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(svn r289) Fix: Checkpoints on snow have correct ground now
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@@ -1526,8 +1526,8 @@ static void DrawTile_Track(TileInfo *ti)
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if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
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// adjust ground tile for desert
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// (don't adjust for arctic, because snow in depots looks weird)
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if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && _opt.landscape == LT_DESERT)
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// (don't adjust for arctic depots, because snow in depots looks weird)
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if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4))
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{
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if(image!=3981)
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image += 26; // tile with tracks
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