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(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.

release/0.4.5
pasky 2005-03-11 22:27:49 +00:00
parent f820aa3f60
commit 89d1c60c3f
1 changed files with 8 additions and 6 deletions

View File

@ -9,6 +9,8 @@
// TODO: als er iets in path komt, bouwt AI gewoon verder :(
// TODO: mail routes
// FIXME: This code is horrible. Indisputably from the style POV, at least. --pasky
/*
* End of Dutch part
*/
@ -92,7 +94,7 @@ static void AiNew_State_WakeUp(Player *p) {
// We have no HQ yet, build one on a random place
// Random till we found a place for it!
// TODO: this should not be on a random place..
while (!AiNew_Build_CompanyHQ(p, Random() % MapSize())) { }
AiNew_Build_CompanyHQ(p, Random() % MapSize());
// Enough for now, but we want to come back here the next time
// so we do not change any status
return;