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Codechange: Rename DrawRoadAsSnowDesert to DrawRoadAsSnowOrDesert to be consistent with other functions.
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@@ -1356,7 +1356,7 @@ static uint GetRoadSpriteOffset(Slope slope, RoadBits bits)
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* @param roadside What sort of road this is
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* @return True if snow/desert road sprites should be used.
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*/
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static bool DrawRoadAsSnowDesert(bool snow_or_desert, Roadside roadside)
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static bool DrawRoadAsSnowOrDesert(bool snow_or_desert, Roadside roadside)
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{
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return (snow_or_desert &&
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!(_settings_game.game_creation.landscape == LandscapeType::Tropic && HasGrfMiscBit(GrfMiscBit::DesertPavedRoads) &&
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@@ -1556,7 +1556,7 @@ static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const
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{
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/* Draw bare ground sprite if no road or road uses overlay system. */
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if (rti == nullptr || rti->UsesOverlay()) {
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if (DrawRoadAsSnowDesert(snow_or_desert, roadside)) {
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if (DrawRoadAsSnowOrDesert(snow_or_desert, roadside)) {
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return SPR_FLAT_SNOW_DESERT_TILE + SlopeToSpriteOffset(ti->tileh);
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}
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@@ -1571,7 +1571,7 @@ static SpriteID GetRoadGroundSprite(const TileInfo *ti, Roadside roadside, const
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/* Draw original road base sprite */
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SpriteID image = SPR_ROAD_Y + offset;
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if (DrawRoadAsSnowDesert(snow_or_desert, roadside)) {
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if (DrawRoadAsSnowOrDesert(snow_or_desert, roadside)) {
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image += 19;
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} else {
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switch (roadside) {
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@@ -1720,7 +1720,7 @@ static void DrawTile_Road(TileInfo *ti)
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SpriteID image = SPR_ROAD_Y + axis;
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Roadside roadside = GetRoadside(ti->tile);
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if (DrawRoadAsSnowDesert(IsOnSnow(ti->tile), roadside)) {
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if (DrawRoadAsSnowOrDesert(IsOnSnow(ti->tile), roadside)) {
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image += 19;
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} else {
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switch (roadside) {
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@@ -1736,7 +1736,7 @@ static void DrawTile_Road(TileInfo *ti)
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if (IsCrossingBarred(ti->tile)) image += 2;
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Roadside roadside = GetRoadside(ti->tile);
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if (DrawRoadAsSnowDesert(IsOnSnow(ti->tile), roadside)) {
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if (DrawRoadAsSnowOrDesert(IsOnSnow(ti->tile), roadside)) {
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image += 8;
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} else {
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switch (roadside) {
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