* success, so don't delete the new station */
|
||||
st_auto_delete.release();
|
||||
}
|
||||
|
||||
return cost;
|
||||
|
@ -1841,16 +1796,19 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
if (!IsClearWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE);
|
||||
|
||||
st = AllocateStation();
|
||||
/* allocate and initialize new station */
|
||||
st = new Station(tile);
|
||||
if (st == NULL) return CMD_ERROR;
|
||||
|
||||
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
|
||||
std::auto_ptr<Station> st_auto_delete = std::auto_ptr<Station>(st);
|
||||
|
||||
st->town = ClosestTownFromTile(tile, (uint)-1);
|
||||
st->sign.width_1 = 0;
|
||||
|
||||
if (!GenerateStationName(st, tile, 4)) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
StationInitialize(st, tile);
|
||||
st->dock_tile = tile;
|
||||
st->facilities |= FACIL_DOCK;
|
||||
/* Buoys are marked in the Station struct by this flag. Yes, it is this
|
||||
|
@ -1866,6 +1824,8 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
UpdateStationAcceptance(st, false);
|
||||
RebuildStationLists();
|
||||
InvalidateWindow(WC_STATION_LIST, st->owner);
|
||||
/* success, so don't delete the new station */
|
||||
st_auto_delete.release();
|
||||
}
|
||||
|
||||
return _price.build_dock;
|
||||
|
@ -1983,6 +1943,10 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
if (st!=NULL && st->facilities) st = NULL;
|
||||
}
|
||||
|
||||
/* In case of new station if DC_EXEC is NOT set we still need to create the station
|
||||
* to test if everything is OK. In this case we need to delete it before return. */
|
||||
std::auto_ptr<Station> st_auto_delete;
|
||||
|
||||
if (st != NULL) {
|
||||
if (st->owner != OWNER_NONE && st->owner != _current_player)
|
||||
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
|
||||
|
@ -1991,21 +1955,22 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
|
||||
} else {
|
||||
Town *t;
|
||||
|
||||
st = AllocateStation();
|
||||
/* allocate and initialize new station */
|
||||
st = new Station(tile);
|
||||
if (st == NULL) return CMD_ERROR;
|
||||
|
||||
st->town = t = ClosestTownFromTile(tile, (uint)-1);
|
||||
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
|
||||
st_auto_delete = std::auto_ptr<Station>(st);
|
||||
|
||||
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
|
||||
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
|
||||
|
||||
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
|
||||
SETBIT(t->have_ratings, _current_player);
|
||||
}
|
||||
|
||||
st->sign.width_1 = 0;
|
||||
|
||||
if (!GenerateStationName(st, tile, 3)) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) StationInitialize(st, tile);
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
|
@ -2024,6 +1989,8 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
UpdateStationAcceptance(st, false);
|
||||
RebuildStationLists();
|
||||
InvalidateWindow(WC_STATION_LIST, st->owner);
|
||||
/* success, so don't delete the new station */
|
||||
st_auto_delete.release();
|
||||
}
|
||||
return _price.build_dock;
|
||||
}
|
||||
|
@ -2402,41 +2369,13 @@ void DestroyRoadStop(RoadStop* rs)
|
|||
if (rs->next != NULL) rs->next->prev = rs->prev;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up a station by clearing vehicle orders and invalidating windows.
|
||||
* Aircraft-Hangar orders need special treatment here, as the hangars are
|
||||
* actually part of a station (tiletype is STATION), but the order type
|
||||
* is OT_GOTO_DEPOT.
|
||||
* @param st Station to be deleted
|
||||
*/
|
||||
void DestroyStation(Station *st)
|
||||
{
|
||||
StationID index;
|
||||
|
||||
index = st->index;
|
||||
|
||||
DeleteName(st->string_id);
|
||||
MarkStationDirty(st);
|
||||
RebuildStationLists();
|
||||
InvalidateWindowClasses(WC_STATION_LIST);
|
||||
|
||||
DeleteWindowById(WC_STATION_VIEW, index);
|
||||
|
||||
/* Now delete all orders that go to the station */
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
|
||||
|
||||
//Subsidies need removal as well
|
||||
DeleteSubsidyWithStation(index);
|
||||
|
||||
free(st->speclist);
|
||||
}
|
||||
|
||||
void DeleteAllPlayerStations(void)
|
||||
{
|
||||
Station *st;
|
||||
|
||||
FOR_ALL_STATIONS(st) {
|
||||
if (IsValidPlayer(st->owner)) DeleteStation(st);
|
||||
if (IsValidPlayer(st->owner)) delete st;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2445,7 +2384,7 @@ static void StationHandleBigTick(Station *st)
|
|||
{
|
||||
UpdateStationAcceptance(st, true);
|
||||
|
||||
if (st->facilities == 0 && ++st->delete_ctr >= 8) DeleteStation(st);
|
||||
if (st->facilities == 0 && ++st->delete_ctr >= 8) delete st;
|
||||
|
||||
}
|
||||
|
||||
|
@ -2609,7 +2548,7 @@ static void UpdateStationWaiting(Station *st, int type, uint amount)
|
|||
st->goods[type].enroute_time = 0;
|
||||
st->goods[type].enroute_from = st->index;
|
||||
InvalidateWindow(WC_STATION_VIEW, st->index);
|
||||
MarkStationTilesDirty(st);
|
||||
st->MarkTilesDirty();
|
||||
}
|
||||
|
||||
/** Rename a station
|
||||
|
@ -2786,7 +2725,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
|
|||
void BuildOilRig(TileIndex tile)
|
||||
{
|
||||
uint j;
|
||||
Station *st = AllocateStation();
|
||||
Station *st = new Station();
|
||||
|
||||
if (st == NULL) {
|
||||
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
|
||||
|
@ -2843,7 +2782,7 @@ void DeleteOilRig(TileIndex tile)
|
|||
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
|
||||
st->airport_flags = 0;
|
||||
UpdateStationVirtCoordDirty(st);
|
||||
DeleteStation(st);
|
||||
if (st->facilities == 0) delete st;
|
||||
}
|
||||
|
||||
static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player)
|
||||
|
@ -3084,12 +3023,8 @@ static void Load_STNS(void)
|
|||
{
|
||||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Station *st;
|
||||
Station *st = new (index) Station();
|
||||
|
||||
if (!AddBlockIfNeeded(&_Station_pool, index))
|
||||
error("Stations: failed loading savegame: too many stations");
|
||||
|
||||
st = GetStation(index);
|
||||
SaveLoad_STNS(st);
|
||||
|
||||
// this means it's an oldstyle savegame without support for nonuniform stations
|
||||
|
@ -3167,7 +3102,7 @@ static inline bool PtInRectXY(Rect *r, int x, int y)
|
|||
return (r->left <= x && x <= r->right && r->top <= y && y <= r->bottom);
|
||||
}
|
||||
|
||||
static void StationRect_Init(Station *st)
|
||||
void StationRect_Init(Station *st)
|
||||
{
|
||||
Rect *r = &st->rect;
|
||||
r->left = r->top = r->right = r->bottom = 0;
|
||||
|
|
Loading…
Reference in New Issue