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(svn r13359) -Codechange: convert _fios_items to a SmallVector

-Cleanup: some reincarnations of _fios_items in the code
release/0.7
skidd13 2008-06-02 14:19:27 +00:00
parent fd0be850fe
commit 8a40ca49c6
5 changed files with 60 additions and 99 deletions

View File

@ -215,32 +215,25 @@ DEF_CONSOLE_CMD(ConSaveConfig)
static const FiosItem* GetFiosItem(const char* file) static const FiosItem* GetFiosItem(const char* file)
{ {
int i;
_saveload_mode = SLD_LOAD_GAME; _saveload_mode = SLD_LOAD_GAME;
BuildFileList(); BuildFileList();
for (i = 0; i < _fios_num; i++) { for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(file, _fios_list[i].name) == 0) break; if (strcmp(file, item->name) == 0) return item;
if (strcmp(file, _fios_list[i].title) == 0) break; if (strcmp(file, item->title) == 0) return item;
} }
if (i == _fios_num) { // If no name matches, try to parse it as number /* If no name matches, try to parse it as number */
char *endptr; char *endptr;
int i = strtol(file, &endptr, 10);
i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1; if (file == endptr || *endptr != '\0') i = -1;
}
return IsInsideMM(i, 0, _fios_num) ? &_fios_list[i] : NULL; return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
} }
DEF_CONSOLE_CMD(ConLoad) DEF_CONSOLE_CMD(ConLoad)
{ {
const FiosItem *item;
const char *file;
if (argc == 0) { if (argc == 0) {
IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'"); IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
return true; return true;
@ -248,8 +241,8 @@ DEF_CONSOLE_CMD(ConLoad)
if (argc != 2) return false; if (argc != 2) return false;
file = argv[1]; const char *file = argv[1];
item = GetFiosItem(file); const FiosItem *item = GetFiosItem(file);
if (item != NULL) { if (item != NULL) {
switch (item->type) { switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: { case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
@ -272,9 +265,6 @@ DEF_CONSOLE_CMD(ConLoad)
DEF_CONSOLE_CMD(ConRemove) DEF_CONSOLE_CMD(ConRemove)
{ {
const FiosItem* item;
const char* file;
if (argc == 0) { if (argc == 0) {
IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'"); IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
return true; return true;
@ -282,8 +272,8 @@ DEF_CONSOLE_CMD(ConRemove)
if (argc != 2) return false; if (argc != 2) return false;
file = argv[1]; const char *file = argv[1];
item = GetFiosItem(file); const FiosItem *item = GetFiosItem(file);
if (item != NULL) { if (item != NULL) {
if (!FiosDelete(item->name)) if (!FiosDelete(item->name))
IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file); IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
@ -299,8 +289,6 @@ DEF_CONSOLE_CMD(ConRemove)
/* List all the files in the current dir via console */ /* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles) DEF_CONSOLE_CMD(ConListFiles)
{ {
int i;
if (argc == 0) { if (argc == 0) {
IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'"); IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
return true; return true;
@ -308,9 +296,8 @@ DEF_CONSOLE_CMD(ConListFiles)
BuildFileList(); BuildFileList();
for (i = 0; i < _fios_num; i++) { for (uint i = 0; i < _fios_items.Length(); i++) {
const FiosItem *item = &_fios_list[i]; IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
IConsolePrintF(CC_DEFAULT, "%d) %s", i, item->title);
} }
FiosFreeSavegameList(); FiosFreeSavegameList();
@ -320,9 +307,6 @@ DEF_CONSOLE_CMD(ConListFiles)
/* Change the dir via console */ /* Change the dir via console */
DEF_CONSOLE_CMD(ConChangeDirectory) DEF_CONSOLE_CMD(ConChangeDirectory)
{ {
const FiosItem *item;
const char *file;
if (argc == 0) { if (argc == 0) {
IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'"); IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
return true; return true;
@ -330,8 +314,8 @@ DEF_CONSOLE_CMD(ConChangeDirectory)
if (argc != 2) return false; if (argc != 2) return false;
file = argv[1]; const char *file = argv[1];
item = GetFiosItem(file); const FiosItem *item = GetFiosItem(file);
if (item != NULL) { if (item != NULL) {
switch (item->type) { switch (item->type) {
case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:

View File

@ -10,7 +10,6 @@
#include "heightmap.h" #include "heightmap.h"
#include "fios.h" #include "fios.h"
#include "fileio.h" #include "fileio.h"
#include "core/alloc_func.hpp"
#include "functions.h" #include "functions.h"
#include "string_func.h" #include "string_func.h"
#include <sys/types.h> #include <sys/types.h>
@ -30,12 +29,9 @@
#include "table/strings.h" #include "table/strings.h"
/* Variables to display file lists */ /* Variables to display file lists */
int _fios_num; SmallVector<FiosItem, 32> _fios_items;
static char *_fios_path; static char *_fios_path;
static FiosItem *_fios_items;
SmallFiosItem _file_to_saveload; SmallFiosItem _file_to_saveload;
static int _fios_count, _fios_alloc;
/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
extern bool FiosIsRoot(const char *path); extern bool FiosIsRoot(const char *path);
@ -47,19 +43,6 @@ extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
/* get the name of an oldstyle savegame */ /* get the name of an oldstyle savegame */
extern void GetOldSaveGameName(char *title, const char *path, const char *file); extern void GetOldSaveGameName(char *title, const char *path, const char *file);
/**
* Allocate a new FiosItem.
* @return A pointer to the newly allocated FiosItem.
*/
FiosItem *FiosAlloc()
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = ReallocT(_fios_items, _fios_alloc);
}
return &_fios_items[_fios_count++];
}
/** /**
* Compare two FiosItem's. Used with qsort when sorting the file list. * Compare two FiosItem's. Used with qsort when sorting the file list.
* @param a A pointer to the first FiosItem to compare. * @param a A pointer to the first FiosItem to compare.
@ -82,15 +65,12 @@ int CDECL compare_FiosItems(const void *a, const void *b)
return r; return r;
} }
/** /** Clear the list */
* Free the list of savegames
*/
void FiosFreeSavegameList() void FiosFreeSavegameList()
{ {
free(_fios_items); _fios_items.Clear();
_fios_items = NULL; _fios_items.Compact();
_fios_alloc = _fios_count = 0; };
}
/** /**
* Get descriptive texts. Returns the path and free space * Get descriptive texts. Returns the path and free space
@ -229,9 +209,11 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
int sort_start; int sort_start;
char d_name[sizeof(fios->name)]; char d_name[sizeof(fios->name)];
_fios_items.Clear();
/* A parent directory link exists if we are not in the root directory */ /* A parent directory link exists if we are not in the root directory */
if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) { if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
fios = FiosAlloc(); fios = _fios_items.Append();
fios->type = FIOS_TYPE_PARENT; fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0; fios->mtime = 0;
ttd_strlcpy(fios->name, "..", lengthof(fios->name)); ttd_strlcpy(fios->name, "..", lengthof(fios->name));
@ -247,7 +229,7 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) && if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) && (!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
fios = FiosAlloc(); fios = _fios_items.Append();
fios->type = FIOS_TYPE_DIR; fios->type = FIOS_TYPE_DIR;
fios->mtime = 0; fios->mtime = 0;
ttd_strlcpy(fios->name, d_name, lengthof(fios->name)); ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
@ -262,12 +244,12 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
{ {
byte order = _savegame_sort_order; byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order; _savegame_sort_order = order;
} }
/* This is where to start sorting for the filenames */ /* This is where to start sorting for the filenames */
sort_start = _fios_count; sort_start = _fios_items.Length();
/* Show files */ /* Show files */
dir = ttd_opendir(_fios_path); dir = ttd_opendir(_fios_path);
@ -285,7 +267,7 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
FiosType type = callback_proc(mode, d_name, t, fios_title); FiosType type = callback_proc(mode, d_name, t, fios_title);
if (type != FIOS_TYPE_INVALID) { if (type != FIOS_TYPE_INVALID) {
fios = FiosAlloc(); fios = _fios_items.Append();
fios->mtime = sb.st_mtime; fios->mtime = sb.st_mtime;
fios->type = type; fios->type = type;
ttd_strlcpy(fios->name, d_name, lengthof(fios->name)); ttd_strlcpy(fios->name, d_name, lengthof(fios->name));
@ -300,13 +282,14 @@ static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_
closedir(dir); closedir(dir);
} }
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
/* Show drives */ /* Show drives */
if (mode != SLD_NEW_GAME) FiosGetDrives(); if (mode != SLD_NEW_GAME) FiosGetDrives();
_fios_num = _fios_count; _fios_items.Compact();
return _fios_items;
return _fios_items.Begin();
} }
/** /**
@ -345,7 +328,7 @@ static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList * @see FiosGetFileList
*/ */
FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode) void FiosGetSavegameList(SaveLoadDialogMode mode)
{ {
static char *fios_save_path = NULL; static char *fios_save_path = NULL;
@ -356,7 +339,7 @@ FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode)
_fios_path = fios_save_path; _fios_path = fios_save_path;
return FiosGetFileList(mode, &FiosGetSavegameListCallback); FiosGetFileList(mode, &FiosGetSavegameListCallback);
} }
/** /**
@ -393,7 +376,7 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList * @see FiosGetFileList
*/ */
FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode) void FiosGetScenarioList(SaveLoadDialogMode mode)
{ {
static char *fios_scn_path = NULL; static char *fios_scn_path = NULL;
@ -405,7 +388,7 @@ FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode)
_fios_path = fios_scn_path; _fios_path = fios_scn_path;
return FiosGetFileList(mode, &FiosGetScenarioListCallback); FiosGetFileList(mode, &FiosGetScenarioListCallback);
} }
static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title) static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
@ -425,7 +408,7 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
} }
/* Get a list of Heightmaps */ /* Get a list of Heightmaps */
FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode) void FiosGetHeightmapList(SaveLoadDialogMode mode)
{ {
static char *fios_hmap_path = NULL; static char *fios_hmap_path = NULL;
@ -436,5 +419,5 @@ FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode)
_fios_path = fios_hmap_path; _fios_path = fios_hmap_path;
return FiosGetFileList(mode, &FiosGetHeightmapListCallback); FiosGetFileList(mode, &FiosGetHeightmapListCallback);
} }

View File

@ -6,6 +6,7 @@
#define FIOS_H #define FIOS_H
#include "strings_type.h" #include "strings_type.h"
#include "misc/smallvec.h"
enum { enum {
/** /**
@ -80,8 +81,7 @@ enum {
}; };
/* Variables to display file lists */ /* Variables to display file lists */
extern FiosItem *_fios_list; ///< defined in misc_gui.cpp extern SmallVector<FiosItem, 32> _fios_items; ///< defined in fios.cpp
extern int _fios_num; ///< defined in fios.cpp, read_only version of _fios_count
extern SmallFiosItem _file_to_saveload; extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
extern byte _savegame_sort_order; extern byte _savegame_sort_order;
@ -90,11 +90,11 @@ extern byte _savegame_sort_order;
void ShowSaveLoadDialog(SaveLoadDialogMode mode); void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */ /* Get a list of savegames */
FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode); void FiosGetSavegameList(SaveLoadDialogMode mode);
/* Get a list of scenarios */ /* Get a list of scenarios */
FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode); void FiosGetScenarioList(SaveLoadDialogMode mode);
/* Get a list of Heightmaps */ /* Get a list of Heightmaps */
FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode); void FiosGetHeightmapList(SaveLoadDialogMode mode);
/* Free the list of savegames */ /* Free the list of savegames */
void FiosFreeSavegameList(); void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */ /* Browse to. Returns a filename w/path if we reached a file. */

View File

@ -50,7 +50,6 @@
#include "table/strings.h" #include "table/strings.h"
/* Variables to display file lists */ /* Variables to display file lists */
FiosItem *_fios_list;
SaveLoadDialogMode _saveload_mode; SaveLoadDialogMode _saveload_mode;
@ -1300,11 +1299,11 @@ void BuildFileList()
case SLD_NEW_GAME: case SLD_NEW_GAME:
case SLD_LOAD_SCENARIO: case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO: case SLD_SAVE_SCENARIO:
_fios_list = FiosGetScenarioList(_saveload_mode); break; FiosGetScenarioList(_saveload_mode); break;
case SLD_LOAD_HEIGHTMAP: case SLD_LOAD_HEIGHTMAP:
_fios_list = FiosGetHeightmapList(_saveload_mode); break; FiosGetHeightmapList(_saveload_mode); break;
default: _fios_list = FiosGetSavegameList(_saveload_mode); break; default: FiosGetSavegameList(_saveload_mode); break;
} }
} }
@ -1333,8 +1332,8 @@ static void MakeSortedSaveGameList()
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories * Only sort savegames/scenarios, not directories
*/ */
for (int i = 0; i < _fios_num; i++) { for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
switch (_fios_list[i].type) { switch (item->type) {
case FIOS_TYPE_DIR: sort_start++; break; case FIOS_TYPE_DIR: sort_start++; break;
case FIOS_TYPE_PARENT: sort_start++; break; case FIOS_TYPE_PARENT: sort_start++; break;
case FIOS_TYPE_DRIVE: sort_end++; break; case FIOS_TYPE_DRIVE: sort_end++; break;
@ -1342,9 +1341,9 @@ static void MakeSortedSaveGameList()
} }
} }
uint s_amount = _fios_num - sort_start - sort_end; uint s_amount = _fios_items.Length() - sort_start - sort_end;
if (s_amount > 0) { if (s_amount > 0) {
qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems); qsort(_fios_items.Get(sort_start), s_amount, sizeof(FiosItem), compare_FiosItems);
} }
} }
@ -1443,10 +1442,9 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
virtual void OnPaint() virtual void OnPaint()
{ {
int pos;
int y; int y;
SetVScrollCount(this, _fios_num); SetVScrollCount(this, _fios_items.Length());
this->DrawWidgets(); this->DrawWidgets();
DrawFiosTexts(this->width); DrawFiosTexts(this->width);
@ -1459,8 +1457,8 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP); this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? 2 : 3, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
y = this->widget[7].top + 1; y = this->widget[7].top + 1;
for (pos = this->vscroll.pos; pos < _fios_num; pos++) { for (uint pos = this->vscroll.pos; pos < _fios_items.Length(); pos++) {
const FiosItem *item = _fios_list + pos; const FiosItem *item = _fios_items.Get(pos);
DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], this->width - 18); DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], this->width - 18);
y += 10; y += 10;
@ -1497,14 +1495,12 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
case 7: { // Click the listbox case 7: { // Click the listbox
int y = (pt.y - this->widget[widget].top - 1) / 10; int y = (pt.y - this->widget[widget].top - 1) / 10;
char *name;
const FiosItem *file;
if (y < 0 || (y += this->vscroll.pos) >= this->vscroll.count) return; if (y < 0 || (y += this->vscroll.pos) >= this->vscroll.count) return;
file = _fios_list + y; const FiosItem *file = _fios_items.Get(y);
name = FiosBrowseTo(file); char *name = FiosBrowseTo(file);
if (name != NULL) { if (name != NULL) {
if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD; _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;

View File

@ -670,7 +670,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
_saveload_mode = SLD_NEW_GAME; _saveload_mode = SLD_NEW_GAME;
BuildFileList(); BuildFileList();
this->vscroll.cap = 12; this->vscroll.cap = 12;
this->vscroll.count = _fios_num + 1; this->vscroll.count = _fios_items.Length();
this->afilter = CS_ALPHANUMERAL; this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160); InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160);
@ -683,7 +683,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
virtual void OnPaint() virtual void OnPaint()
{ {
int y = NSSWND_START, pos; int y = NSSWND_START;
const FiosItem *item; const FiosItem *item;
/* draw basic widgets */ /* draw basic widgets */
@ -703,9 +703,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
/* draw list of maps */ /* draw list of maps */
GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list
pos = this->vscroll.pos; for (uint pos = this->vscroll.pos; pos < _fios_items.Length() + 1; pos++) {
while (pos < _fios_num + 1) { item = _fios_items.Get(pos - 1);
item = _fios_list + pos - 1;
if (item == this->map || (pos == 0 && this->map == NULL)) if (item == this->map || (pos == 0 && this->map == NULL))
GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
@ -714,7 +713,6 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
} else { } else {
DoDrawString(item->title, 14, y, _fios_colors[item->type] ); DoDrawString(item->title, 14, y, _fios_colors[item->type] );
} }
pos++;
y += NSSWND_ROWSIZE; y += NSSWND_ROWSIZE;
if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break; if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
@ -746,7 +744,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
y += this->vscroll.pos; y += this->vscroll.pos;
if (y >= this->vscroll.count) return; if (y >= this->vscroll.count) return;
this->map = (y == 0) ? NULL : _fios_list + y - 1; this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
this->SetDirty(); this->SetDirty();
} break; } break;